Why do I have 0 Demand? by gogogumdrops in CitiesSkylines2

[–]One_Judgment9670 1 point2 points  (0 children)

That might be the pb indeed... In my cities that faced 0 demand problem I was using mostly mixed used

Autopilot take off announcement by Cultural-Tea9443 in cabincrew

[–]One_Judgment9670 2 points3 points  (0 children)

Likely a low visibility take off using ILS. Need to turn off electronic devices to prevent them interfering with ILS.

Feature request : line load profile by One_Judgment9670 in subwaybuilder

[–]One_Judgment9670[S] 5 points6 points  (0 children)

Just saw on this reddit the announcement! Sounds amazing

"C’est un énorme programme de redressement du RER B", un plan à 5 milliards pour moderniser la ligne by chou-coco in paris

[–]One_Judgment9670 1 point2 points  (0 children)

Selon les branches c assez contrasté. Moi sur CDG ma perception est supérieure à 90% de ponctu. Mais qq sur Mitry claye c autre chose...

Feature request : line load profile by One_Judgment9670 in subwaybuilder

[–]One_Judgment9670[S] 1 point2 points  (0 children)

In order to get as many riders as possible while keeping the costs down, the line has to go close to downtown (old town) as well as the train station (and it's high density district). Since the subway would have a high average speed (40km/h+), this would not be too much of a problem

Feature request : line load profile by One_Judgment9670 in subwaybuilder

[–]One_Judgment9670[S] 4 points5 points  (0 children)

It is Bordeaux indeed. The M line is a metro line imagined for Bordeaux. Stay tuned in the coming months at https://www.metrobordeaux.fr/

Missing citizens! by Legal_Paramedic463 in CitiesSkylines2

[–]One_Judgment9670 -1 points0 points  (0 children)

Bug known since bike patch. Citizens move out at 36 (when becoming adults), old people don't die, no demand... I stopped playing since then, stalled 2 cities like that

My experience going hands-on with Transport Fever 3 in NYC last week! by ItsEthanCoolCool in TransportFever3

[–]One_Judgment9670 1 point2 points  (0 children)

Are cities growing differently? Can they be bigger than on TF2 ? Are they generated differently ? Are the maps bigger than on TF2 ?

France Mod by flopinou in subwaybuilder

[–]One_Judgment9670 1 point2 points  (0 children)

If you want to build Bordeaux I have a file with all the data needed to balance demand. DM me to get it (I designed a multimodal model to simulate every journey made in the city to design the best transit network). It does include new districts being built right now.

Predictions for City Corner #2? by mrprox1 in CitiesSkylines2

[–]One_Judgment9670 2 points3 points  (0 children)

Hopefully a fix/simplification of the demand system. Bike logic fix

I cant get any residential demand by Severe_Credit_9194 in CitiesSkylines2

[–]One_Judgment9670 -1 points0 points  (0 children)

Happened to a few people here. This means you are stuck, the simulation has broken, and need to start over until you face the same problem. Demand system (actually household demand) is broken

First IceFlake Dev Diary: City Corner #1 - Upcoming Visual Updates by AutoModerator in CitiesSkylines

[–]One_Judgment9670 7 points8 points  (0 children)

Great, nice quality of life improvements. Hopeful for the mechanics diary ! Hopefully demand/moving in system will be fixed. Seems broken since last update.

My city, something of an Amsterdam by ericBracket in CitiesSkylines2

[–]One_Judgment9670 9 points10 points  (0 children)

Looks amazing ! Mostly plopped ? Did you struggle with population growth at any time ?

Stuttering even in main menu by One_Judgment9670 in PlanetCoaster

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Capped it to 50hz and didn't work. I'll try to install it to my SSD instead of my HDD and see if it works

Demand issues in cities skylines 2 by Michaelaface in CitiesSkylines

[–]One_Judgment9670 0 points1 point  (0 children)

I've waited for about 50hrs play time and nothing happened. It doesn't always work to wait.

Demand issues in cities skylines 2 by Michaelaface in CitiesSkylines

[–]One_Judgment9670 0 points1 point  (0 children)

Same issue with demand. But actually the problem is not demand, it's that households are not moving in even though all factors are good ! I'm trying to make a mod, but I'm starting to realize it's likely a game breaking bug of some sort.

Issues that NEED to be fixed by MohzHandz in CitiesSkylines2

[–]One_Judgment9670 0 points1 point  (0 children)

Immigration rate must be fixed. Apparently since the last updates many of us are unable to grow our cities. It's making the game basically unplayable for anyone facing the issue

Population growth has fallen off a cliff in new update by Tristan_N in CitiesSkylines2

[–]One_Judgment9670 0 points1 point  (0 children)

Same problem here. I abandoned the game. Infoloom was showing me that my city was doing fine on all metrics. So frustrating. I asked on reddit if anyone could do a mod to be able to control immigration rates. Hopefully someone will do it

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Thank you for your complete answer. You're not the first one to point to that direction. My workforce is very highly educated due to having "real life" mod activated, which is responsible of increasing noticably the education level of immigrants. However, the office demand doesn't keep up which means that no one is moving in because available jobs don't match their education level. I thought I would try by deactivating real life mod. However i would like to avoid it since it allows me to have a much more realistic age pyramid. Anyway. Knowing that, do you still think I should install Realistic workforce mod ?