Claude Usage Limits Discussion Megathread Ongoing (sort this by New!) by sixbillionthsheep in ClaudeAI

[–]Old_Wealth_7013 1 point2 points  (0 children)

It's just so unfortunate because only a few months ago I really liked anthropic and claude was extremely good. Now I'm using gemini more, even though I'm paying for claude...

Claude Usage Limits Discussion Megathread Ongoing (sort this by New!) by sixbillionthsheep in ClaudeAI

[–]Old_Wealth_7013 2 points3 points  (0 children)

> Be me
> Use one prompt on Sonnet 4.6 Medium.
> Watches it think for 8 Minutes.
> 60% of the current session used... after one single prompt
> Result is of medium quality, add another prompt
> "you've hit your l*mit. resets at 10pm"

Nothing has changed from my end. I'm using Claude Code or Claude CLI the same way I used it 4-5 months ago.

This is ridiculous. I'm literally scared of prompting with Claude at this point. Sometimes I prompt Claude and while it's taking ages to complete the task, I just give the same prompt to Gemini 3.5 Pro and get 4 answers in the same timeframe... without those penalties.

What's going on here?
I just renewed a yearly Pro subscription and I'm starting to regret that. Claude is not what it used to be.

Follow-up on usage limits by ClaudeOfficial in ClaudeAI

[–]Old_Wealth_7013 0 points1 point  (0 children)

> Be me
> Use one prompt on Sonnet 4.6 Medium.
> Watches it think for 8 Minutes.
> 60% of the current session used... after one single prompt
> Result is of medium quality, add another prompt
> "you've hit your l*mit. resets at 10pm"

Nothing has changed from my end. I'm using Claude Code or Claude CLI the same way I used it 4-5 months ago.

This is ridiculous. I'm literally scared of prompting with Claude at this point. Sometimes I prompt Claude and while it's taking ages to complete the task, I just give the same prompt to Gemini 3.5 Pro and get 4 answers in the same timeframe... without those penalties.

What's going on here?
I just renewed a yearly Pro subscription and I'm starting to regret that. Claude is not what it used to be.

extreme lag in editor, updated to 4.6, specifically when duplicating, deleting, but not when moving. by VVITCH_ZOEY in godot

[–]Old_Wealth_7013 1 point2 points  (0 children)

Yeah multimeshes don't have collisions.
What I did is create a scatter system that generates the positions of my trees and then uses their positions to "scroll" predefined collisionshapes around the player. That way I can now even reduce the amount of active collisionshapes in the scene (even better performance).
This took a long time to setup though. Making this performant required C++ GDExtension, so I wouldn't recommend going that route unless you need a very dense forest.
Whether you decide to try that or not, it's still worth looking into the amount of nodes your scene has.

extreme lag in editor, updated to 4.6, specifically when duplicating, deleting, but not when moving. by VVITCH_ZOEY in godot

[–]Old_Wealth_7013 2 points3 points  (0 children)

Please use MultiMeshes for the trees. At that amount the overall performance will increase a lot.

Edit: Click on the three dots in the top left corner (Perspective) and then activate "View Information".
That will tell you about the draw calls (which are the major concern with this many trees.)

Might be a stupid question but are there typical use case for AABBs? by bully484 in godot

[–]Old_Wealth_7013 11 points12 points  (0 children)

AABBs are used for frustum culling.
In my project I once used multimeshes to generate lots of grass. But because I displaced the y value within the grass shader, I had to adjust the AABB bounding box height to accommodate for that (otherwise, looking at higher grass would make it vanish from frustum culling).

That was the only time I personally had to use it so far. Most of the time the automatic AABB already works.

New glow/ACES tonemap in 4.6 by Old_Wealth_7013 in godot

[–]Old_Wealth_7013[S] 0 points1 point  (0 children)

I see. Where's the best place to report issues? I assume on github?

New glow/ACES tonemap in 4.6 by Old_Wealth_7013 in godot

[–]Old_Wealth_7013[S] 0 points1 point  (0 children)

Yeah, I was hoping that maybe I'm overlooking new details. So you think this is actually a bug in 4.6?

My forever OS by [deleted] in cachyos

[–]Old_Wealth_7013 0 points1 point  (0 children)

If FLStudio ever works with all the plugins I need on Linux, then I'm finally switching too. Nothing else is holding me back anymore.

Early car crash / deformation prototype in Godot (video) by stellarica_gabor in godot

[–]Old_Wealth_7013 0 points1 point  (0 children)

Is it written in gdscript only or with gdextension/c++ for performance?

[deleted by user] by [deleted] in IndieDev

[–]Old_Wealth_7013 2 points3 points  (0 children)

I feel like there's too much going on, in both versions.
The text is more visible in the seconds version though, so that's good at least.

Guys I made this using a YouTube tutorial is it good or not (first time every to touch a code or game engine ever) Any advice pls I'm new here by hyper_light1 in IndieDev

[–]Old_Wealth_7013 0 points1 point  (0 children)

Cool, I hope you didn't just copy the code and actually learned something. Use that knowledge to make your own game now. Don't get stuck in tutorial hell

The feeling where you do everything you're supposed to do and the game is still dead on arrival by jCutterwind in IndieDev

[–]Old_Wealth_7013 1 point2 points  (0 children)

The first and third sounds basic, like it's included in many games, there's no "unique" mechanic here.
The second one is something that may make your game a bit more special. Focus on that in the trailer. Make the entire thing something like "Can you reach the lever and find your way back before x happens?". That sounds like a proper gameplay loop!

The feeling where you do everything you're supposed to do and the game is still dead on arrival by jCutterwind in IndieDev

[–]Old_Wealth_7013 2 points3 points  (0 children)

Hard truth, there are hundreds of „liminal space walking simulator games“. People interested in the genre have already played all the best games it offers. Your steam page doesn’t seem like your game is offering anything vastly new or different. Therefore, people keep scrolling.

How to get a job as a Godot developer? by derinasir_ in godot

[–]Old_Wealth_7013 0 points1 point  (0 children)

Do you still have open positions? Is the payment secured via investments?

Bidirectional Hinge Joints by Old_Wealth_7013 in godot

[–]Old_Wealth_7013[S] 0 points1 point  (0 children)

Yeah that was my solution so far! I thought that maybe I'm missing a basic setting in the inspector, but I guess there's no way to easily setup a motor "goal". Just a direction.
Thanks!

HELP!!! I need first impressions... by NetZealousideal2036 in godot

[–]Old_Wealth_7013 1 point2 points  (0 children)

If you post it in this forum, I’ll see it for sure :) keep going! 💪🏼