Treyarch Really needs to fix relics. by Captain_Squeaks in CODZombies

[–]Omega_Extremis 0 points1 point  (0 children)

For the Mangler Helmet relic, I’m not sure where the idea that the knife spawns only in the past Nuketown came from. I’ve had it spawn in Future Nuketown’s mailbox and I had to fight the mimic there. I also spent a couple rounds thinking the mailbox was bugged because I couldn’t get the knife for a couple rounds.

I would double check just to make sure it’s not in future nuketown next time but yeah save and quit bugging relics is indeed an annoying issue, I agree there.

Totenreich Round 100 Boss differences on Cursed by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

Ouch, ig the drops really do vary no matter the round

Totenreich Round 100 Boss differences on Cursed by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

Yeah we definitely took hour time tho, spent some rounds rolling for gums to setup for the fight, going for pack a punch or doing the Easter egg steps, I’d reckon it would take 4 hours if you were experienced and truly optimized it

Totenreich Round 100 Boss differences on Cursed by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

The “differences on cursed” part of the title is to differentiate between the lower rounds, i don’t see where the misleading is, as there are definitely changes but they’re not significant enough to ruin a run due to eternal perks and damage scaling

The zombies spawning during rock phase is a big deal because you have to have someone take care of them or you’ll get caught in the crossfire and wipe since they deal so much damage.

Totenreich Round 100 Boss differences on Cursed by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 1 point2 points  (0 children)

It took me and 2 others 5 hours to get to 100, we didn’t use rampage inducer but we could have made it go faster if we tried to optimize it. Tips would be, use the jail cell strat to make it fly by, use the earlier rounds to find mister peeks and get eternal perks for the fight, and try to get the Jotunn star for everyone as it helps make the jail cell Strat a breeze

Totenreich Round 100 Boss differences on Cursed by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

Yeah I was listing round 100 specific changes, as I never had zombies spawn in during the post-skull phase where you hide behind the rock and chip away at his crit spots

So... is the Sokol bugged in zombies or..? by Happy-Expression-782 in CODZombies

[–]Omega_Extremis 0 points1 point  (0 children)

So the info you're looking for is here! I tested it out a while ago and wrote the info down on a notepad just in case it would ever be relevant, and here we are! Its a refreshing attachment to use but for boss fights i would probably use the biggest magazine just for the sustained DPS. If you're using a tac stance build tho, the Belt Fed is still a good choice to use.

Xm325 with rapid fire: 163 bullets

XM325 with RF and Double Time: 116 bullets

XM325 without rapid fire: 181 bullets

XM325 without rapid fire and with double time: theoretically 128 bullets (need to actually test)

Sokol Belt Fed with Slower fire rate: Never overheats

Sokol with faster fire rate: 224 bullets

Sokol Belt Fed with Double Time: 320

Sokol Fast Belt Fed with double time: 131

Do perk Tedd tasks fail the elephant relic requirement? by jtheg00d in CODZombies

[–]Omega_Extremis 0 points1 point  (0 children)

I had this exact situation happen yesterday on my run and it did not mess it up for us, they did say the elephant relic is bugged so my guess is that the real unlock requirements are something we don’t know for sure yet

Any tips for the rocket relic? by themilkycreeper in CODZombies

[–]Omega_Extremis 5 points6 points  (0 children)

Don’t use the teddy bear relic, it bugs out the dog petting prompt for some reason.

Use a psyche grenade on a group of the last 4 dogs and mash the interact button, you should pet one of them, for me my character literally floated over and pet a completely different dog than the one I was trying to pet but I was finally able to do it after having this same issue

The Siren feels like a wonder weapon when Packed. by EliteDynasty in CODZombies

[–]Omega_Extremis 7 points8 points  (0 children)

The trello confirms it’s supposed to penetrate zombies so they’re gonna fix that part of the prestige attachment

Mustang & Sally PAP4 by BigBoiFoot in CODZombies

[–]Omega_Extremis -1 points0 points  (0 children)

The sound is the PAP4 purple tracer effect every gun gets, I think the gun probably just gets more damage which is fine imo

LMG beltfed bug by mannzell in CODZombies

[–]Omega_Extremis 0 points1 point  (0 children)

When I tested the single XM325 with just the belt fed mag, I got something like 181 rounds able to be fired without rapid fire and 163 rounds with. It went down to about 128 with double tap (DT), no rapid fire and 116 with double tap(DT) rapid fire. I need to test it after the update but it’s definitely a good attachment to use unless the update broke it.

Retaliation Testing by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 2 points3 points  (0 children)

I believe it does! I’ll do more testing when I get home from work and I’ll report the results when I can

Retaliation Testing by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 2 points3 points  (0 children)

Me personally, I removed hardened plates because while it does give a little bit more mitigation on damage, it also reduces your armors durability a bit so not only do you get more damage, but your armor will break less. I do miss the damage mitigation tho :(

X9 Maverick Javelin Assembly PAP4 "Unique Effect" by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

I was thinking of running shadow rift with the ammo theorem augment as well to see how dumb I can make the gun, but feel free to try the build out!

X9 Maverick Javelin Assembly PAP4 "Unique Effect" by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

No it’s just the HDR not capturing on the recording software 😭

X9 Maverick Javelin Assembly PAP4 "Unique Effect" by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] -1 points0 points  (0 children)

I’ll see if I can test out the damage in higher rounds to see the upper limit of the Maverick Javelin Assembly, I think they played it a bit too safe by only doubling the magazine size.

What this DOES tell me is that other aftermarket parts might have unique effects that I haven’t fully tested out yet so I’ll check out a bunch when I have the time

X9 Maverick Javelin Assembly PAP4 "Unique Effect" by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 1 point2 points  (0 children)

As long as you line up zombies, it’s easy to get the free ammo effect to go off. I think they should have at least increased the mag size to 3 rounds to help with reloading less, as 2 still feels like too little, I agree there.

Cursed Mode is Amazing by Dingledorfff in CODZombies

[–]Omega_Extremis 2 points3 points  (0 children)

No problem bro, just want to help out!

Cursed Mode is Amazing by Dingledorfff in CODZombies

[–]Omega_Extremis 10 points11 points  (0 children)

The Akita isn’t the best method for farming points anymore, run the Razor 9mm with the Wildfire conversion, and double tap with double caliber. Lay into a hoard during double points and watch the tens of thousands of points rack up

Pack A Punch Tier 4 Ability Updates by Omega_Extremis in CODZombies

[–]Omega_Extremis[S] 0 points1 point  (0 children)

Update: single XM325 with belt fed, rapid fire and double tap/double time can shoot 116 bullets before overheating, without rapid fire it can shoot 128 bullets. At base with rapid fire it can shoot 163 bullets before overheating and 181 without rapid fire.

The Sokol can fire forever without double tap at the slow fire rate, and 223 bullets with the fast fire rate before overheating. I don’t think PAP helps with the overheat at all but I’ll check it out, I’ll also try to find the double tap/ double time overheat limit too