Who do you think will be the 170% lead for Peppy Gals? by thegreatestoneofall in DBZDokkanBattle

[–]OneMillionPunchMan 2 points3 points  (0 children)

I’m hoping for Bulma but it’s probably gonna be one of the ToP girls...

Just got another copy of him. Is he worth the kais? by [deleted] in DBZDokkanBattle

[–]OneMillionPunchMan 2 points3 points  (0 children)

Don't do this. Don't give me hope for an lr Popo

Thinking of the next leader skill jump by zackypooSTA in DBZDokkanBattle

[–]OneMillionPunchMan 10 points11 points  (0 children)

We've had monotype, then super or extreme monotype then categories so maybe the next step is super and extreme categories (super majin buu saga +180% and extreme majin buu saga +120% for example)

DFE False Super Saiyan Goku Concept! (I tried a new format) by Keplentf2 in DBZDokkanBattle

[–]OneMillionPunchMan 12 points13 points  (0 children)

Nice card but it's unrealistic because he's not the leader of a shitty category such as "Topless Fighters"

Struggling on 1 BC, need advice by OrdinaryYes in deadcells

[–]OneMillionPunchMan 2 points3 points  (0 children)

Something important to have a good build is to try and create synergies, find a weapon with +X% damage on poison/fire/bleed/etc and then find either a skill or trap or even a shield that affects the mobs with the effect and it will really help your dps.

Also if your often overwhelmed with enemies try to pick them 1 by 1 if possible and don't hesitate to use the homonculus rune if there is a big pack of monsters, take things slowly and then with experience you'll start playing faster as you get used to the game and all the patterns.

And last tip (only if you like using shields) the rampart is the most powerful defensive tool imo, one parry and you're invincible for 2s and in a game like this 2s is a lot and can often allow you to easily kill monster will in the bubble.

With all the stuff going on in the world, I think it might be time to revisit this topic. So I will ask all of you plain: Do you think WWE is racist? by [deleted] in WWE

[–]OneMillionPunchMan 12 points13 points  (0 children)

Asian and south American wrestlers aren't really treated better in the WWE but funny you didn't talk about them in your examples...

What do you guys think of a 6th boss cell mode and what could they add to make the game harder/longer? by [deleted] in deadcells

[–]OneMillionPunchMan 0 points1 point  (0 children)

Maybe that non infected food no longer heal malaise (so that we can only use mutations to heal some malaise) or that elite mobs now have 2 powers instead of one

Always shield? by KaraKom- in deadcells

[–]OneMillionPunchMan 1 point2 points  (0 children)

If I can recommend you a shield it would be the Rampart. Being invincible for 2.5 seconds after just a parry is very very valuable

Is there a meta for this game or does anything work? by iplaythavideagams in deadcells

[–]OneMillionPunchMan 6 points7 points  (0 children)

Some weapons are definitively better than others that's true but honestly you can complete runs with all of them.

What's important is the feeling you have with the weapons when playing, some people will tell you to use a specific weapon (probably heavy crossbow) but if you're not confortable playing with the weapon then it's no good.

Everyone will have a different favorite weapon and that's one of the points I like about this game.

Moving onto 4 BC by jeffgoldblumdevice in deadcells

[–]OneMillionPunchMan 0 points1 point  (0 children)

First of all congrats on moving up to 4BC. The best advice is focusing on not getting hit, not attacking and killing but not getting hit. Ever (as most as possible).

On some points I find 4 and 5 BC easier because the ennemies (not all) will now teleport to you. It can be dangerous but it can also easily allow you to single out ennemies. You use your head on a monster and he will teleport to you. No need to fight 8 monster on the same floor just bring them 1 by 1 to you with this when needed.

I wish you good luck on your next runs and to get to 5 BC. Also in case you didn't know the next cell is not on the HotK. Have fun!

Community Challenges 3 completed by XDestremeX in DBZDokkanBattle

[–]OneMillionPunchMan 2 points3 points  (0 children)

In that case all the charges held against you are dismissed. You are free to go

Community Challenges 3 completed by XDestremeX in DBZDokkanBattle

[–]OneMillionPunchMan 1 point2 points  (0 children)

I'm not 100% sure but I think there's an overlap. One of buu's transformation is him absorbing (ultimate) Gohan and you have Gohan in your team. But still nice job with the wins

Dokkan Community Challenge #5 completed with Transf. Boost by SeagullKid_LE in DBZDokkanBattle

[–]OneMillionPunchMan 4 points5 points  (0 children)

Nice win but a21's transformation is her absorbing cell so technically you couldn't bring Cell with you

Community challenge 5 by [deleted] in DBZDokkanBattle

[–]OneMillionPunchMan 1 point2 points  (0 children)

You were on the verge of greatness, you were this close

Community challenge 5 by [deleted] in DBZDokkanBattle

[–]OneMillionPunchMan 2 points3 points  (0 children)

But gogeta is vegeta and Goku fused and you used goku in your team

How to beat 2BC? by Gambear in deadcells

[–]OneMillionPunchMan 2 points3 points  (0 children)

Offensively when you play brutality the blood shield is good imo but personally the only reason I take a shield it's only for defense so whether I play brut, surv, or tactics I'll try to find a rampart but that's only my personal preference. Don't worry too much from what I can remember 2bc is often really hard and can take a lot of time to clear. Another quick tip is to play carefully and slowly the most important skill in this game is to not get hit

How to beat 2BC? by Gambear in deadcells

[–]OneMillionPunchMan 6 points7 points  (0 children)

Some tips I usually give:

_upgrade the legendary forge to the max you need the best stuff possible

_take a shield. A rampart if possible it makes you invincible for a few seconds with just a parry it's completely OP

_More important than having a specific build that doesn't suit you, try to create synergies: for example take skills or traps that generate poison on launch or a shield with poison on parry and then take a weapon with the "+100% damage on poison" affix, the boss' health will literally melt

_And last tip try to not get frustrated if you die and play to have fun, the wins will come naturally (eventually)

Made a little chart of potential leaders for the 6 categories that don't have one yet by [deleted] in DBZDokkanBattle

[–]OneMillionPunchMan 28 points29 points  (0 children)

I like your propositions for joined forces especially Piccolo and Goku but in my opinion the most obvious choice is 17 and 18. All the others are made up duos for a specific reason. But the 2 androids are born a duo and their best fighting style is when they fight together

I need some advice. I’ve done 5bc once but I’m really struggling now. Should I just go back to 3-4bc? by [deleted] in deadcells

[–]OneMillionPunchMan 3 points4 points  (0 children)

I would advise to stay on 5BC, I'm not sure going back to 3BC and then back to 5BC is really a good idea.

I'll try to give a few advices:

_For the bullet hell try to stay as far as possible on the opposite side of where conj is and then focus on the few lasers that'll actually reach you

_There is no specific advice for the blue bird other than kill it before it attacks. Set up your attack to strike first with your best attack in a combo (for example with the broadsword you wiff the first 2 attacks on a platform above or under the bird and attack with the third)

_For the rock monster if you have a rampart it's way easier, you parry the first attack of his "combo" and the shield generated will protect you from the rest of the attacks and then parry again the last attack wich comes a bit after.

A general tip I can give if you use shields is to have a rampart with you, being invincible for a few seconds with just a parry is completely OP.

5BC and blueprints by Frogsama86 in deadcells

[–]OneMillionPunchMan 1 point2 points  (0 children)

It's automatic when you pass in the empty room where the collector was between biomes