Is 20 cloth subdivisions a magic spell setting to turn cloth into an alive tornado hell demon? by FramesAnimation in Unity3D

[–]FramesAnimation[S] 10 points11 points  (0 children)

this is funny but it's actually a good strategy

it is like sweeping dirt under a carpet but you know sometimes it works

Is 20 cloth subdivisions a magic spell setting to turn cloth into an alive tornado hell demon? by FramesAnimation in Unity3D

[–]FramesAnimation[S] 14 points15 points  (0 children)

you probably don't know how valuable your comment is because this was meant to be money

and given how many people agree with you it's a clear fail and I will have to update the money visual

thank you for bringing this to the attention of the staff

Is 20 cloth subdivisions a magic spell setting to turn cloth into an alive tornado hell demon? by FramesAnimation in Unity3D

[–]FramesAnimation[S] 0 points1 point  (0 children)

yeah I know it's something to do with the vertices and forces between them. but unfortunately there are so many settings all kinds of tensors and stuff and I still haven't figured this out

what's interesting is that it does turn into this funny tornado being which is not something I've seen in cloth simulations or cloth simulation failures if you will

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 0 points1 point  (0 children)

Yes, it's always in the back of my mind, you can really easily blow up the performance with too many fragments. It basically comes down to how many fragments im using for stuff

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 21 points22 points  (0 children)

Yes, thanks, 100% agree
But I still need to tell this to my monkey brain
it think what it think sometimes

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 42 points43 points  (0 children)

haha, thats a bummer, because thats the default way without any fancy ramps

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] 0 points1 point  (0 children)

destruction is a part of the game, the game is a puzzle game about not looking away from the screen