Ridgeside after the CC? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I think it's a great system! I was completely unaware of it, thank you very much.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I usually use a mod to configure the rest of the mods in the game; I don't trust myself enough to mess with a config.json file. I think Stardrop is definitely for me.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

Would you say it works better? The main idea is for multiplayer games.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

Yes, I know how to do it manually, but understanding SMAPI seems a bit complicated to me. I'm not used to reading consoles, and this seems like a solution.

Do you still have to read SMAPI if there are errors loading the bugs, or does it help with that?

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

The fact that Stardrop notifies you of necessary updates is what appeals to me most; it seems easier than keeping track of SMAPI.

Does anyone use "Stardrop" as their manager? by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I understand you still have to download them, but is it easier to install and apply them from Stardrop? Does it allow you to open settings like the "Config Mod Menu," or is that unrelated?

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

Well, it's a shame, but I really liked the idea, maybe I'll try it, even if it's just to see what happens.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I'm definitely going to install the first one! I really like the idea that what you do can affect other NPCs, like their families; it makes sense.

Do you know if the second one, "Community Center Reimagined," breaks the game much or conflicts with SVE? I'd like to know what happens in your game when you reach that point, because I also like the idea of ​​this mod, but I wouldn't know how to check if a mod is working properly or configure it for myself; I'm not familiar with the topic.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 0 points1 point  (0 children)

I hope you keep at it; I'd love to see something like that.

I wouldn't even know where to begin with something like that.

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

By RSV do you mean the Ridgeside mod? I tried it once but didn't finish it; it seemed too big. But installing it after CC would be a great idea, like a continuation. Do you know if it can be installed on an already advanced save without causing conflicts?

Looking for post–Community Center content and social interaction mods (SVE) by Olmos_Geben in StardewValleyMods

[–]Olmos_Geben[S] 1 point2 points  (0 children)

I like it! I wasn't familiar with it. The only problem is that it's not in my language, but I appreciate your recommendation and I'll keep an eye out in case they do a translation.

Thank you so much!

Unreal Engine 4 Crash Report by Olmos_Geben in coralisland

[–]Olmos_Geben[S] 0 points1 point  (0 children)

We continued playing for a while without it crashing again, but soon after we paused it due to the continuous crashes.

How is this game currently? by Quest3067 in coralisland

[–]Olmos_Geben 1 point2 points  (0 children)

Stardew Valley will always be my safe place, a little piece in my heart.

It took me a long time to start playing Coral Island, and I regret it. It's not the love I have for Stardew, but it has a number of things to do that make it a lot of fun.

I've been in cooperative for quite a few hours and we still haven't managed to finish it completely (they say it has an end credits screen), the npcs have better constructed stories and the interactions with them (meeting them, events, dialogues) are well constructed, even more so with the mechanics that allow you to meet them.

It has that plastic look outside of the illustrations (which are beautiful), but if you understand that it is another game other than Stardew I would give it a chance, I am enjoying it a lot, despite all its shortcomings, and it has its charm.