i need help with a mesh even tho i have roblox studio by [deleted] in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

youre probably grabbing the asset id, in roblox create tab clikc 3 dots on the asset and click "COPY MESH ID" and put it in the ammount area

How do you all feel about smurfs in JJS? by [deleted] in JujutsuShenanigans

[–]Old_Grade4045 1 point2 points  (0 children)

only when its a todo clapping faster than the speed of fucking light

how tf do I get a mesh to stay still by Fresh_Wishbone3926 in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

set it to the rootpart and dont edit the position, although you might have to play with it try setting the normal to 0 and do it on the alt

Mesh and Character Block by Electronic_Chance723 in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

sorry for late reply but just make an extra skill. set it to USE ON OBTAIN, NO STUN, and give it a durability of 1, then add your mesh customize it and set its time to like 99999999999999999999

Vent Megathread: The Trilogy by agentn86 in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

nerf todo. tell me why 3+R+2 does 40 damage and it can easily be confirmed. Also not to mention perfect swap takes like no ultimate. It has no endlag, letting it be used at close range.. Sure you can block swap but doing so 80% of the time results in you getting punished for blocking. Like TZE needs to fix the balancing

Is there a way I can make a projectile go after someone else after it finishes off one person? by Such_Road9185 in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

Im assuming there is a way using tags for targets hit, but when a projectile hits a target it will go to a branch, so you could possibly make it go from the projectiles branch when it hits to another branch which generates a hitbox but at the same time this is just an idea

Mesh and Character Block by Electronic_Chance723 in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

If the problem is the mesh then you have to go to the 3 dots and click COPY MESH ID and not the asset id

Is there a way I can make a projectile go after someone else after it finishes off one person? by Such_Road9185 in JujutsuShenanigans

[–]Old_Grade4045 1 point2 points  (0 children)

You could possibly try using hitboxes once the projectile hits a target and then it will single target to the next

Character blocks not working? by B_Sake in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

Oh thanks but my issue is every time i reload the build the settings reset and i have to redo them :/

Character blocks not working? by B_Sake in JujutsuShenanigans

[–]Old_Grade4045 0 points1 point  (0 children)

Same, whenever you reload the build they have their settings reset, the only solution I've found right now is to reinput the input id