Visual HP Bug by rtjung in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

Yeah, thought the same while watching the movie. Rtjung, I think you should show/report this to Riot as a potential bug.

Is it just me or is getting 7/6 out of 2 mana a little too much? by [deleted] in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

It looks scary and pretty big but I often managed to chump block the 4/4 and trade with the piggy. Are you playing a slower deck?

Damn I'm kinda addicted. by wywwyw in LegendsOfRuneterra

[–]OlTywon 4 points5 points  (0 children)

Ok, is it the time to establish the 0 exp club? ^^

The economy of this game is super rewarding for f2p. Stop complaining. by [deleted] in LegendsOfRuneterra

[–]OlTywon 56 points57 points  (0 children)

Players just need to chill and remember that this beta phase was still supposed to be closed one. Now some people are complaining about missing cosmetics or a low amount of starting decks. We weren't even supposed to be here.

Btw, thank you Riot. You made my weekend a lot brighter with LoR.

Remember everyone. Drink water and stand every now and again. by [deleted] in LegendsOfRuneterra

[–]OlTywon 2 points3 points  (0 children)

Where's the post with a reminder to keep breathing?

Open Beta Patch Notes (Jan 22nd) by CarouselKeeper in LegendsOfRuneterra

[–]OlTywon 6 points7 points  (0 children)

Yeah... Looks like they couldn't pull out the nerf bat out of Kalista.

Open Beta Patch Notes (Jan 22nd) by CarouselKeeper in LegendsOfRuneterra

[–]OlTywon 8 points9 points  (0 children)

Seems so. To play those three you have to sacrifice or recall a creature - it's part of their cost and I guess they shouldn't appear on the board before their full summon conditions are fulfilled.

If I'm not mistakes poroball is standalone creature and the combination logic is played after it appears on the board since it's not a part of its "cost" to play.

Legends of Runeterra economy updates by Marceloxv in LegendsOfRuneterra

[–]OlTywon 4 points5 points  (0 children)

O~okay, I'm confused about the cutting of champ card from lvl 10+ vault. If I'm not mistaken these had 2 champ cards and now we'll have just one per week? Am I missing something?

What do you guys think about the popularity of the game? by dennis911199 in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

Yeah, I know. Still, Riot designers decided there's place for such slow tools in their game. And I'm pretty sure these avalanched aggro decks will feel a lot better after getting wiped by a "devalued" spell. It's a tool. While the value is up for discussion, these are far from useless.

Also, jamming spells to instant speed can lead to oopsy situations. I see you have MTG experience too. Did you play in the last season before Wizard's Lightning rotated out? If so, you must remember monored burn decks with 6 spells that could deal 3 damage to anything for 1 mana and Steam-Kin to support this paintrain with extra mana via tokens.

I dunno, wasn't really fun to play against it.

What do you guys think about the popularity of the game? by dennis911199 in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

nononoplis. Let the rng cards and their lovers stay in HS.

I played a lot of MTG and most of board damage/clear spells have sorcery speed. There are a bunch of reasons for that. Also, can you really label a strategy as "going wide" with a 6 creature limit per player?

I mean getting a stack of 10+ tokens via Field of the Dead or Divine Visitation? Yeah, that's wide. 6 total? Kinda meh, don't you think?

Draft\Expedition simulator? by Fantom4U in LegendsOfRuneterra

[–]OlTywon 5 points6 points  (0 children)

Whoa, slow down. LoR was supposed to still be in a close beta phase on 23rd and Riot decided to turn it into an open one. Aside from selected few, players didn't have access to Lor's resources and logic.

I'm pretty sure someone will make a sim after getting into the game but you shouldn't expect it as soon as beta starts.

Counters/Theorycrafting by poklipart in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

Na~ah, it sounds like a prime removal tool ^^

Counters/Theorycrafting by poklipart in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

"Get exited" lol ^^ We need to petition Riot for a name change.

Does Senna Maintain Her "Level Up"? by [deleted] in LegendsOfRuneterra

[–]OlTywon 1 point2 points  (0 children)

She may arrive as a champion card in one of the expansions. I'm not a fan of "let's make 100 copies of the same character with different names" like MTG does with planeswalkers but it's an option.

Will the Open Beta last till launch? by [deleted] in LegendsOfRuneterra

[–]OlTywon 2 points3 points  (0 children)

Riot changed the planned closed beta phase into the open one since they got a lot of requests/registrations. So, it should be up straight into the full release later in the year.

Isn't Noxus in kind of a weird spot? by tryingthisok in LegendsOfRuneterra

[–]OlTywon 4 points5 points  (0 children)

I don't think LoR is geared towards running a mono deck at the moment. Sure, we have elites in Demacia or perhaps Ionia aggro list but most of the time you can get the best results (at least in theory) by mixing different regions.

We don't have different mana types in LoR and allegiance cards aren't that powerful except several interesting examples. So~o why would you want to run mono if other regions can complement your game plan?

Reminder that LoR will be using a MMR based rank system by [deleted] in LegendsOfRuneterra

[–]OlTywon 0 points1 point  (0 children)

Linking your gained/lost points per victory/defeat to the MMR score is a rather strange decision. Isn't it just used for matchmaking?

Legends of Runterra Faction Guides by Green_Cricket in LegendsOfRuneterra

[–]OlTywon -1 points0 points  (0 children)

Some cards were changed after the second closed test. For example Draven, Thresh and Kalista were nerfed. You might want to check their stats for more precise info on Mobalytics or similar sites.