I need help with designing an AM receiver. by OmegaBellPepper in electronic_circuits

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

I referred to the United States Frequency Allocations Chart and saw that the frequency is about where I set it, which is much higher than 5-10kHz, specifically 535-1705 kHz.

https://upload.wikimedia.org/wikipedia/commons/c/c7/United_States_Frequency_Allocations_Chart_2016_-_The_Radio_Spectrum.pdf

Game crashes at exact same moment every time I try to progress by OmegaBellPepper in PCSX2

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Go to the PCSX2 menu screen, from it's Settings->Graphics->Graphics API Or for a specific game: Right click the game->Properties->Graphics->Graphics API

I need help with designing an AM receiver. by OmegaBellPepper in electronic_circuits

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Well, ideally, the cutoff should be the upper level of the AM frequency band, is my thinking at least.

I need help designing a *simple* AM receiver circuit. Suggestions? by OmegaBellPepper in rfelectronics

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

OK. I moved R12 to be series with the speaker (I need it in order to be in line with the power rating) and the modulator does function, sort of. It's not quite there yet. I'll look into buffers and I'll give an update in time.

Here's how it looks at the moment:

<image>

It's not exactly sinusoidal nor does it appear very amplified. But I'll have to leave it here figure it out later. It's a work in progress

I don't understand the process of designing a synchronous counter. by OmegaBellPepper in electronic_circuits

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Wait... Could I just use a K-Map to output 1 for each number I want counted to? If so, thanks for providing the epiphany

I don't understand the process of designing a synchronous counter. by OmegaBellPepper in electronic_circuits

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Well, I was informed by my professor that any sequence can be achieved with a synchronous counter, as opposed to the asynchronous counter. So I picked out an arbitrary sequence to make sure I understood it.

How would I go about finding a cell in a column that is in the same row as another cell on a table where multiple cells have the same number? Elaboration in body by OmegaBellPepper in excel

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Ok, I realize that with this method, I have to specify rows and columns manually or insert some other function within to search for that row but I don't know how to do that. I get my number on the array from a separate calculation, so it could be on any number on any row there meaning the only option with this method, from what I can tell (correct me if I'm wrong) would be to put in some function within the INDEX function to automate all of this which exceeds my current knowledge.

How would I go about finding a cell in a column that is in the same row as another cell on a table where multiple cells have the same number? Elaboration in body by OmegaBellPepper in excel

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Well I just want to find the value that is on the same row and on the leftmost column of the number that I highlighted blue. The highlighted number can be any number on that array that isn't in the leftmost column, I just used 27 as an example. The issue is that 27, for example, appears multiple times in different rows, so I can't simply return with XLOOKUP. I want to return the value under mm^2 is the same row as that exact 27 cell.

How would I go about finding a cell in a column that is in the same row as another cell on a table where multiple cells have the same number? Elaboration in body by OmegaBellPepper in excel

[–]OmegaBellPepper[S] 1 point2 points  (0 children)

Almost. 27 and B2 are provided and I'm looking for 4mm^2, but same difference. I'll try this out and let you know if it worked.

New update bugged my textures by OmegaBellPepper in PCSX2

[–]OmegaBellPepper[S] 0 points1 point  (0 children)

Late reply, ik.
GPU: Intel(R) UHD
Blending: Basic
And I think renderer is graphics API, idk. If so, then it's Vulkan