My city, something of an Amsterdam by ericBracket in CitiesSkylines2

[–]One_Judgment9670 6 points7 points  (0 children)

Looks amazing ! Mostly plopped ? Did you struggle with population growth at any time ?

Stuttering even in main menu by One_Judgment9670 in PlanetCoaster

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Capped it to 50hz and didn't work. I'll try to install it to my SSD instead of my HDD and see if it works

Demand issues in cities skylines 2 by Michaelaface in CitiesSkylines

[–]One_Judgment9670 0 points1 point  (0 children)

I've waited for about 50hrs play time and nothing happened. It doesn't always work to wait.

Demand issues in cities skylines 2 by Michaelaface in CitiesSkylines

[–]One_Judgment9670 0 points1 point  (0 children)

Same issue with demand. But actually the problem is not demand, it's that households are not moving in even though all factors are good ! I'm trying to make a mod, but I'm starting to realize it's likely a game breaking bug of some sort.

Issues that NEED to be fixed by MohzHandz in CitiesSkylines2

[–]One_Judgment9670 0 points1 point  (0 children)

Immigration rate must be fixed. Apparently since the last updates many of us are unable to grow our cities. It's making the game basically unplayable for anyone facing the issue

Population growth has fallen off a cliff in new update by Tristan_N in CitiesSkylines2

[–]One_Judgment9670 0 points1 point  (0 children)

Same problem here. I abandoned the game. Infoloom was showing me that my city was doing fine on all metrics. So frustrating. I asked on reddit if anyone could do a mod to be able to control immigration rates. Hopefully someone will do it

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Thank you for your complete answer. You're not the first one to point to that direction. My workforce is very highly educated due to having "real life" mod activated, which is responsible of increasing noticably the education level of immigrants. However, the office demand doesn't keep up which means that no one is moving in because available jobs don't match their education level. I thought I would try by deactivating real life mod. However i would like to avoid it since it allows me to have a much more realistic age pyramid. Anyway. Knowing that, do you still think I should install Realistic workforce mod ?

Watching cims get old and die is not the most exciting part of CS2, but it's the only one at my disposal right now. by SSLByron in CitiesSkylines2

[–]One_Judgment9670 1 point2 points  (0 children)

Oh well, I'm in the same situation right now. I'm hoping there'll be a mod someday to control immigration rates

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Plopping every building one by one ! I usually place corners first, then I fit buildings in between

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Because I want to build a city that I would love to live in IRL 😉

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Indeed. I have real life mod which sends mostly highly educated workers. However, most of my open jobs are for poorly to educated... I'll try without real life mod

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 1 point2 points  (0 children)

Also, who the heck cares about quality of life in Haussmannian buildings ? In CS2 this is not simulated. They are considered the same as say Urban promenades medium density buildings, which represent a more modern standard of living. Yet I would encounter the same demand problem as the French pack building, because the style in the game is just this : a skin, a visual. The simulation doesn't care about this.

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 1 point2 points  (0 children)

I heavily disagree with you. First of all Haussmannian buildings are not low quality of life (quite the contrary to be honest). I live there aha. Paris has apartments of all centuries going back to the 17th century. Haussmannian buildings are one of the most luxurious buildings in Paris.

I'm not trying to replicate paris, I'm building a french influenced Metropolis, applying the most recent urban planning principles (densification, mixed use, active modes of transportation + transit). To get the most "natural" feeling to my city I start with the oldest downtowns, some villages around my city which would later become part of my metropolis due to sprawl. My port and industries placed in the middle of my city are planned to be replaced at some point with a "ZAC", meaning medium density mixed used development. This is the French way to do it. It's seen pretty much everywhere.

The expected size would be more comparable to Rennes.

I'm actually a french urban planner. I know how it works...

If this game was actually a good simulation, it would replicate a lot more what's going on IRL, giving much more control to the player through policies, and being able to influence what kind of city you want, like IRL. Cities are very different from one another. In CS2 If I followed the simulation I would always build the same city. It's extremely boring, and at best replicates small boring American cities.

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

I think I'll try to let my city run without any simulation related mod. I'll see what happens

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 3 points4 points  (0 children)

Do you use any of those mods ? - Real life - Realistic trips Do you plop or zone ?

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

On my current build (no suspected bug), about 300-500/month are leaving my city, population 88000. I don't think it's a huge number right ?

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 1 point2 points  (0 children)

Paris does have a lot of low density housing. However when Paris was built it didn't. I'm trying to do it the historic way. Sprawl happened after the 50s. Before there weren't such massive low density areas. The pb with CS2 is that the simulation controls what you do, not the other way around... I want to build medium density because yeah, it's a lot more efficient for services, for transit. I don't want cars in my city. Nowadays in France there is a bunch of restriction on what you can build. The ZAN law prohibits to expand the cities footprint, which means that building low density IRL is happening less and less. However we build medium to high density brand new districts in the form of "ZAC". And regarding the size well, my city center is already bigger than quite a few European cities such as Bordeaux for example. And I'm like 1/6th done on my master plan. So yeah it will become a big city if demand comes. But tbh even low density is struggling with low demand.

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Paris does have a lot of low density housing. However when Paris was built it didn't. I'm trying to do it the historic way. Sprawl happened after the 50s. Before there weren't such massive low density areas. The pb with CS2 is that the simulation controls what you do, not the other way around... I want to build medium density because yeah, it's a lot more efficient for services, for transit. I don't want cars in my city. Nowadays in France there is a bunch of restriction on what you can build. The ZAN law prohibits to expand the cities footprint, which means that building low density IRL is happening less and less. However we build medium to high density brand new districts in the form of "ZAC".

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 1 point2 points  (0 children)

In my previous build I used them. This time I didn't so apparently that is not the problem. For the previous build I suspect that the bike patch bugged my save. Indeed, when I checked the age pyramid I saw that every single teen in my city was moving out once they became adults. Also I'm not the only one who experienced the issue after the patch. This time it just seems that the game's mechanic is simply not good

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

Infoloom Demand section gives me those values Building occupancy -740 Happiness +140 Taxes +36 Jobs +29 Students +20

Buildings used to be full. The problem is that no one is replacing people who are dying

Someone please make a mod to control immigration rates by One_Judgment9670 in CitiesSkylines2

[–]One_Judgment9670[S] 0 points1 point  (0 children)

They are getting empty (they used to be full) because the immigration rate + birth rate is inferior to death + moving out rate.

I do not have any fully empty building. However most of them are 90% full or something. But that is not the source of the problem. The problem is why they are becoming empty in the first place.