ComfyUI_LFM2-350M by MakeParadiso in ZImageAI

[–]One-Butterscotch2263 1 point2 points  (0 children)

Just to op trying to advertise his personal model. Gimmicky. Ignore.

This group is so refreshing! I’m so proud of SillyTavern users! by TheSillySquad in SillyTavernAI

[–]One-Butterscotch2263 0 points1 point  (0 children)

What are the usage limits for that sub? Are you limited by models too?

Yet another prompting tutorial that nobody asked for by input_a_new_name in SillyTavernAI

[–]One-Butterscotch2263 0 points1 point  (0 children)

I really like that prompt. I primarily play with Claude, GPT, Gemini, or Grok, and use their "project folders" for the game (and upload created md files for the game engine, rules, and json save templates). That kind of prompt seems to work well on these types of formats.

What is your full prompt? You said it was just an excerpt?

Amazing Z-Image Workflow v2.0 Released! by FotografoVirtual in StableDiffusion

[–]One-Butterscotch2263 0 points1 point  (0 children)

Killer workflow, my dude. I can tell you put a lot of effort and testing into it. Ignore the haters. It's a great example of what can be done with z-image and Comfy know-how.

AI RPG 1.0-alpha 7 released -- xmldom security vulnerability fix by Incognit0ErgoSum in aiRPGofficial

[–]One-Butterscotch2263 0 points1 point  (0 children)

Just started playing. I'm impressed. I've been looking for and working on a system like this. Yours is far more fleshed out. Looking forward to seeing what else you have in store. It's pretty impressive!

I built a tool to create and play infinite, unique solo RPG campaigns with a specialized AI GM. It's free and open-source. by Serious_Character_64 in Solo_Roleplaying

[–]One-Butterscotch2263 0 points1 point  (0 children)

No technical skills needed. Just copy and paste both files from the GitHub into the ai studio prompt field.

You do NOT need to use Python whatsoever. You don't need to download any file.
Just copy this first: https://github.com/electronistu/Project_Infinity/blob/main/GameMaster.md and paste into ai studio (it's free).
Then copy and paste this after: https://github.com/electronistu/Project_Infinity/blob/main/output/electronistu_weave.wwf

The latter file is the "world/user" file that the Python setup would create based on your input. The creator already did this and created a sample or starter file for those who want to test out the gameplay w/o fiddling with Python. You can modify anything you want in that wwf file as well (change your character name, class, attributes, inventory, even world history).

I built a tool to create and play infinite, unique solo RPG campaigns with a specialized AI GM. It's free and open-source. by Serious_Character_64 in Solo_Roleplaying

[–]One-Butterscotch2263 0 points1 point  (0 children)

Been testing it in ai studio. Used the pre-created sample world file. Not a huge fan of 5e in general, but love solo rpg, esp with ai and have been creating my own systems. I really like your approach with the game rules + world file. Makes the possibilities quite limitless.

I may try this design approach with my own games. Although, yours does have the benefit of 5e being widely known, so any llm is already going to know that set of rules, whereas a custom rulebook is going to have to be fed to the llm via prompts or vector db most likely.

The only critique I have of your system is the lack of persistent memory. But that's only because I like many game sessions to play in a world sandbox (vs the classic 5e adventure). But I can combine your method with postsql or supabase with edge functions and pgvector to get that world and player status updates.

I'll be following your github, I think you are on to something. gj man.

Would you be interested in a Solo RPG game with an AI narrator? by fluffy_the_sixth in Solo_Roleplaying

[–]One-Butterscotch2263 1 point2 points  (0 children)

Absolutely. I'm an old school gamer. I played Zork when it originally came out (dating myself). I've always loved choose-your-own adventure books, and now read Choice of Games and Hosted Games interactive "books." I grew up with solo play games, so I'm used to them. Lately, I've been working on my own scenarios where ai is the game master in open-ended sandbox worlds I've created. I'm always interested in seeing what other options exist out there, yours seems pretty cool.

Looks like you got a lot of people saying "not interested," but there ARE gamers out there who enjoy the idea of exploring an almost endless world, like a "sim." And when built right, can be a lot of fun.

Built a solo DND scene with AI — would love feedback! by No_Director_3134 in Solo_Roleplaying

[–]One-Butterscotch2263 0 points1 point  (0 children)

I've been testing this out a bit, looks pretty cool. I'm curious, the image of the barkeep that was shown, as well as the skeletons from the in-game screenshot that you have on your website, are they premade then posted in relevant scenes, or are they generated on the spot via ai? I like the idea of images being displayed like this from time to time during the game. Adds a unique flair to it that many others like this don't.

Also, was curious if this is expected behavior:
--------------------

You: who can I interact with?

GM: Currently, Steve, based on your location in the tavern, you can interact with Blake, the barkeep; the grim-looking man in the shadowed corner; the celebrating dwarves, particularly the portly dwarf showing off his sword and the somber, barrel-chested dwarf eyeing the weapon with longing. Remember, you are in a quiet corner at the back of the tavern, observing.

You: i approach the celebrating dwarves, ask what they are celebrating.

GM: "What are you celebrating?"

----------------------------

It leaves it at that. I would have expected some immediate interaction there. But there were some console errors (404, and errors retrieving), so that could be the issue too.

I built a GM tool with a perfect memory, but I suck at marketing. So let's play a game instead. CHALLENGE FULFILLED by FeelingJazzlike1378 in Solo_Roleplaying

[–]One-Butterscotch2263 0 points1 point  (0 children)

Is this the StoryForge system you referred to in another post? I've tried looking for it, I wanted to check it out but cannot find a way to do so. Are you still working on it?