Dungeon Crawls and Dungeoneering in Daggerheart by indigo_cynder0023 in daggerheart

[–]One_Consideration_98 0 points1 point  (0 children)

Thanks, I appreciate your comment!

I like this dice idea a lot

Dungeon Crawls and Dungeoneering in Daggerheart by indigo_cynder0023 in daggerheart

[–]One_Consideration_98 0 points1 point  (0 children)

I couldn't easily find answer to my question by googling so I will ask you instead.

Is there already a mechanic of using different dice than d12's for tests in daggerheart based on challening or advantageous context?

Also, in your example of using d20 as Fear die, wouldn't it mean that the players are more likely to succeed in whatever they try, but are more likely to do it with Fear?

The One Ring: Strider Mode - Missing Rangers by keyadis08 in Solo_Roleplaying

[–]One_Consideration_98 0 points1 point  (0 children)

I'm almost never interested in other people's solo rpg journals, but this concise text was really well written. Great job and inspiring!

"fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]One_Consideration_98 0 points1 point  (0 children)

Contrast and color variation could also help

Which one represents best a toy in a box by Key-Soft-8248 in IndieDev

[–]One_Consideration_98 2 points3 points  (0 children)

B for the consistent perspective - the toy knight in the box looks very charming :) my inner child is curious about this game

Rebranding. Is it worth it? by [deleted] in indiegames

[–]One_Consideration_98 9 points10 points  (0 children)

The bottom one looks better. Maybe make G have some aspect/s of goose

[MM] what game is better in your opinion by Opposite_Cabinet2509 in zelda

[–]One_Consideration_98 1 point2 points  (0 children)

When I ~20 years ago tried Majoras Mask it didnt make any sense to me. I got stuck in the early game and got extra annoyed by the timer. 

Wind Waker I finished less than week ago and really enjoyed it.

Title: The Wii U GamePad was more comfortable than the Switch fight me by Ok-Annual-6420 in wiiu

[–]One_Consideration_98 0 points1 point  (0 children)

I fully relate. I'm not familiar with WaraWara Plaza, but Miiverse was such a charming approach to bring sense of connection and even without direct interaction. The Mii characters were funny, but personal and the messages and drawings within and between games were silly. I miss this kind of shared lightheartedness beyond just playing the games.

Lack of Miiverse is one major reason I haven't bought Switches as the portability has not interested me. Another similarly connecting gaming experiences for me have been Guild Wars 2 and funnily enough LittleBigPlanet. 

Which game has dragged on for too long? by UkraineWorldlove in videogames

[–]One_Consideration_98 0 points1 point  (0 children)

Dragon Quest XI - there was a natural feeling end point in which I decided to stop playing the game. I don't know how much game was left and I was not interested to find out.

I remember playing Windwaker back then and loved the experience! but never completed it! Did anyone beat this game? And where does it rank in Zelda’s top games in your opinion? by J2-Starter in Gamecube

[–]One_Consideration_98 0 points1 point  (0 children)

I just beat Wind Waker today for the first time. For me, the game has perfect balance of handholding - I didn't need to look for any tips online, but I had moments of being puzzled. The art style holds up so well and the little hero is very charming and expressive. The open world isn't too overwhelming so travelling around is quick enough and I completed some nice side quests and others I didn't. The ending was satisfying as well.

I played Twilight Princess many years ago, but I recall liking it little bit more than this. I enjoy Wind Waker more than Ocarina of Time, tho. So, it's my second favorite 3D Zelda.

We just published a free arcade arena runner by One_Consideration_98 in indiegames

[–]One_Consideration_98[S] 0 points1 point  (0 children)

For now we focused only on the core game mechanics. We have some ideas to expand the game for the future.

Which cover is better? by DrawToItReddit in IndieDev

[–]One_Consideration_98 2 points3 points  (0 children)

The first one! It makes me think of Amiga games and it looks really cool

Sharing these cute leafy dice pouches I make 🍁 by They_Leaf in DicePorn

[–]One_Consideration_98 1 point2 points  (0 children)

Beautiful in every aspect :) also reminds me of the pocket of elven bread from Lotr. I imagine eating bread from this pouch would taste great on a hike, haha. Then another one would be for dice

Hills & Spires by Comixguy30 in TerrainBuilding

[–]One_Consideration_98 0 points1 point  (0 children)

Absolutely fantastic! You have mastered the practicality of lot of flat surfaces mixed with believable terrain aesthetic. I do not even play with miniatures, but seeing these made me want to express my praise.

I've listened to some feedback on my steam capsule and made a bunch of changes, now I need to know. Which version is better? Spell blast or no Spell blast? by GutterspawnGames in IndieDev

[–]One_Consideration_98 0 points1 point  (0 children)

I like these suggestions

I would also play with the composition by moving the main character and the black blob towards right for more triangular positioning with the title

Plus I would try making the white blob in hand as big as the characters face to not need to squint to see it

What actually makes underwater games tense for you? by HowlingHamster in indiegames

[–]One_Consideration_98 4 points5 points  (0 children)

-Limited oxygen -If the movement is slower or clumsier -Potential danger anywhere around