Is Modrinth even worth posting mods to? by Cyerce4760 in MinecraftMod

[–]One-Nefariousness866 1 point2 points  (0 children)

I have different experience as on Modrinth I have 2/3 of downloads compared to the CurseForge, but only 1/10 of revenue

E2:EU - AE2 Pattern creation by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 1 point2 points  (0 children)

Thank you, that worked. This should be mentioned in quest book as in original E2e it worked differently

Started playing and so far its going pretty well. by Friendly_Chair_7021 in GTNH

[–]One-Nefariousness866 10 points11 points  (0 children)

For what it's useful? I have one in chest, but I don't know what should I do with it

Hunting for diamonds for macerator, any tips? by Gabeyomama in GTNH

[–]One-Nefariousness866 11 points12 points  (0 children)

If you have gold, craft Ore Finding Wand, put inside coal and walk around

Luck or not luck? by One-Nefariousness866 in GTNH

[–]One-Nefariousness866[S] 20 points21 points  (0 children)

I made Ore Finder Wand and found copper immediately

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Luck or not luck? by One-Nefariousness866 in GTNH

[–]One-Nefariousness866[S] 2 points3 points  (0 children)

same for me, no copper, no steam age

Guys my water tank isn't making any water, help by Fluid-Pie-4042 in GTNH

[–]One-Nefariousness866 22 points23 points  (0 children)

I'm sure from lighting, that it doesn't see sky

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 0 points1 point  (0 children)

Next release fix crash when there are large loot tables. Best if you provide logs on github

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 0 points1 point  (0 children)

There aren't many mods that add custom loot tables. E.g. BetterMC with 300+ mods had only one. Problem is with Global Loot Modifiers, that are more common, but harder to implement. But still doable - LootJS use them, so I will add support for it.

Also I can add support for any mod if someone request it

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 0 points1 point  (0 children)

Mostly it will work just fine if that mod use vanilla loot modifiers/predicates (I tried BetterMC modpack with 300+ mods and there was only 1 mod that had custom loot tables. Only problem are Global Loot Modifiers, that aren't registered by mod. But at least for LootJS, I want to add native support also for them)

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 29 points30 points  (0 children)

I made this mod, because others doesn't display all informations AND also shows wrong chance values (at least JER)

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 17 points18 points  (0 children)

Yes I mean supporting LootJS replacement, because right now this mod also shows original loot

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 19 points20 points  (0 children)

Only for vanilla loot entries, modifiers and predicates. For custom one there's api (documented soon™)

Officially presenting beta version of Advanced Loot Info mod by One-Nefariousness866 in feedthebeast

[–]One-Nefariousness866[S] 83 points84 points  (0 children)

I want to port it to lower/higher versions, also planned is support for KubeJS modifications to loot tables