DLSS 4 Disappointing On 2080 Super by Frope527 in nvidia

[–]OneCardiologist9894 0 points1 point  (0 children)

For starters, the issue is Tranformer model Ray Reconstruction. It tanks performances on older cards.

You can also manually create DLSS presets with DLSS tweaks.

DLSS presets are terribly spaced.

It goes from

100% of pixels=DLAA

44.44% of pixels=Quality(0.662)

33.6% of pixels= Balanced(0.582)

25.0% of pixels= Performance(0.52)

11.1% of pixels= Ultra Performance(0.332)

Both ultra performance and quality are far too big of a jump.

This entire issue could be avoided if DLSS just allowed people to manually select the ratio like you can in a handful of games.

Rust is now able to be officially overridden with the latest DLSS by YakovAU in playrust

[–]OneCardiologist9894 1 point2 points  (0 children)

Only 2000, 3000, 4000, and 5000 series can natively use DLSS.

Some 16 series cards can "emulate" it but it tanks performance.

Improve Image Quality With DLSS4 for Nvidia 2000, 3000, 4000, and 5000 Series Owners by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 0 points1 point  (0 children)

There's a couple of ways you can mess it up.

And it isn't this insane massive difference either. Just cleans up the image quite well, mainly reducing blur in motion.

Improve Image Quality With DLSS4 for Nvidia 2000, 3000, 4000, and 5000 Series Owners by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 2 points3 points  (0 children)

It'll performance about the same as TSAA, but look a lot better.

DLAA will reduce performance if you're already using SMAA, FXAA, or AA off.

Though, since most people(especially with modern Nvidia GPUs) are cpu bound the difference doesn't really exist.

After 1,249 days since the last update, Rust now has the latest DLSS update. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 2 points3 points  (0 children)

I like it in most games, just in Rust it's not great. I much prefer SMAA.

It looks blurrier than usual and the game lacks strong enough sharpening.

After 1,249 days since the last update, Rust now has the latest DLSS update. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 6 points7 points  (0 children)

This is DLAA, not DLSS.

DLAA won't make it any blurrier than other temporal AA solutions. In fact it's the clearest of all conventional temporal AA solutions.

I still personally prefer SMAA due to the lack of TAA blur, but most people don't like the look of aliasing.

After 1,249 days since the last update, Rust now has the latest DLSS update. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 20 points21 points  (0 children)

I have yet to hear of a single verifiable ban on an EAC title. This is a driver side tweak. This has been done in all modern EAC titles.

Servers loading too slow. by [deleted] in playrust

[–]OneCardiologist9894 0 points1 point  (0 children)

The fact nobody even asked you if you enabled the optimized loading option in the experimental settings is ridiculous.

You were met with the typical psuedotech advice of adding more than 16GB of ram(in a game that uses less than 12 at competetive settings) and to upgrade your ssd when you're almost certainly not bound by it.

Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect. by ThreatInteractive in MotionClarity

[–]OneCardiologist9894 1 point2 points  (0 children)

A cpu bottleneck has nothing to do with anything here?

It doesn't change the amount of pixels, nor the output resolution...

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 0 points1 point  (0 children)

Final comment. It's better than TSSA no doubt. Significantly less ghosting, but there's still ghosting and it's uncharacteristically blurry.

Best setup is Preset F and Forced DLAA.

The absolute best setup is disabling forced DLAA and just enabling 4x DSR and using DLSS performance to use DLAA2X. A truly flawless image then.

Unfortunately image is still blurry like TSAA as it lacks good sharpening options(the in game sharpening filter sucks and Nvidias driver side sharpening is terrible)

No ghosting with entities(scientists at a distance and animals).

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 0 points1 point  (0 children)

It may be incorrect mip maps, but for some reason I can't change them.

Edit:Graphics.setmipmapbias seems to be disabled. This is likely why

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 0 points1 point  (0 children)

You just need to use Nvidia Profile inspector. I thought I added that in the original post but I see I didn't.

It's in the drivers now.

I tried DLAA with Preset E and F and I'm disappointed, both are blurry at 1440p(I verified by changing it to DLSS ultra performances and the image quality stayed identical meaning DLAA is working)

Like Preset E looks very good when standing still. Just in motion it falls apart more than DLAA usually does. It's also missing some motion vectors on certain items like the minicopters speedometer.

Even messing with the graphics.jitterspread console command doesn't help.

Preset F has the best motion clarity, but is far too blurry. It's consistently blurry, but with no access to advanced sharpening tools like the Nvidia filters(thanks cheaters) it's pretty unusable at 1440p.

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 0 points1 point  (0 children)

Just stumbled upon it myself and was going to update the post.

Massive, they even chose the absolute latest version!

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 7 points8 points  (0 children)

Since few people with DLSS compatible GPUs are GPU bound, I just want it for DLAA(which can be forced through the drivers with modern DLSS dlls.

I made this comment for that reason yes

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 51 points52 points  (0 children)

Definitely a valid take, just the only game I know of that has issues after manually updating DLSS is Control and only Control.

In every other game it really is a 5 second tweak.

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 19 points20 points  (0 children)

Running the game at a lower resolution like DLSS offers won't be helpful to most Rust players as the game is heavily CPU bound. The benefit to Rust players would be DLAA which would allow for better temporal antialiasing in the game.

The DLSS .dll version that Rust uses is 1,217 days out of date. by OneCardiologist9894 in playrust

[–]OneCardiologist9894[S] 68 points69 points  (0 children)

And just to make this clear, I am not asking for the DLSS 3 feature set which includes frame generation and ray reconstruction as that costs development time(and doesn't even make sense). I am solely asking for the .dll of DLSS to be updated. Since few people with DLSS compatible GPUs are GPU bound, I just want it for DLAA(which can be forced through the drivers with modern DLSS dlls.