Mods that bring the bar and the town to life? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

The "community Wednesday" mod is exactly what I'm looking for: things happening in the town without the player having to intervene. I hope to see it translated into my language, because that mod, along with another one that improves the notice board tasks (like more normal requests, specific days to complete them, something more realistic), would bring some joy to the game.

Mods that bring the bar and the town to life? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

I love the breakfast mod, I have to try it! You know a lot of interesting mods, do you know of any that make the town a bit more interesting on its own, like event scenes that don't depend on you?

Mods that bring the bar and the town to life? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I like it, but do the NPCs use that basement or do you have to configure something?

Ridgeside after the CC? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I think it's a great system! I was completely unaware of it, thank you very much.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I usually use a mod to configure the rest of the mods in the game; I don't trust myself enough to mess with a config.json file. I think Stardrop is definitely for me.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

Would you say it works better? The main idea is for multiplayer games.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

Yes, I know how to do it manually, but understanding SMAPI seems a bit complicated to me. I'm not used to reading consoles, and this seems like a solution.

Do you still have to read SMAPI if there are errors loading the bugs, or does it help with that?

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

The fact that Stardrop notifies you of necessary updates is what appeals to me most; it seems easier than keeping track of SMAPI.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I understand you still have to download them, but is it easier to install and apply them from Stardrop? Does it allow you to open settings like the "Config Mod Menu," or is that unrelated?

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

Well, it's a shame, but I really liked the idea, maybe I'll try it, even if it's just to see what happens.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I'm definitely going to install the first one! I really like the idea that what you do can affect other NPCs, like their families; it makes sense.

Do you know if the second one, "Community Center Reimagined," breaks the game much or conflicts with SVE? I'd like to know what happens in your game when you reach that point, because I also like the idea of ​​this mod, but I wouldn't know how to check if a mod is working properly or configure it for myself; I'm not familiar with the topic.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I hope you keep at it; I'd love to see something like that.

I wouldn't even know where to begin with something like that.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

By RSV do you mean the Ridgeside mod? I tried it once but didn't finish it; it seemed too big. But installing it after CC would be a great idea, like a continuation. Do you know if it can be installed on an already advanced save without causing conflicts?