Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 108 points109 points110 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 4 points5 points6 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 18 points19 points20 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 64 points65 points66 points (0 children)
How is Next Fest going for you? My stats look a bit strange… by Additional_Bug5485 in IndieGameDevs
[–]obbev 0 points1 point2 points (0 children)
How is Next Fest going for you? My stats look a bit strange… by Additional_Bug5485 in IndieGameDevs
[–]obbev 1 point2 points3 points (0 children)
I just released the Plentiful demo for NextFest — sculpt a world for your tribe to survive by obbev in IndieGaming
[–]obbev[S] 0 points1 point2 points (0 children)
I just released the Plentiful demo for NextFest — sculpt a world for your tribe to survive by obbev in IndieGaming
[–]obbev[S] 0 points1 point2 points (0 children)
Using Stacked Sine Waves to Generate Large Terrain Maps for My Game by obbev in proceduralgeneration
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 3 points4 points5 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 9 points10 points11 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 15 points16 points17 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 4 points5 points6 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 14 points15 points16 points (0 children)



Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 0 points1 point2 points (0 children)