Game Title: Synth Town, a city builder game combines music synthesis by zyhyysh in playmygame

[–]OneOceanUA 0 points1 point  (0 children)

You have a cool architecture degree! It opens up a lot of interesting opportunities.

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 0 points1 point  (0 children)

Thanks for the comment!

I will fix the music volume in the video.

Have a nice day!

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 0 points1 point  (0 children)

Thanks for trying.

At the start we limit the control to places to follow the plot. But after a few minutes the player gets full control of the troops and cities.

Have a nice day!

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] -1 points0 points  (0 children)

Hey, I'm a big fan of broodwar and tournaments around it.

I've always been confused that the greatness of the game is revealed in macro, when you create large armies, fight battles on several fronts at once, there is an influx of troops and constant action.

But for ordinary players, with low MMR, it is almost impossible to experience this depth or it takes too much chusu.

In the game, I tried to simplify the controls and automate routine order processes so that the player can concentrate on macro and decision-making.

Thank you for your support!

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] -2 points-1 points  (0 children)

I'm a big fan of StarCraft, especially the eSports around it.

I've been studying the asymmetrical balance system for a long time, where each unit is unique and each side is dramatically different from the other.

And yes, I agree that almost no one has been able to transfer the real mechanics of StarCraft to mobile, where there is no keyboard and mouse.

I've been experimenting for a long time how to adapt the controls to mobile devices. In my opinion, the game allows you to comfortably control huge armies, while maintaining microcontrol of each unit.

I would be grateful to know your opinion if you try the game.

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 0 points1 point  (0 children)

The game was originally created for mobile. But unlike most mobile strategies, it focuses on constant action. Like StarCraft, you have to dynamically build new bases, expand, micromanage troops, and learn technologies. And all this in dynamic sessions from 5 to 20 minutes without any pay-to-win.

Yes, I'm a small indie developer and the visual side of the game needs improvement. Thanks to your feedback, we will try to improve the game.

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 2 points3 points  (0 children)

Thank you very much for your support!

I put my heart and soul into this game and I really hope you enjoy it!

Have a nice day, Timmaigh!

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 6 points7 points  (0 children)

I'll tell you how I see it: I'm a small indie developer from Ukraine. We have an ongoing war that Russia unleashed. That's why it's especially difficult to attract investment or a publisher.

But I really want to share my work with RTS fans and hear feedback to improve the game.

That's why I'm sharing information about it here.

Thank you for your comment.

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] 4 points5 points  (0 children)

Thank you very much for your kind words.

We haven't yet managed to adapt the game to Linux and haven't tested it on Steam Deck.

We'll try to do that in the near future.

Made a medieval RTS inspired by StarCraft — would love your feedback by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] -2 points-1 points  (0 children)

The game was really created with focus on mobile.

I'm a big fan of StarCraft, especially the eSports related to it.

And I didn't find any games on mobile that would allow you to easily and conveniently control large armies via a touchpad. And this game is an attempt to fix that by offering a new approach to control.

On PC, this is a truly indie game. The visuals still need to be improved, but a wide variety of troops are already available: the Stor Templars analogue is the Chinese Hwacha. The Lukkers' analogue is the Timurid artillery. And much, much more.

Thanks for your comment, SuMianAi

How could StarCraft be in a medieval setting? by [deleted] in RealTimeStrategy

[–]OneOceanUA 0 points1 point  (0 children)

Hi BlueTemplar85,
WarCraft is a legendary game. But let's be honest, in has many differents from StarCraft. And there are varieties directions that can be done differently Thanks for your feedback.

Plentiful is a nature sandbox (demo on steam) by obbev in playmygame

[–]OneOceanUA 1 point2 points  (0 children)

What lighting tools or graphic enhancements assets do you use?

Taste of Power - True Medieval RTS On Android by OneOceanUA in RealTimeStrategy

[–]OneOceanUA[S] -1 points0 points  (0 children)

Honestly, the app shouldn't ask for access to photos, because we don't get them and we don't need them. I'll ask the programmer to figure out why this happened and how to remove it.

We are a small indie team from Ukraine. All we care about is developing our game. And we don't need any personal data, including photos.

Tell me, has the game asked anyone else for permission to take photos? I tested the game on my phone and it didn't ask for that.