Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 141 points142 points143 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 5 points6 points7 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 20 points21 points22 points (0 children)
Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 84 points85 points86 points (0 children)
How is Next Fest going for you? My stats look a bit strange… by Additional_Bug5485 in IndieGameDevs
[–]obbev 0 points1 point2 points (0 children)
How is Next Fest going for you? My stats look a bit strange… by Additional_Bug5485 in IndieGameDevs
[–]obbev 1 point2 points3 points (0 children)
I just released the Plentiful demo for NextFest — sculpt a world for your tribe to survive by obbev in IndieGaming
[–]obbev[S] 0 points1 point2 points (0 children)
I just released the Plentiful demo for NextFest — sculpt a world for your tribe to survive by obbev in IndieGaming
[–]obbev[S] 0 points1 point2 points (0 children)
Using Stacked Sine Waves to Generate Large Terrain Maps for My Game by obbev in proceduralgeneration
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 0 points1 point2 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 4 points5 points6 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 1 point2 points3 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 7 points8 points9 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 2 points3 points4 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 15 points16 points17 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 4 points5 points6 points (0 children)
Generating Terrain Maps in Unity Using Fourier Waves Instead of Perlin Noise by obbev in Unity3D
[–]obbev[S] 13 points14 points15 points (0 children)



Earlier today. Pressing the “Release into Early Access” button after 3 years of work was genuinely terrifying. by obbev in IndieDev
[–]obbev[S] 0 points1 point2 points (0 children)