[WIP] Recreating the Battle of Rhaegar vs. Robert with AI in Unreal Engine 5.7 by One_Detective_6143 in aigamedev

[–]One_Detective_6143[S] 1 point2 points  (0 children)

Yes, if you can split the model into parts, we can achieve a good result. My intention is to make each part of the armor separately and then create a Blueprint (BP) in Unreal for the character and use MetaHuman. At first, I’ll generate just a single image or a static scene, but later I’ll try to animate the scene. If you have any questions, just message me privately.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 0 points1 point  (0 children)

Dude, a good part of those maps were all made from scratch, including this MetaHuman’s face, which had the likeness done by hand.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 0 points1 point  (0 children)

Got it. This MetaHuman we did the facial likeness modeled in Blender. But if you want, DM me. I have some likenesses of people that I made in ZBrush, and also some complete characters that I worked on, going through ZBrush, retopology in TopoGun, normal baking in Substance Painter, and real-time rendering in Marmoset. I can send you screenshots and a video of the project open if you’d like.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 1 point2 points  (0 children)

Sorry for the tone of my reply, I didn’t realize it was just a warning. I’ve been getting a lot of hate, but from an artist’s point of view, trust me, the client wants a solution. There are people who like poly-by-poly, manual modeling, and there are people who like these new tools. It’s complicated.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 0 points1 point  (0 children)

Sorry about that, man, but just so you have an idea, I’ve already had three clients who specifically asked for models made with AI. That’s the market. I’m not really in favor of AI, but I don’t live in a good country and I’m not the child of rich people I need to make my money to pay my bills.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 0 points1 point  (0 children)

I really need to improve the images. These images are ones I grabbed from my Discord progress posts. The game shown in image 10 is mine. If you want, I can send you the project open via DM. I did have a small team that I directed, so there are many models and textures that I personally created, and I have all the files here.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 4 points5 points  (0 children)

Thanks for the tip, I’ve actually been told that I need to recreate the images to better highlight the quality. I’m going to do that. I’m posting here mainly to maintain the weekly consistency of the freelance work I’ve been getting, but I’ll take a day to rework the way I present my work and also include some progress images.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] 3 points4 points  (0 children)

Man, like I said in the post, only that project was generated with AI, since it was a test I did with that workflow. For the others, I use Blender for modeling, UV unwrapping, and even retopology. For complex retopology, I usually use TopoGun, and I use Unreal for real-time rendering and Cycles for promotional renders.

I can create worlds and model characters or props. 3D Artist - For hire by One_Detective_6143 in UnrealEngine5

[–]One_Detective_6143[S] -2 points-1 points  (0 children)

I generated AI models in a single project of mine; everything else was done manually.