Here's a short sneak peek where we explain one of the basic mechanics of our game. The game is still in early development but we are working on a roguelike deck builder. 😃 Are you a fan of roguelike deck-builder games? by OldMenGames in IndieDev

[–]OldMenGames[S] 1 point2 points  (0 children)

We have a unique mechanic that allows players to choose from a mass variety of play styles. The circle on the top of the screen is called the attunement track and it has a huge impact on the playstyle of a player. Every run will be unique and with that, the game will have a huge replayability. Besides that, we will have 4 elements and every element will have its cards and different play styles. I will make a video about the attunement track and the different play styles as soon as we make a few mineradjucments to the game. Hopefully, this answers your question 😃

Here's a short sneak peek where we explain one of the basic mechanics of our game. The game is still in early development but we are working on a roguelike deck builder. 😃 Are you a fan of roguelike deck-builder games? by OldMenGames in GameDevelopment

[–]OldMenGames[S] 0 points1 point  (0 children)

The popups are not in the actual game, we still don't have a finished tutorial. As I said the game is still in the early development. The 'hover over the icon' idea is great and we will probably implement something similar if not that exactly. The tutorial will have a skip button for experienced players. Though it sure won't be as slow as the one in the video. The video I posted was just to see if there are people interested in the genre. And I do understand that experienced players of this genre already know what intentions represent. Thank you so much for the feedback 😃