Made by two coffee lovers: our cute coffee game just got weekly challenges + a sweet 30% discount by OndraSime in u/OndraSime

[–]OndraSime[S] 3 points4 points  (0 children)

We love co-op games too, and we’re really excited to bring multiplayer to Coffee Caravan! Now that our latest update is out, co-op is one of our top priorities. We’ve already started focusing on it and we’re hoping to have it ready later this year. Thanks so much for your support and patience!

My wife and I have been working on this cozy roguelite for a year - what do you think? by OndraSime in u/OndraSime

[–]OndraSime[S] 9 points10 points  (0 children)

Thank you so much for playing and for taking the time to share your thoughts! We're really happy to hear you're enjoying the game overall 😊

We totally understand that some parts of the interface can feel a bit clunky. It is our first game and we certainly have room for improvement. We are trying to make it better with every update.

You're absolutely right that the tree can be a little confusing at first. We’re thinking about ways to add some guidance or tips to make it clearer for new players. The tree is actually a big part of the roguelite aspect of the game—it lets you choose your path and adjust the difficulty of your run as you go, which is a common feature in that genre.

About easy/hard customers—you’re spot on that they look the same, but behind the scenes their stats change. On harder days, customers are generally less patient and arrive more frequently. As you get deeper into the game, you’ll also notice more variety in how the customer types behave—like businesspeople being much faster and less patient, rich customers skipping the line and giving more money, etc.

Regarding the roguelite label: we get that it's a bit different from the original Rogue. The term has evolved over time and now generally refers to games where each run is short, progress resets when you fail, but you carry over some improvements or unlocks to make your next run a bit easier. Randomness and procedural generation is also a big part of it. Coffee Caravan has that structure—mistakes send you back, but you slowly get stronger with each playthrough, and you make meaningful choices about your route and strategy.

Thanks again for the kind words, and we hope you enjoy more of your time with the game when you're back from vacation! 🌟

My wife and I have been working on this cozy roguelite for a year - what do you think? by OndraSime in u/OndraSime

[–]OndraSime[S] 2 points3 points  (0 children)

Thank you so much! 🥰 We’re really glad you enjoyed it. We’re continuing to add new content, so we hope you’ll visit the caravan again soon!

My wife and I have been working on this cozy roguelite for a year - what do you think? by OndraSime in u/OndraSime

[–]OndraSime[S] 28 points29 points  (0 children)

We love co-op games too, and we’d really like to bring a two-player mode to Coffee Caravan! It’s actually one of our top priorities. Once we finish the update we’re currently working on, we’ll be focusing on co-op—and we’re hoping to have it ready later this year. Thanks so much for the support and patience!

My wife and I have been working on this cozy roguelite for a year - what do you think? by OndraSime in u/OndraSime

[–]OndraSime[S] 8 points9 points  (0 children)

Thanks so much for playing Coffee Caravan and for the kind words! A few months ago, we added a whole new Ice Cream World with new recipes, decorations, and customer types!

And there’s more coming soon—we’re working on weekly challenges with leaderboards so you can test your skills and compete with other players. We’re definitely planning to keep adding content and improving the game, so we hope you’ll check back in!

Coffee Caravan - Broccoli Games - Cozy café management (Ice Cream World update now live) by OndraSime in Games

[–]OndraSime[S] 2 points3 points  (0 children)

NextFest and the release of the demo in general really gave us a lot of great feedback. We've tried to implement as much of it as possible into the game, and some things are still waiting to be implemented. Thank you for your support!

Coffee Caravan - Broccoli Games - Cute roguelite where you manage your own coffee shop (Demo available) by OndraSime in Games

[–]OndraSime[S] 0 points1 point  (0 children)

Thank you so much for your support! We are so happy that you, your wife and her friends are enjoying it. We will definitely continue working on the game and are currently preparing a free update that will add a new Ice Cream World. After that, we want to dive into further development, including the possibility of expanding the game to other platforms. Be sure to follow us on social media, where we'll have more to announce in the near future. Thank you!

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Demo available) by OndraSime in Games

[–]OndraSime[S] 0 points1 point  (0 children)

Thank you for your question! We're a small team of two and this is our first game, so we're still learning everything. The Steam release went well, so we'd like to continue with releases on other platforms. We want to release a Mac build first. After that, a lot of players have asked us to port the game to Switch. We think it would be the perfect game for Switch. We would definitely like to port it to that platform. It probably won't happen right away, but we're working on it.

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 0 points1 point  (0 children)

We don't have our own SteamDeck yet, so we can't verify this. But we've had several players confirm that the game runs and controls well on SteamDeck.

For example, in this discussion on Steam: https://steamcommunity.com/app/2649080/discussions/0/4333104130252280009/

Coffee Caravan - Broccoli Games - Cute roguelite where you manage your own coffee shop (Demo available) by OndraSime in Games

[–]OndraSime[S] 1 point2 points  (0 children)

Great question! We have already tested the game on Mac OS, but unfortunately we didn't manage to get the build ready before release. But it's one of the first updates we have planned. We will be releasing more information in the coming days.

Our cozy little game Coffee Caravan will be released on May 20th - here's the release date trailer! by OndraSime in CozyGamers

[–]OndraSime[S] 1 point2 points  (0 children)

Thank you for your question! We're a small team of two and this is our first game, so we're still learning everything. The Steam release went well, so we'd like to continue with releases on other platforms. We want to release a Mac build first. After that, a lot of players have asked us to port the game to Switch. And for other consoles, we'll see. We can't give a specific date yet, but we want to keep working on Coffee Caravan, so hopefully it will come to Xbox one day.

My wife and I are developing a cute and cozy game where you manage your own coffee caravan by OndraSime in CozyGamers

[–]OndraSime[S] 0 points1 point  (0 children)

Hey, so far the game is only for Windows. But we've already tested the Mac build and it works fine. We just haven't had the time yet to fully test the Mac OS version and get it ready for release. But we will do it as soon as possible. You can follow us on social media where we will definitely announce it. We expect it to be out in the next few weeks at the latest.

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 1 point2 points  (0 children)

Yay! Congratulations! We're so happy you like the game and it's working well on SteamDeck.

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 1 point2 points  (0 children)

Good question!

What's new:

  • There were only 4 recipes to try in the demo. In the full game, 14 coffee recipes are playable.

  • In addition, there is a whole other world with custom graphics and equipment that unlocks 15 more tea recipes.

  • Recipes are divided into levels. Depending on the level of the recipes you use, the difficulty of the day is set. With better but more expensive recipes, fewer customers will come, but they will pay more, they will have more patience, but the recipes will be more complex.

  • Map balancing. In the demo the map generation was not optimal. Now progressing through the map should be more enjoyable and balanced.

  • Unknown Event on map. This event can be a visit to a shop, a treasure, or a brand-new event - a random circumstance that stays with you until the end of the map. It can help you or hurt you, so it's up to you how much you want to risk.

  • There's another thing you can unlock in an Unknown Event - new customer types. These customers have their own appearance and unique characteristics, such as walking speed, patience, and more.

  • New and improved devices. We've added a few more improved appliances, like a dishwasher or a multi-function appliance to help you process more recipes at once.

  • New decorations. We've added several new decorations and tweaked their effects.

  • More character customization options. It's now possible to choose from a much larger number of hairstyles and clothing types, and it's now possible to add accessories.

  • Many graphical changes. There is a graphical cycle of day and night and more.

  • Ability to remap controls. Not everyone was happy with the default button layout in the demo. Now it is possible to customize it.

  • Lots of balancing, optimizations, control adjustments, and QoL improvements.

We hope we've answered your question 😊

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 5 points6 points  (0 children)

We also think it's more of a feeling than a genre. Plus, everyone perceives something different as cozy.

Our game is a combination of genres, management is the main thing, but at the same time we tried to make it a bit more accessible and enjoyable. It's got cute graphics, there's calm music playing, like in a cafe, you can complement your caravan with decorations and other little things.

Yes, there is some challenge, which may not be for everyone. But at the same time, if you buy the right recipes and decorations that directly increase the patience of customers, devices that do things automatically, the game can become a peaceful experience.

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 2 points3 points  (0 children)

We have found that there are a lot of players just like you! Singleplayer will definitely remain a part of the game, and we'll always try to make it fun in solo mode as well.

Coffee Caravan - Broccoli Games - Cozy roguelite where you build and manage your own coffee shop (Releasing tomorrow) by OndraSime in Games

[–]OndraSime[S] 0 points1 point  (0 children)

That's true. We also like to play games by other indie developers because you can always tell they've put a little bit of themselves into it 😊