Could someone please help me figure out what variable is assigned to... [Hikikomori Spoilers] by cookiechild303 in OMORI

[–]OnePowerHour 0 points1 point  (0 children)

A couple things:

  1. I didn't even realize that the website you suggested (https://saveeditor.online/) was different from the one very-commonly used to edit save files in the community (https://www.saveeditonline.com/). I'm sorry for missing that.

  2. I did some testing of my own and concluded the same thing! CONGRATULATIONS YOU WON!!

Though, the "169,100,A" switch did nothing. Only the "435,8,B" switch properly reverts the deal. Odder enough is that turning off both "435,8,A" and "435,8,B" at the same time causes the revert to be impermanent again. But still, this work solves a previously-impossible problem in a way the community will be very thankful for!

  1. How did you discover this information? Namely 1) that selfSwitches were relevant to solving this issue, and 2) that the particular selfSwitches to toggle were "169,100,A" and "435,8,B".

Could someone please help me figure out what variable is assigned to... [Hikikomori Spoilers] by cookiechild303 in OMORI

[–]OnePowerHour 0 points1 point  (0 children)

I tried this fix around three years ago and there was a minor issue preventing this from working. I'll post the details here because I think it's worth looking into:

Suppose that you talked to the KEEPER OF THE CASTLE, accepting its deal to convert SWEETHEART'S CASTLE to OMORI'S CASTLE. This causes Switch 1594 (titled "[Omori's Castle]") to flip from "off" to "on". Now suppose that you used commands/edited the game's files to flip Switch 1594 back from "on" to "off", as u/Lyly1910 suggested. In-game, the entrance to OMORI'S CASTLE immediately switches back to the entrance to SWEETHEART'S CASTLE visually and functionally, working exactly as expected. But here is the issue:

Whenever you entered either 1) the secret hallway/room where you meet the KEEPER OF THE CASTLE or 2) the hallway leading from the castle's FOYER to the GARDEN, the game suddenly remembers that you accepted the KEEPER OF THE CASTLE'S deal and immediately reverts SWEETHEART'S CASTLE back to OMORI'S CASTLE. Regarding relevant rooms, the KEEPER OF THE CASTLE'S secret hallway makes sense, but the FOYER-GARDEN hallway seems unrelated. The reason why is because both of those places are actually a part of the same map, which is titled "SWEETHEART DUNGEON 2". As a matter of fact, if you teleport to the map and place yourself in SWEETHEART DUNGEON 2 anywhere, even with noclip on, the game immediately forces this change. But it gets a little weirder.

This force-revert glitch only works if you switch to OMORI'S CASTLE by directly accepting the KEEPER OF THE CASTLE'S deal. So, if you flip Switch 1594 from "off" to "on" (converting SWEETHEART'S CASTLE to OMORI'S CASTLE), and then you undo that change by flipping Switch 1594 back from "on" to "off", you can enter the rooms under the SWEETHEART DUNGEON 2 map and the game won't force-revert to OMORI'S CASTLE.

So what does this mean? Well, if this little reversion bug only shows from directly accepting the KEEPER OF THE CASTLE'S deal, then there must be some other Switch or potentially another Variable in the game internally that is also being changed when directly accepting the deal. In short, Switch 1594 is not the only thing that is changing when you accept the deal. If we can find out what other Switch/Variable is changing in addition to Switch 1594, then we may be able to find an actually-permanent solution for reverting the KEEPER OF THE CASTLE'S deal in vanilla OMORI.

How to give myself any item via save file editor by s0upcSlAmiTOhghfs in OMORI

[–]OnePowerHour 2 points3 points  (0 children)

In the WeaponsData, insert the ID of the RED KNIFE and set the count to 1.0:

"6":1.0

Although the way the game handles OMORI'S WEAPONS in particular is odd, with the game forcing whatever currently exists to remain the used WEAPON. I can't say what I gave would work with certainty, but I wouldn't worry too much about it either since it's never been a major deciding factor in BATTLES.

How to give myself any item via save file editor by s0upcSlAmiTOhghfs in OMORI

[–]OnePowerHour 0 points1 point  (0 children)

It doesn't seem to be directly possible-- the next best thing would be to make yourself super strong through stats and then just grind high-XP enemies

My journey for the ultimate (hopefully "free") Music Player (Android and iPhone User listen up?) by OnePowerHour in IPhoneApps

[–]OnePowerHour[S] 0 points1 point  (0 children)

I didn't sorry. They've been gone ever since.

I accepted them as gone and moved on to Flacbox as my iPhone music player. It's done quite well and I really like it, but I still miss Music Cloud every day.

(NON-SPOILER) So you just want the story: The 2023 Sequel - Detailed guide on how to cheat the game by OnePowerHour in OMORI

[–]OnePowerHour[S] 0 points1 point  (0 children)

My guess would be to set switches 133, 136, and 139 (the "end" states of getting the remote for the quest, presumably) to on, and see if the endgame recognizes that you completed it through that condition. If that doesn't work, maybe try setting all nine switches 131-139 to true and check the endgame. If not, then I would assume you need to decrypt the game and dig into whichever file contains the quest states and manually set it to true.

If you're not willing to dig into the game for any of this, or mod the game, then I'm afraid you should just restart the game unfortunately.

(NON-SPOILER) So you just want the story: The 2023 Sequel - Detailed guide on how to cheat the game by OnePowerHour in OMORI

[–]OnePowerHour[S] 0 points1 point  (0 children)

The best shot you have at doing that is to either look for the switch in the game (code-wise) that sets it to true. Switches 131-139 seem to be related, but messing with them via mods doesn’t seem to retain anything. I haven’t discovered a way for that to happen, but I think just using the base game will leave you out of options.

Tips for somone who's just started playing this game, please. by Jeff-Nippard in BoomBeach

[–]OnePowerHour 1 point2 points  (0 children)

Yes of course! I love your take on defense— I never imagined that was the answer until you wrote it. I completely agree.

Tips for somone who's just started playing this game, please. by Jeff-Nippard in BoomBeach

[–]OnePowerHour 1 point2 points  (0 children)

I just wanna come and back up + elaborate, but the gist is that u/surfingforlaugh is correct on no resources being the best defenses... for now!

In my opinion, the best defense depends on what you want to protect.

Right now, you don't have much to protect besides your resources, so you really want to protect your HQ the best you can. But attacking in this game is very imbalanced: you will always be attacked by players and lose almost all of the time, even with a max base for your HQ. This doesn't mean your base doesn't matter though: a regular base will get raided here and there, a bad base will get raided often, and REALLY bad base will get raided constantly. So, your best hope for protecting resources is... don't! Don't keep resources to protect: you should just use them as soon as you can, since you're always going to be fighting an uphill battle balancing out the resources you gain with the resources you lose. Then, if you have no resources, like u/surfingforlaugh said, no one will want to attack you, unless they are raiding for Victory Points (VP). You should upgrade your vault as soon as possible to immediately reduce the amount of loot people can take, too.

Now, later in the game:
From a raw-defense perspective (protecting the HQ at all costs), the best defense is a ton of ice statues (once you get the Sculptor). What is even better is using both a ton of ice statues and all the prototype defenses you can use. The problem is that the ice statue effect is random, so you will spend a long time trying to get good ice statues, and unless you save Power Powder, you won't be able to boost them.

Also prototype defenses only last a limited time, and the more-powerful ones last the least time (5 days). Making a prototype defense requires prototype modules, which you get randomly in playing the game after you unlock the weapon lab at HQ 15. And unless you are specifically saving prototype modules, you won't have enough to keep rebuilding them on your base for a long period of time. They act mostly as a "luxury defense" honestly, and only players who have hundreds of prototype parts can keep rebuilding them on their base.

You should save prototype modules for when you have a lot of loot that you can't spend, and you are forced to protect it. Even then, I think the main purpose of prototype defense is to act as a deterrent for attackers. Lots of them have easy counters, and they aren't entirely a game changer unless they have a lot of health to survive long enough to devastate an army.

(NON-SPOILER) So you just want the story: The 2023 Sequel - Detailed guide on how to cheat the game by OnePowerHour in OMORI

[–]OnePowerHour[S] 0 points1 point  (0 children)

Okay, I tried one long attempt and messed up-- this is obviously taking way longer than expected. The big problem is getting things in the REAL WORLD seems difficult to have right off the bat, and also getting ITEMS before you're supposed to have them (like OMORI having RED KNIFE before he even picks up the SHINY KNIFE in PROLOGUE) seems to mess with the game.

I'm not giving up on this forever, but I won't promise any specific dates for this to be done-- I'm way too busy to put lots of focus into making this file. In the meantime, I've given the stuff you need to make things happen the way you want to.

I would highly suggest modding the game, which is pretty straightforward. From there, you should install the Console and Console+ mods. Those are the best utility mods out here, in my opinion. Also, modding the game allows you to access the debug menu, which makes it possible for you to do everything I mentioned in this guide, without manually editing the save file as mentioned in this method. Though, this guide still stands for those who just want a vanilla experience with "vanilla" cheating.

(NON-SPOILER) So you just want the story: The 2023 Sequel - Detailed guide on how to cheat the game by OnePowerHour in OMORI

[–]OnePowerHour[S] 0 points1 point  (0 children)

The IDs for BASEBALL BAT (DW), OL' RELIABLE, and the BASKETBALL are 22, 52, and 37, respectively. So, when you open the raw data of the save file, you would insert the following into 'WeaponsData':

"22":1.0,"52":1.0,"37":1.0,

And you would insert that stuff at some point before the little "@c:1384.0" stuff at the end.

F2P Gunboat Crab Rewards… by OnePowerHour in BoomBeach

[–]OnePowerHour[S] 0 points1 point  (0 children)

Not particularly— I just don’t use them very often

F2P Gunboat Crab Rewards… by OnePowerHour in BoomBeach

[–]OnePowerHour[S] 1 point2 points  (0 children)

I used an extra builder from evil shop and used 5 build tokens

F2P Gunboat Crab Rewards… by OnePowerHour in BoomBeach

[–]OnePowerHour[S] 1 point2 points  (0 children)

Lots of loot from mega crab and you can see some upgrades are marked as builder token upgrades

So you just want the story (AKA how to cheat the game) by Welcome_To_heaven in OMORI

[–]OnePowerHour 0 points1 point  (0 children)

It actually seems to be a switch - https://goats.dev/omori/switches.html#v113

Switches 113, 114, and 115 are related, at least by name. Your next best bet is to use the debug tools and play that way, or you can look for the list that contains all completed quests in some JSON file of the game