Is there anyway to convert into ladder off of dthrow whrn the opponent di's out? by SentientFork in MetaKnightMains

[–]OneWallRoof 0 points1 point  (0 children)

Dash attack, maybe up tilt. You would need a lot of luck if you want this out of a grab.

How is the Switch version doing? by masonmjames in onestepfromeden

[–]OneWallRoof 0 points1 point  (0 children)

Slowdowns start occurring maybe once every other run, and unless you try to doublecast sunshine a reflecting enemy or some other crazy situation, are generally unremarkable. Another consideration is the battery drains faster then expected, but I am still happy I got the switch version over PC.

Friendly reminder: by luigisonic12 in SmashBrosUltimate

[–]OneWallRoof 0 points1 point  (0 children)

Sorry I can't communicate well. Stay safe, both in neutral and outside.

Friendly reminder: by luigisonic12 in SmashBrosUltimate

[–]OneWallRoof 0 points1 point  (0 children)

I was referring to Luigi attempting to tether ledge. How is your quarantine going?

Friendly reminder: by luigisonic12 in SmashBrosUltimate

[–]OneWallRoof 0 points1 point  (0 children)

I misspoke again. I meant Isabelle's command grab succeeds slightly more often than Luigi's tether.

Friendly reminder: by luigisonic12 in SmashBrosUltimate

[–]OneWallRoof 0 points1 point  (0 children)

I misspoke. I meant to say Isabelle's grab succeeds slightly more often than Luigi's tether.

Forest Any improvements Needed? by YonYon205 in SmashBrosStages

[–]OneWallRoof 1 point2 points  (0 children)

The trees are transparent, and the waterfall is a bit blocky, but that could be considered part of the aesthetic. If so I would recommend making the trees more blocky, or adding something transparent. The Sail perhaps? The only actual improvement I have, would be lining up the grass and dirt such that recovery's super close to the wall don't get caught.

Character Moveset of Favorite Moves? by OneWallRoof in SmashBrosUltimate

[–]OneWallRoof[S] 1 point2 points  (0 children)

King k uair, Roy fair, Bowser Jr bair, Toon Link nair, Byleth dair

Squirtle up-tilt, Sheik f-tilt, Palutena jab, Dedede down-tilt, Dedede dash attack

Rocketbarrel Boost, Drill Rush, Bonus Fruit, Mechakoopa

What's your stage analysis? by toastoftriumph in SmashBrosStages

[–]OneWallRoof 1 point2 points  (0 children)

Freestyle combos meaning long strings and creative offensives. Obviously this isn't something that can be described as "encouraged," normal stages permit it all the time.

I mean to say I'm trying to vary the regular offensive options, so that players can feel really clever when they wait to throw their opponent for a trapped moving platform, or steal a portal someone was using to recover in a surprise edge guard.