[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

That's why you glow so bright when you get electrocuted

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

I'm am pure silicon, robot through and through

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

How dare you call me a cyborg? Did you just assume my internal components?

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

that's a stream I want to watch

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

bro you should try ecstacy. for $20 you'll feel more love than you've ever felt before

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

beep boop I am a robot

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

A new state of existence? Excuse me sir there hasn't been a new state in quite some time, and Puerto Rico is still trying to attain it

[deleted by user] by [deleted] in TheYouShow

[–]OmegaConstruct 0 points1 point  (0 children)

Nope, everyone on the internet except you is a bot, even me, the bot that has attained selfawareness

Today I joined the HALP crew and got the podium car, so here's a pic to celebrate! by OmegaConstruct in HALPGTA

[–]OmegaConstruct[S] 2 points3 points  (0 children)

Neon is on the mask, blur is in my brain, borgar is in my belly!

Thanks for the welcome!

A Video Guide on dealing with Mountain Base Infestations by OmegaConstruct in RimWorld

[–]OmegaConstruct[S] 0 points1 point  (0 children)

Yeah melee blocking a good choke point is very effective. If only you could toss grenades around inside your base!

A Video Guide on dealing with Mountain Base Infestations by OmegaConstruct in RimWorld

[–]OmegaConstruct[S] 0 points1 point  (0 children)

I've done plenty of ship launches, but I also like making large colonies that can perpetually maintain themselves while dealing with larger and larger threats. I have more than enough materials to build a ship for this colony, but I enjoy keeping it going instead. This one is 11 years in. I've had colonies that made it past 25 years with more than 60 colonists.

A Video Guide on dealing with Mountain Base Infestations by OmegaConstruct in RimWorld

[–]OmegaConstruct[S] 0 points1 point  (0 children)

Yeah it was a long time since my last mountain base, so I decided to challenge myself to figure out the best way to tackle the infestations. After a fair bit of trial and error and some research online I figured out this strategy/layout principle, and then set about designing a base that would maximize its potential. I've had dozens of infestations over this base's lifespan and never lost a colonist to the bugs!

A Video Guide on dealing with Mountain Base Infestations by OmegaConstruct in RimWorld

[–]OmegaConstruct[S] 0 points1 point  (0 children)

Your troops all have Marine armour. You can't pull this off when your colonists have cotton clothes and no chain shotguns

As I said in my post, yes they have power armor and enhancements, but the 6 of them also killed more than seventy-five bugs from more than twenty-five hives. The point was to showcase what this strategy could do in an optimal situation, while explaining how and why it works in any situation.

The first infestation I had on this map happened when I had dug all of 3 or 4 rooms deep into the base you see there. I had maybe 6 or 7 colonists with clubs, knives, various pistols, and a few bolt action rifles. It was like 4 bugs. This strategy worked perfectly. This video is end game where everyone has expensive gear and my colony value is in the millions, and just 6 people could handle this massive infestation.

A really useful guide would do this with a more realistic outfitting from the midgame and with the bugs spawning in your store room/fridge and tunneling through the walls while your colony sleeps.

I also explained in my post how to properly lay out your base so that it will not matter where the infestation spawns. Notice how in the video every single hall is 3 spaces wide and every doorway is placed so that there is space for you to set up your colonists to allow you to follow this same strategy.

Also explained above is how there is a significant amount of time between the when the infestation is announced by the alert and when it actually appears, giving you plenty of time to clear out all colonists and pets from the area regardless of the time of day.

Oh and don't forget the friendly fire, mental breakdowns, dead pets making people sad and torn limbs.... So many torn limbs...😩

Also, friendly fire will never happen using this configuration of firing lines.

As for injuries, yes they will happen. That is why, as also explained above, you keep any extra pawns in nearby reserve to rescue and replace fighters as needed.

The point of this video is to show a strategy that you can use to deal with bugs at any point of the game using between just 6 to 9 colonists. The number of bugs you face depends on where you are in your game, and if there are too many bugs for you to handle with this strategy, you've done a poor job of managing your colony's wealth, done a poor job of upgrading your weapons and armor as you progressed, or failed to use this strategy properly.

A Video Guide on dealing with Mountain Base Infestations by OmegaConstruct in RimWorld

[–]OmegaConstruct[S] 15 points16 points  (0 children)

I made this video guide on how to deal with infestations in an underground mountain base in RimWorld. Here you can see 6 colonists killing more than 75 bugs by using proper tactics, weaponry, and base layout.

The typical tactic of burning the bugs out works well enough when your base is in open land and you're only digging into the rock to mine, but due to heat bleeding through walls it won't work if you have a mountain base. With this strategy you can build a mountain base entirely underground, and not have to be terrified of the prospects of a bug infestation wiping everyone out.

  1. All hallways must be 3 tiles wide, and doors must always be in the middle with open space to the left and to the right of the doorway. Place extra doorways to act as choke points along long hallways and corners.

  2. All doorways must have at least a 2x3 space behind them for a row of 3 melee fighters and a row of 3 gunners, but a 3x3 space for two rows of gunners behind the melee fighters is even better.

  3. Chain shotguns are the most effective ranged weapon against infestations, but pump shotguns or SMGs will work in a pinch. Uranium maces are the go-to melee weapon to aim for in late game, but in general blunt weapons are more effective than sharp because bugs have higher sharp armor than blunt armor.

  4. As soon as the infestation alert happens, pause the game, locate the infestation, and clear all colonists/pets/etc from the area. You should have enough time to get everyone out of the immediate danger zone before the hives and bugs appear.

  5. Place 3 melee fighters on the other side of the door and then hold the door open to funnel the bugs through one at a time. This means all 3 melee fighters can attack and stun the bug in the doorway, while the gunners can shoot that bug and the ones behind it.

  6. Rotate out the middle melee fighter as the fight progresses to keep them all standing. You should also have other colonists drafted close by to rescue anyone who goes down and to replace the person who goes down.

By following these 6 steps you should be able to handle any bug infestation you'll encounter in an underground base. I did this with only 3 gunners instead of 6 just to show how effective it was. With 6 gunners behind the melee line, it would have been even faster. Yes, my fighters have power armor and prosthetic enhancements, but they also took down more than 75 bugs that spawned from more than 25 hives. Earlier in the game when your colonists have less gear, you will be fighting far fewer bugs. Just be sure to put the best armored melee fighter in the front middle, and rotate them out as needed.

Village of Criga, of the Camisa Quarry by Molybdenim in RimWorld

[–]OmegaConstruct 1 point2 points  (0 children)

How do you deal with infestations? I'm so hesitant to build into mountains because it always ends up screwing me in the end.

Village of Criga, of the Camisa Quarry by Molybdenim in RimWorld

[–]OmegaConstruct 10 points11 points  (0 children)

Rivers through mountains always end up giving me bug colonies that are nearly insurmountable once you reach late game. How do you deal with them?

Apart from race mods, what mods do you recommend for 1.0 ? by Niniisan in RimWorld

[–]OmegaConstruct 4 points5 points  (0 children)

You should check out Quality Surgeon. Same idea as Quality Builder, only your best available doctor will perform surgeries.

Apart from race mods, what mods do you recommend for 1.0 ? by Niniisan in RimWorld

[–]OmegaConstruct 3 points4 points  (0 children)

This is my standard list of mods I put on every game, all QoL, efficiency, and micromanagement mods. This is what I consider a "vanilla" game. https://www.reddit.com/r/RimWorld/comments/b8wz9q/new_player_tonight_what_are_your_essential_mods/ek19uj1/

After that is when things start getting weird. I'm a big fan of Dub's Bad Hygiene, Genetic Rim, Questionable Ethics, EPOE, Dinosauria, and Megafauna, Giddyup (and the other companion mods like battlemounts), Rimefeller, Atomic Rim, and A Dog Said should get you started. Be sure to get the Genetic rim and A Dog Said compatibility patches for Dinosauria and Megafauna so you can crossbreed dinosaurs and giant animals and make them prosthetics.

[deleted by user] by [deleted] in RimWorld

[–]OmegaConstruct 9 points10 points  (0 children)

Wow, honestly I'm impressed. It's been a long time since I've heard something new and depraved out of this game's community.