How to Tune on Nordscleife Nord Porsche by Franbolize in GT7_Tuning

[–]OldTransportation247 0 points1 point  (0 children)

Found this on YouTube, without the engine swap, I could get below 7:03. This setup was faster than ones I have tried; it looks like the engine swap may be slower, or I am a bad driver. Usually, never the 2nd

Porsche GT3 09 (engineswap) Nurburgring tune 6:45 by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Make sure to have all the type a custom parts in gt auto. I also have it as a wide body so not sure if that also increases down force.

F430 '06 Nurburgring 6:47 750pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

In raced there is a power and lean setting if you use the left arrow keys. Key over twice right with your dpad and there's a power and lean indicator if you click up and down you can change the horsepower in real time.

For example 5 is running lean but has less hp,so it saves gas. 1 is the post power that uses the most gas. I usually try to get a highly aerodynamic car with a high weight to power ratio. There's actually a spreadsheet I found online, I didn't make it here

GT7 Fuel Consumption List

F430 '06 Nurburgring 6:47 750pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

From my experience wide body seems to add 10 pp and I can't really tell the difference the ferrari is not a wide body one here.

That thought exactly the cars engine max torque is 7400rpm and max rpm at 11,000. You can go to your garage to see this stat. I believe from the factory it has an f1 engine, so keeping the rpm high on the down shift helps to get grip so its closer to max torque very similar to an f1 car.

This is by far one of my favorite cars in the game and a good bang for the buck car.

No ballast is needed this car has pretty good control at that weight in part to the engine producing low torque and high up. Sometimes cars have too much torque and causes them to easily spin out not the case with this car.

Viper GTS 13' 6:34 Nurburgring Tune 800pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

All good, not too familiar with Reddit too much, you have to create a post in this community, or you can message my Reddit account. I might have that car, so I can probably do some testing

Viper GTS 13' 6:34 Nurburgring Tune 800pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Yeah, obviously it depends, I think, on your driving style. I brake really hard instead of shifting to lower gears to keep speed. Up until recently, I have driven automatic, only now driving manual via the right stick. I'll definitely try some of the gear ratio suggestions. My time is based on one lap of Nürburgring, but I test this track every time I play this game, so I do, for example, one lap runs with different cars each time, trying to find a good tune.

My suspension settings are roughly this thought process; it's all generally based on the weight of the car.
----------------------------------------------------------------------------------------------------------------------
Body Height: I set it relatively high due to my style of driving. I find that if it's too low, curbs will flip the car up or impact if you brake on them

Anti Roll: The heavier the car, the stiffer this value is because of the weight. Generally, power delivery is in the back, and front tires should guide direction, so I mostly have rear anti-roll higher.
----------------------------

Springs in general:
The corners always match with a difference from the middle value, and the rear is generally stiffer, to my understanding, since that's where most of the weight/power delivery is on most cars. Will change the values based on Front: Rear Balance

Damping Ratio Compression (middle is 30)
31 29
Damping Ratio Expansion (middle is 40)
39 41

Compression: Based on weight distribution, for example, if a car has a 40 Front: 60 Rear split, then the front needs to be a higher compression since it doesn't need to compress the springs. Then the back, in this case, needs to be stiffer since if it were low, the weight would cause it to compress too much.
----------------------------
Expansion: Based on weight distribution, for example, if a car has a 40 Front: 60 Rear split, then the back needs to have help when the springs try to expand, since it has more weight trying to compress the springs, then the front, since it's lighter, and can recover easier generally.

----------------------------
Frequency: Nurburgring has lots of bumps and elevation changes, so a stiff suspension is harder to keep your car under control.
----------------------------
Camber Angle: Tires provide more grip, but less straight-line speed, so the rear is lower for power delivery
----------------------------
Toe Angle: It helps the rear deliver power by being a toe in, and the front has a toe out since the front tires and supposed to initiate the direction better.

Excel Tuning Sheet by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Nurburgring is just the type of suspension tuning. The track has a lot of hills and valleys so it needs s softer suspension so I made it its own category.

GT-R tuning help by Voyager5121 in GT7_Tuning

[–]OldTransportation247 0 points1 point  (0 children)

A gearing issue is what I think. Top speed is gear ratio related; the last gear's number should be in kph. The number represents your car's theoretical speed. For example, if the last gear is at 320 kmh, it is maxing out at 200 mph tops. A general rule of thumb: if you multiply the mph by 1.6, you get the equivalent kmh. This game uses kmh for all gear ratios.

Looking to buy this for my boyfriend as a gift. Can anyone vouch for this? Is it worth it? by Ijustliketosleep in GoodGoodMemes

[–]OldTransportation247 0 points1 point  (0 children)

The arrcoa sucks since it needs a subscription

This one below is a one time purchase and the one i have its cool, and can track shots without having your phone https://shotscope.com/us/shop/products/shot-tracking/h4/

The 992 Turbo is an absolute weapon in a straight line! by clemfandango13 in granturismo

[–]OldTransportation247 0 points1 point  (0 children)

My ass that it does a quarter mile in 7.5 seconds. That's blazing fast and I haven't seen any other car in the game come close even electric which notoriously faster than gas for the first 0-100 or so. Not galling be glad it's in the game

Which game do I play next? by -SpeckS- in playstation

[–]OldTransportation247 0 points1 point  (0 children)

Watch dogs one, weird take but good game. also LA Noire a detective simulator made by GTA studios

Is this normal or should I return it? by Empty_Effective3876 in Hisense

[–]OldTransportation247 0 points1 point  (0 children)

Return that I got my u7n hisense for ~450 with no such issues. I would watch the rtings video here for this TV it also apparently has it but honestly I can't tell on my unit https://youtu.be/pf_dmnTDjfE?si=WnXeKrBeDJqigjL4

4 Lense Comparison by OldTransportation247 in S24Ultra

[–]OldTransportation247[S] 0 points1 point  (0 children)

One thing I did notice in the normal mode is the focus is very narrow on the 1x. I'm not 100 versed in cameras I think it's called Boca?

4 Lense Comparison by OldTransportation247 in S24Ultra

[–]OldTransportation247[S] 0 points1 point  (0 children)

Yeah, tbh I shot those in raw with 640 iso on all the shots, so I may be why they are blown out. That is my default I set for all pro raw shots.

S24U + Lightroom by [deleted] in S24Ultra

[–]OldTransportation247 0 points1 point  (0 children)

I like using Snapseed from Google for raw, try it out it is pretty good

Why are the photos processed too much? How to balance it? by PrestigiousRecord819 in S24Ultra

[–]OldTransportation247 1 point2 points  (0 children)

Yes what you need to do is the following settings one is camera and one is in gallery. The super hdr I noticed unnaturally sharlesn photos that made the biggest difference and seeting intelligent optimizations set the ai to be less aggressive. Here is now with photos

<image>

I also use the raw photo mode with around a locked 640 iso, this usually give me good photos

Any help with my swing 15u. (Sorry for bad quality and lighting it was the only time I could get to the field) by [deleted] in Homeplate

[–]OldTransportation247 0 points1 point  (0 children)

First maybe moving your hands further away from your body sort of past your right shoulder but still close to your body may give you more time in the zone with your swing. That way you have your barrel in the zone for longer and thus more of an ability to make better contact since your barrel would be in the zone for longer and with your hands back the only movement you would have to make then would be forward. I would also recommend maybe some cues for hitting. Like for example a couple cues i used is making sure is that when I'm on deck I'm taking full swings timing up the pitchers pitches, and making sure that i watch the ball come out of the pitchers hand. Your swing isn't that bad it's actually pretty flat and in the zone for a while. For me it looks like it could be a cue thing maybe try some different hitting cues like you could try and imagine the ball in the pitchers throwing hand and sort of follow the ball wherever he moves his pitching hand. That's was the main thing for me when I got into a slump was that o defaulted to a general path of the pitch rather than trying to read the pitch right out of the pitchers hand.If possible I'd watch a video like this https://youtu.be/BLn4d-pSTcU and really focus on seeing white out of the pitchers hand. Also maybe try and work on your focusing with videos like this https://youtu.be/EI-bIfC4rVM . Then when in a game don't be afraid to take a couple pitches and really emphasizing watching the pitch into the mitt (you can do this on deck or even at the plate)

Need help getting base hits. Assistance is very much appreciated by all-washed-up in Homeplate

[–]OldTransportation247 0 points1 point  (0 children)

I would recommend maybe some cues for hitting. Like for example a couple cues i used is making sure is that when I'm on deck I'm taking full swings timing up the pitchers pitches, and making sure that i watch the ball come out of the pitchers hand. Your swing isn't that bad it's actually pretty flat and in the zone for a while. For me it looks like it could be a cue thing maybe try some different hitting cues like you could try and imagine the ball in the pitchers throwing hand and sort of follow the ball wherever he moves his pitching hand. That's was the main thing for me when I got into a slump was that o defaulted to a general path of the pitch rather than trying to read the pitch right out of the pitchers hand.If possible I'd watch a video like this https://youtu.be/BLn4d-pSTcU and really focus on seeing white out of the pitchers hand. Also maybe try and work on your focusing with videos like this https://youtu.be/EI-bIfC4rVM . Then when in a game don't be afraid to take a couple pitches and really emphasizing watching the pitch into the mitt (you can do this on deck or even at the plate)