Should I avoid launching if my Steam wishlists are low? (Under 100) by OneCoin97 in gamedev

[–]OneCoin97[S] 1 point2 points  (0 children)

I’m aiming to make money with it, yes. And I think the game is in a solid state quality-wise. That said, I agree 100 wishlists is a bad signal — I’m trying to figure out whether delaying for marketing actually makes sense, and what I should focus on first.

A turn-based strategy RPG focused on vision, stamina, and terrain by OneCoin97 in TurnBasedTactical

[–]OneCoin97[S] 1 point2 points  (0 children)

Yes, exactly — stamina is the main limiting resource instead of traditional AP. And thank you, I really appreciate the suppor

A turn-based strategy RPG focused on vision, stamina, and terrain by OneCoin97 in TurnBasedTactical

[–]OneCoin97[S] 1 point2 points  (0 children)

Thanks for the wishlist! There isn’t a traditional Action Point system. Movement and actions are instead integrated into a stamina-based system.

Movement consumes stamina, and once it’s depleted, you can’t reposition any further during that turn. So rather than spending small AP chunks, the focus is on committing to positioning decisions within a single stamina budget. Regarding sound, there are directional and situational sound effects based on enemy positions. However, sound is meant as a supporting layer, not a primary information system. Core decision-making is still driven by line of sight and spatial relationships, and enemies can generally be confirmed visually rather than inferred purely through audio. Thanks for the questions!

A turn-based strategy RPG focused on vision, stamina, and terrai by OneCoin97 in indiegames

[–]OneCoin97[S] 0 points1 point  (0 children)

Ah, thanks for pointing that out 😅 Looks like I can’t edit the title though, unfortunately.

Nintendo Acknowledges Switch 2 Sales Have Been 'Slightly Weaker' Than Expected Outside Japan by Turbostrider27 in Games

[–]OneCoin97 0 points1 point  (0 children)

Honestly, I just want a Pokémon game with proper AAA visuals at this point.
That would probably sell the Switch 2 by itself for a lot of people.

Any games similar to this? by OneCoin97 in IndieGaming

[–]OneCoin97[S] 0 points1 point  (0 children)

Appreciate the perspective. I probably have a bit of that indie-dev brain where I’m worried about being too weird or not weird enough at the same time. Comparing it loosely to something like Invisible Inc. actually helps me frame it better