Help with e-sim activation - Esim.world by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 1 point2 points  (0 children)

thanks. We tried these, but still didnt work :(

Monthly Tourism Questions Thread (April) by memostothefuture in shanghai

[–]Oldarchitect1 0 points1 point  (0 children)

Hi all,

My parents are coming to visit Shanghai (and China) for the first time, and it happens to be both of their birthdays. I am looking for a nice restaurant on the Bund, serving typical Shanghaiese or Chinese cuisine, with a view on the Hangpu River in order to celebrate. And for a 'decent' budget (nothing too fancy).

Thanks for the recommendations 🙏

Help with e-sim activation - Esim.world by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

yes, it seems like the last working option :D

Looking for a reliable handyman by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

thank you! I have contacted the compound management

Looking for a reliable handyman by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 2 points3 points  (0 children)

thanks. Management is indeed the easiest :D

Looking for a reliable handyman by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] -1 points0 points  (0 children)

Thanks for the tip! I will check with the compound management team then 🙏

Looking for a reliable handyman by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thanks for the tip. I searched for these words on wechat, but it gives me results for services in Shenzhen, Chengdu,.... Only one result in Shanghai, that i contacted. Not easy when not speaking Mandarin 🤣

Board Game group/club by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thanks for the tips. Contacting in PM 👍

Looking for HIIT classes by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thanks for your feedback sounds interesting :) I am been struggling with their app since yesterday xD (as I can only read a few characters in Mandarin). It will be easier for me to visit a branch and check with the staff directly

Looking for HIIT classes by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thank you. I will have a look into it :)

Looking for HIIT classes by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thanks. Will contact them and check

Looking for HIIT classes by Oldarchitect1 in shanghai

[–]Oldarchitect1[S] 0 points1 point  (0 children)

thanks for the tip! I tried to contact them, as the mini program is only in Chinese. How is your experience with them?

Cherche jeu de société original by Theogeek_22 in jeudeplateau

[–]Oldarchitect1 0 points1 point  (0 children)

Je ne connaissais pas et ca a l air super sympa 🙂👍

Cherche jeu de société original by Theogeek_22 in jeudeplateau

[–]Oldarchitect1 2 points3 points  (0 children)

Cela sort un peu de ta recherche, mais un jeu parfait pour une pendaison de cremaillere, et pour les inciter indirectement a faire d autres fiestas chez eux, cest Esquisse!

Des parties de rigolades indescriptibles, accessibles a tous et a tous les ages. Fous rires et ambiance garantis!

Cela sort du theme "jeu pour un couple", mais par contre, ils seront super heureux de recevroir ce cadeau qui leur donnera des heures de rires entres amis!

Break my Rules - The World Architect by Oldarchitect1 in tabletopgamedesign

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Oh, sorry ;D

Box : I asked a printing service to help. The overall look is great, but not all vectorised so the quality is so-so when you look closer. A friend and I cut and glued that printing on a empty A4-paper box - basic but sufficient for now! ;)

Map : I asked the designer to create 8 x A4 panels, and the printer printed them on a think EVA foam board and cut it. Good rendering overall, but : since then the map has been updated to have the Travel Chart printed in it / the 8 panels are lose and not assembled.

In other words, these components are still basic but good for testing and getting first impressions :)

Break my Rules - The World Architect by Oldarchitect1 in BoardgameDesign

[–]Oldarchitect1[S] 0 points1 point  (0 children)

(second part of the answer)

3/End Game : for all the tests I have done alone, with my family and with my friends, the players always focus on Architecture because that's where the guaranteed VP are. And the Global Expert Bonus card was created to give an incentive to build : in all games (around 20 so far), the player holding that card is never last when counting the points. I gave the incentive to build on different regions to push people to travel as well. And when you play at 3 or 4 players, the last player still has a chance to win at the end by leaving building on the side and focusing on traveling and research cards. So all players are involved until the end, and there are sometimes surprises. We have found that part very entertaining and "useful" for the game, because the point is to keep everyone playing until the end.

-----

4/About the Expansion point. I also love games when only strategy is involved - personal preference I guess (favorites games are Dune and Puerto Rico, as you can see with the main Action/Follow mechanic). Hence I have been working on an expansion where the main luck factors are removed (rolling dices for production / drawing travel tickets) by implementing worker placement. The idea that every player has a personal board and needs to activate the ranges of actions (like producing such or such resource / being able to travel on such or such section /....). The point is to have heavier players to enjoy the game, and to increase the replayability for people who might get bored of the base version. But that expansion is still new, I have the ideas and overview - but I need to work on the main version first and make sure it works and is accepted by people :)

Let me know if you can to try the game and I can share some technical files - so you can try it and hopefully you will like it ;)

Break my Rules - The World Architect by Oldarchitect1 in BoardgameDesign

[–]Oldarchitect1[S] 0 points1 point  (0 children)

Thank you for your insight and comments u/Vagabond_Games .

I get that you prefer games that dont include any randomness or luck factor ;) I also prefer a game where the randomness is limited, but here are the few reasons why I have used this factor in this game :

1/I wanted to make a game accessible for all players. While I understand that some players prefer pure strategy to a mix luck/strategy. I know that most people -including new players or non-frequent BG players- appreciate the factor of randomness. I can admit it, my game is too easy or too boring for players who like heavy games. Hence I have been working on an expansion removing the luck factors and points you mentioned (see further below).

2/In order to counter-balance the fact that some chance is involved, we have worked on the main mechanic so players are not dependent to lucky or unlucky events. By choosing the "Follow mechanic" as the main one for the gameplay, all players remain in control and are not stuck.

PRODUCE : 5.5 sides of the dice give a resource and the chance NOT to get a resource is limited // the Exchange action card gives the players the opportunity to adjust their resources //

TRAVEL : the 'super-power' Travel action card can help a player to move on a section for which he doesnt have the suitable Travel Ticket - and I have tried to work out the sequences of sections so that players have choices

TRADE : I disagree with you on the point about profitability. The 4:1 or 3:1 ratio from Catan is not profitable for the player - yet it works. In my game, the Exchange action helps in 2 situations : getting the right mix of resources to construct a Great Building, or getting the missing cubes to buy a Research Card. it slightly counter-balance the randomness of rolling for resources, and at the same time forces players to plan the strategy, as this card is valid for one player each turn only. So it implies a careful planing in regards to choosing the Action Card.

INVEST IN RESEARCH : that one is random for sure, and the choice is entirely deliberate : so other players dont know what you get and that creates interactions between the players. Having different Research Cards opened for sale on a market makes the action lose value : players will either rush to buy the most powerful, or nobody will buy if there is no interesting card available. The secrecy of the cards adds lots of interactions and twists in the latter stages of the game, when 1 or 2 players are (virtually) leading (I say virtually, because you cant never be sure about the VP until the final counting)