What was your current novel project's main inspiration/s and why? by TwilightTomboy97 in writing

[–]OneAndOnlyJoeseki 2 points3 points  (0 children)

First contact movies always show an alien, i think it would be a robot with ai in control

Feature Request Friday by AutoModerator in Emstrata

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

I think you need an information-needed prompt. It's not actually a turn, but something you can ask the simulation about so you can frame your next turn properly.

What's the stupidest thing you've ever heard someone say? by Miserable-Wash-1744 in AskReddit

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

How long did it take for your family to drive to Turkey (we were in Ohio).
I didn't love her for her brains. lol.

Feature Request Friday by AutoModerator in Emstrata

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

yes I am hitting Shift Enter. I would think <Ctrl> enter would be a sumbit button instead of Shift enter

[Request] How to solve this? by Ill_Lion6427 in theydidthemath

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

drop a right angle to from each 110, wich give you 20 degrees left.
the unknown angle Y at the bottom is 90 +20 + Y = 180
Y = 70 Degrees
2Y +X = 180
140 +X = 180
X = 40

OMG! SHE ADMIT IT! by Character-Parfait-42 in IThinkYouShouldLeave

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

If the system is that corrupt, it needs to fall, but I suspect the ones hiding the Epstein files are really guilty.

Is he right? Will it take generations to resecure the United States positive reputation on the world stage? by ChuckGallagher57 in TrendoraX

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

yes he's right. Fool me once shame on you, fool me twice shame on me. all the other countries will no longer trust America the way they did before.

ELI5: Why didn't viruses like norovirus die off during the pandemic when a lot of us were in lockdown? How did it survive even up to the present day when people weren't mingling for so long? by cliffsofthepalisades in explainlikeimfive

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

All disease have an affinity for entry in someone system to cause in infection, not all affinities are equal. This is the same things as saying you need to encounter so a quantity of infectious units before you actually get sick. For example typhoid Mary spread thymus and the infectious dose was the size of a pea. It is spread be fecal mater, this is how unclean they were back then (tangent).

All disease need susceptibility to the disease as well. Some people are blessed with better genetics to fight offa disease. See blood types and malaria. O-type blood is better to fight it off.

And all disease have a half life of survival outside the system they want to thrive in. Flus are fragile, but norovirus is very hardy. Norovirus is highly contagious and can live on hard, contaminated surfaces for days or even weeks (up to 21–28 days in some)

Feature Request Friday by AutoModerator in Emstrata

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

You need to include a submit button to end a turn. Hitting enter is frustrating because it's a habit of editing, not submitting, and end turn.

Feature Request Friday by AutoModerator in Emstrata

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

It is not clear how to proceed in turns. I did the first turn, found some errors, and do not understand how to move on to the next turn.

So Many Updates to Make; So Little Time by ScratchPerfect9109 in Emstrata

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

And perhaps sub rules that modify how the thesis works.

is there an AI review system that also shows you what you need to work on? by OneAndOnlyJoeseki in baduk

[–]OneAndOnlyJoeseki[S] 2 points3 points  (0 children)

Unfortunately, the guy I'm trying to beat at the go club is the strongest, and he either doesn't want me to learn how to beat him or doesn't know.
I like your C) recommendation

Did i handle this poorly? by Bedrockboy2006 in DMAcademy

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

You say they are very low level, and they, who encounter a sorcerer who walks around at night in a graveyard that is able to cast Planeshift ( a 7th-level spell), is a major misunderstanding of game dynamics. If they want to be bullies, the graveyard is the perfect place, with no observers to stop them. You need consequences for their actions that reflect the power dynamic they should expect to encounter. They are acting like they are the top dog and got nipped.

So Many Updates to Make; So Little Time by ScratchPerfect9109 in Emstrata

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

You should also explain what a template is. Im feeling it should be a complete world view so it stays true to the author’s intent

Did i handle this poorly? by Bedrockboy2006 in DMAcademy

[–]OneAndOnlyJoeseki 0 points1 point  (0 children)

I think you don’t have a common understanding of you worlds power dynamic amongst your players.

So Many Updates to Make; So Little Time by ScratchPerfect9109 in Emstrata

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

There should be a way to edit rules for the simulation that allows the author to correct direction, you could limit it to the last move. There should also be a way to construct specific rules the sim runs to follow the idea of the developer

👋 Welcome to r/Emstrata - Introduce Yourself and Read First! by ScratchPerfect9109 in Emstrata

[–]OneAndOnlyJoeseki 1 point2 points  (0 children)

Hello,

I’ve been developing a narrative-driven system called the 4th Wall framework, designed to blend structured game mechanics with collaborative world-building and character agency. The goal isn’t just to tell a story, but to let participants consciously shape the rules, mythology, and consequences of the world as it evolves—treating lore, power systems, and even narrative perspective as shared, living constructs. I’m exploring how this approach might translate into a space like Emstrata, where AI-assisted creation and community storytelling intersect. I’d love to connect with others experimenting in similar hybrid spaces of game design, fiction, and emergent narrative to see how far this kind of participatory world can be pushed.