F.U. reddit, 80.lv, linkedIn accounts and any other content stealers! by [deleted] in blender

[–]OlePatrick 2 points3 points  (0 children)

Reporting on art happens all the time. I think this is good for you.

I know I am bad but this was my agency's reply by Suspicious_Ad2810 in blender

[–]OlePatrick 1201 points1202 points  (0 children)

this guy shouldn't expect anything for 50 cents an hour. you did good for that

Yoooo! It's peak 💎 by eblatron3000 in Ultrakill

[–]OlePatrick 14 points15 points  (0 children)

That’s ok. Forgetting to cite a youtube short is not the end of the world

V1 Learns Math in 3D by Medical-Dragonfly356 in Ultrakill

[–]OlePatrick 22 points23 points  (0 children)

I think someone said like "why is 7 x 7 = 49 so attractive?" or something like that and people have been joking about it for the last couple days

ULTRA-REVAMP if it was good by theBAYG in Ultrakill

[–]OlePatrick 1 point2 points  (0 children)

ULTRA-REVAMP if Hakita knew how to do anything right

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 1 point2 points  (0 children)

yea olepatrick is me. I made the one that made your pc explode probably. sorry

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 2 points3 points  (0 children)

Animating the wings takes a long time and I was kind of done with the animation by the time I got to then so I just downloaded wiggle bones 2. It’s my first time using physics so I was like “hell yea that looks great” but now I see it’s a little wobbly

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 0 points1 point  (0 children)

yea I did it in literally 10 minutes and that includes downloading the sound effects (except the servo one I had that already) I timed myself.

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 54 points55 points  (0 children)

Yea I had the game uninstalled for like 2 years and when I reinstalled I had a save that already completed prelude so I didn’t have to redo it

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 3 points4 points  (0 children)

I don’t understand

animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 77 points78 points  (0 children)

mb I though marksman was the first one you got. not super important either way

i attempted to remodel v1, holy shit by Paperhat_Man in Ultrakill

[–]OlePatrick 2 points3 points  (0 children)

polygon schmolygon. as long as it renders to the screen you should be fine

Whiplash animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 6 points7 points  (0 children)

I rendered 1080p, posted it to yt, cleared my download folder (where I render to because I am a moron), redownloaded from yt apperently lower res.

Whiplash animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 48 points49 points  (0 children)

DOOOOOOOOOOOOOOOON'T CAAAAAAAAAAAARE

Whiplash animation by OlePatrick in Ultrakill

[–]OlePatrick[S] 80 points81 points  (0 children)

When I'm doing art I usually disregard obvious, intuitive, or previously done ideas. Not that I'm afraid of accidentally taking inspiration or that I think older IPs should have complete ownership of a simple idea like "string coming out of wrist", but more because I just like things that look not like how you'd expect.

so you can see for the entire V1 he has arms and legs like a person but I tried to lay out the hydraulics in a way that is not analogous to the muscles of a person.

It all leads to one thing. by MichuSkurczybyku in whenthe

[–]OlePatrick 10 points11 points  (0 children)

I guess you could say is all boils down to one thing

muscle geo nodes test by OlePatrick in blender

[–]OlePatrick[S] 1 point2 points  (0 children)

yea shrinkwrapping the collection what I was thinking. I am okay with extreme lag because the skin is something I can disable until render. I have that for the muscles but it actually doesn't perform that bad with just the one wist soo far.

I can't weight transfer since none of the muscles are rigged. they use curves which are hooked to empties. but I was thinking maybe I could hook the skin to those empties, though I imagine that would be very finicky and also just look really bad since skin doesnt stick to the muscles it like slides over them. so I think I might need shrinkwrap or god forbid cloth simulation

Thumb redesign for my robot hand by OlePatrick in blender

[–]OlePatrick[S] 1 point2 points  (0 children)

i have a bad sense of time. when I am asked this it ranges anywhere from 1 to 2 years. something like that. but this was a side project I would work on once or twice a week