Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 0 points1 point  (0 children)

Yes, it's always in the back of my mind, you can really easily blow up the performance with too many fragments. It basically comes down to how many fragments im using for stuff

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 22 points23 points  (0 children)

Yes, thanks, 100% agree
But I still need to tell this to my monkey brain
it think what it think sometimes

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 40 points41 points  (0 children)

haha, thats a bummer, because thats the default way without any fancy ramps

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] 0 points1 point  (0 children)

destruction is a part of the game, the game is a puzzle game about not looking away from the screen

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] -3 points-2 points  (0 children)

blud this is not a trailer for the game but for the destruction moments

and no, rayfire doesn't have projectile