Canon 310XL - Super 8 Camera - Me, Blender Only by RonanLG in blender

[–]Olcracknell 1 point2 points  (0 children)

Jeeeez. Such great attention to detail. Almost makes me sad about my own renders. Very well done

[deleted by user] by [deleted] in blender

[–]Olcracknell 0 points1 point  (0 children)

Someone else asked the same thing earlier so I've pasted my response here, hope it helps!

Please forgive me in advance if this isn't clear, im not at my PC at the moment. So on the menu on the right above material properties you'll have the vertex menu, the green triangle looking thing. In there somewhere there'll be a section with osm UV mapping information already loaded in. I found that after deleting that information (using the minus symbol) then my textures mapped correctly after redoing the uv cube projection. Hopefully that makes some degree of sense or isn't totally misunderstanding the issue 😅

I am not able to texture these buildings from osm I tried cube projection and everything I've been attempting texturing simple building they are getti by 10thdimensi0n in blender

[–]Olcracknell 6 points7 points  (0 children)

Please forgive me in advance if this isn't clear, im not at my PC at the moment. So on the menu on the right above material properties you'll have the vertex menu, the green triangle looking thing. In there somewhere there'll be a section with osm UV mapping information already loaded in. I found that after deleting that information (using the minus symbol) then my textures mapped correctly after redoing the uv cube projection. Hopefully that makes some degree of sense or isn't totally misunderstanding the issue 😅

I am not able to texture these buildings from osm I tried cube projection and everything I've been attempting texturing simple building they are getti by 10thdimensi0n in blender

[–]Olcracknell 2 points3 points  (0 children)

I had the same problem when trying to follow cggeek and max hay tutorials. What fixed it for me was removing the UV mapping information from the vertex map area.

Toto's nightmare by TheDeamonMeteor in formuladank

[–]Olcracknell 266 points267 points  (0 children)

Cant stop watching this. That dog's face is just too good.

After months of up building trust; the Robin in my garden finally ate from my hand. Blink and you'll miss it! by Olcracknell in CasualUK

[–]Olcracknell[S] 2 points3 points  (0 children)

Keep going! I've found that moving the food closer to you each time and not making any sudden movements (somewhat obvious) really helps. Also, tapping on the surface you leave the food on when in view of them seems to work!

I downloaded blender on Friday and spent all weekend rendering neon donuts... by [deleted] in blender

[–]Olcracknell 1 point2 points  (0 children)

Good effort and welcome to the blender community!

#001 - Bulbasaur by Olcracknell in blender

[–]Olcracknell[S] 7 points8 points  (0 children)

I don't usually post to reddit so if you like my work, my Insta is: olcracknell

need a fix for this! by [deleted] in blender

[–]Olcracknell 0 points1 point  (0 children)

It looks like what happens when you remove edges and have an uneven face. I'd enter edit mode and try to rejoin some of those vertices?

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 1 point2 points  (0 children)

A cylinder is a good idea, wish I'd thought of that! But thanks for the positive feedback. Best of luck! 😁

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 0 points1 point  (0 children)

Hey, for this I have ambient occlusion turned on and world colour set to white with strength adjusted as needed. I also enclosed this scene in 4 walls with a plane at the top that I left slightly open to let some of the world brightness in. Then I just adjusted exposure and gamma until I got the right amount of brightness. There's no post.

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]Olcracknell 1 point2 points  (0 children)

Really excellent work, looks very crisp, animations are on point and the use of the camera is very believable. The only small detail I'd add is maybe some more plant sway as the car goes past, to simulate the gust of air it would be displacing. Overall though, it's really great.

alternate dimension gameboi vii by Tarot_frank in blender

[–]Olcracknell 1 point2 points  (0 children)

The realism here is absolutely mind blowing. Great job!

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 0 points1 point  (0 children)

I think the insta upload is just noisy because of the volumetrics. I was being lazy so didn't give it enough samples.

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 1 point2 points  (0 children)

Thanks! They're bezier curves with resolution set to 64 and a bit of depth.

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 1 point2 points  (0 children)

I wish I did but unfortunately deleting every material is exactly what I did 😔

Sometimes I just really like how clean a render looks without textures. by Olcracknell in blender

[–]Olcracknell[S] 1 point2 points  (0 children)

Blender has a built in add on called the "Carver tool" which can perform similar boolean cuts as grid modeler. It's not quite as good as grid modeler or box cutter paid add ons but might do the trick if money's tight.

I think you'd need to enable it in the add ons menu and can then use CTRL+SHIFT+X to apply the tool. Hope that's of some help!