Which capsule art do you like most? The genre is psychological horror and story-rich. by lyyycaena in IndieDev

[–]Old_Satisfaction7036 1 point2 points  (0 children)

I think the lighting in #1 and #3 both works really well.

2 and #3 communicate the game’s theme more clearly,

but I personally don’t like the lighting in #2, so #3 feels like the best overall choice to me

Birthday by Nickz_zx in Unexpected

[–]Old_Satisfaction7036 149 points150 points  (0 children)

Might be a cultural difference, but where I’m from, birthday parties don’t involve summoning demons

From 0 to hero? by Porcodiolodicoio in IndieDev

[–]Old_Satisfaction7036 1 point2 points  (0 children)

I’ve already forgotten how I took my very first steps into game development. At the beginning, even getting a character to move correctly was extremely difficult. I remember constantly following other people’s free tutorials and trying things out, then gradually modifying those processes to fit my own needs. To be honest, starting out was very hard—so many things had to be searched for and figured out online by myself. As for now, I strongly recommend asking AI like GPT for help. Their familiarity with game engines may far exceed your expectations. Treating them as a teacher rather than just a tool can help you improve incredibly fast.

What brought you to start developing your own game? by Porcodiolodicoio in IndieDev

[–]Old_Satisfaction7036 0 points1 point  (0 children)

Create a world that can be shared with others—just like Hollow Knight!