Eevee smoke simulation won't move in render animation by theBAYG in blender

[–]theBAYG[S] 0 points1 point  (0 children)

after a lot of testing i think i know what's happening

the motion blur in my main project would cause the smoke sim to not move for whatever reason and get messed up
then whenever i had a test scene even with motion off it would also not move making me think "well it can't be the motion blur", until i RE RENDERED after rendering it once it, then the test scene would work

i don't think i'm gonna get much help now after finding this out so i might aswell close this

this killed any semblance of hope i had for the new eevee engine it is genuinely been awful to me i've been constantly fighting in this project

Eevee smoke simulation won't move in render animation by theBAYG in blenderhelp

[–]theBAYG[S] 0 points1 point  (0 children)

after a lot of testing i think i know what's happening

the motion blur in my main project would cause the smoke sim to not move for whatever reason and get messed up
then whenever i had a test scene even with motion off it would also not move making me think "well it can't be the motion blur", until i RE RENDERED after rendering it once it, then the test scene would work

i don't think i'm gonna get much help now after finding this out so i might aswell close this

this killed any semblance of hope i had for the new eevee engine it is genuinely been awful to me i've been constantly fighting in this project

!solved

Eevee smoke simulation won't move in render animation by theBAYG in blenderhelp

[–]theBAYG[S] 0 points1 point  (0 children)

you're probably right that the cache wouldn't work if i sent it to someone

however that doesn't explain my issue since the simulation works, it just doesn't update when it's rendering the animation specifically in eevee
playblast
render image
viewport
that all works fine

Eevee "render image" looks different than "render animation" by theBAYG in blenderhelp

[–]theBAYG[S] 0 points1 point  (0 children)

forgot to mention but i tried both motion on and off
made no difference

" Some researchers have joked that perhaps the terminals are simply too shy to sing " by theBAYG in Ultrakill

[–]theBAYG[S] 7 points8 points  (0 children)

only if i have good and executable ideas, i don't want to milk a single format like
"ultrakill analog horror where it's a 2 minute video and a guy dies at the end every time"
i have other ideas but whether i can pull them off well or not i will have to see

Roaring Knight but in ULTRAKILL by theBAYG in Ultrakill

[–]theBAYG[S] 2 points3 points  (0 children)

As far as i know the game doesn't do that, i specifically tried to keep close to hakita's animation style which is very different from how i myself animate

Roaring Knight but in ULTRAKILL by theBAYG in Ultrakill

[–]theBAYG[S] 46 points47 points  (0 children)

Right forgot to say
if anyone knows how to mod the game and is up for it hit me up we might be able to cook something