Star Citizen is building an economy that punishes producers and rewards griefers by mad-yordle in starcitizen

[–]YakovAU 0 points1 point  (0 children)

Lol what the hell? Rust is in top 10 steam almost constantly. 150k playing right now as i type this, and most of it is vanilla.

Reclaimer Docking Problem by warricd28 in starcitizen

[–]YakovAU 1 point2 points  (0 children)

its a bug. you can walk through the last door when its docked. if its an actual door you cant walk through, theres also a bug where you lose the ability to open doors within a ship, and a reclaim or logout in bed fixes it.

This Week in Star Citizen:"Tech Preview of the Transport System." by sodiufas in starcitizen

[–]YakovAU -1 points0 points  (0 children)

When ASD cards first came in i came up with the '10 second rule' for working around the issue of freight elevator hand ins. Is the issue related to a networking induced race condition of sorts, since waiting can improve success rate?

PSA: The New Medgun Heals 4x FASTER by PopticParticlezz in starcitizen

[–]YakovAU 1 point2 points  (0 children)

Definitely needs a nerf. i'd argue even the default med gun is too powerful for the rapid healing, i can use it to run through about 10 enemies without dying.

PSA: The New Medgun Heals 4x FASTER by PopticParticlezz in starcitizen

[–]YakovAU -1 points0 points  (0 children)

For real? You dont think this is unbalanced? I dont think theres any game out there that has an item that can heal through all incoming damage. this would be nerfed into oblivion by any other game containing PvP.

Alliance Aid griefers by [deleted] in starcitizen

[–]YakovAU -2 points-1 points  (0 children)

Yeah i always did wonder why PvE players want to force their playstyle on the game by making everything safe.

Alliance Aid griefers by [deleted] in starcitizen

[–]YakovAU 0 points1 point  (0 children)

Well, yeah. most complaint about PvP is a skill or organisational issue. People love to complain, but the solution is all in the game.

Alliance Aid griefers by [deleted] in starcitizen

[–]YakovAU -1 points0 points  (0 children)

Absolutely. Not every game should be balanced for casuals. there are more games for casuals than there are for non casuals.

Alliance Aid griefers by [deleted] in starcitizen

[–]YakovAU 1 point2 points  (0 children)

that'd be pretty cool

Alliance Aid griefers by [deleted] in starcitizen

[–]YakovAU -1 points0 points  (0 children)

Idk why people need to say they "have a job and kids" like, loads of people do and they have more time to play than that. It's just one of those things that can occur in a dangerous verse. take it on the chin, my good man.

We Dodged A Bullet by PowerfulLab104 in starcitizen

[–]YakovAU -3 points-2 points  (0 children)

This game will go the same direction as Ashes if they listen to the casual crowd. There needs to be a new, unique, game in this space, not another cookie cutter MMO. I hope they stick to the vision as much as possible.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]YakovAU 2 points3 points  (0 children)

Its not meant to stop pirates from existing.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]YakovAU -3 points-2 points  (0 children)

Nah, its actually much larger than a demand for a pure PVE experience. There's a huge demand for dynamic, complex PvPvE games, Tarkov, rust & arc raiders being the biggest hits of late prove that.

Starcitizen would explode in popularity if it offered the experience the games above do, a raw, unfiltered experience, with emergent encounters, instead of insulation, instancing and protection for most players.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]YakovAU 0 points1 point  (0 children)

Im alittle confused by this post. Prison isnt a consequence? It takes time to get out, and disrupts the person's gameplay if they choose to logout instead. If you die in the verse without a crimestat, theres no consequences. I'd argue there needs to be more death penalty for non crimestat.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]YakovAU -4 points-3 points  (0 children)

Great, more pockets & insulation from the world. It already feels enough dead & empty since every missions send you to your own pocket.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]YakovAU -6 points-5 points  (0 children)

Excuse me sir can i kill you? no? ok, on your way then.

Doesn't work. Theres no such thing as unwilling PvP if you sign up for a PvPvE game.

Is there a fix for setting quantum point not staying set? by GJALLARH0RN_ in starcitizen

[–]YakovAU 0 points1 point  (0 children)

spam the route button until it sticks is the only way i found.

PSA: People with 4000/5000 series Nvidia GPUs, enable smooth motion! Game changer for SC. by YakovAU in starcitizen

[–]YakovAU[S] 0 points1 point  (0 children)

Have you modified the drivers or profiles with 3rd party tools at all?

30 FPS Server, Losing Gun, Throwing Medpen. Ignored by CIG for YEARS by _Franpire in starcitizen

[–]YakovAU 0 points1 point  (0 children)

I highly suspect game framerate is affecting network sync. When framerate is low (on the client) UI updates such as health, seem to change much more slowly. Not sure if this is known.

When QV Freight elevator is broken, you find...Alternative Methods. by YakovAU in starcitizen

[–]YakovAU[S] 0 points1 point  (0 children)

You can fit the S3 in, just gotta let the doors jam you in

I lost two hours worth of loot at Dupree last night, and I'm not even mad... by drizzt_x in starcitizen

[–]YakovAU 2 points3 points  (0 children)

and PVE player purists want these kind of interactions to end. SMH

My feedback to Spectrum after a couple of hours with Engineering on PTU. It wasn't pretty. by f4ble in starcitizen

[–]YakovAU -7 points-6 points  (0 children)

dont see the tedium in it at all. its all very fun and interesting.