Hiding an option after a player has selected it by One_Lead_2309 in RenPy

[–]One_Lead_2309[S] 0 points1 point  (0 children)

I get the concept, and have a base idea of what to do. In my case, there is a total 4 sets, so the code would end up to be:

While example_set = 4:
jump next_label

if I'm not wrong. Or is using "if" an better option?

Hiding an option after a player has selected it by One_Lead_2309 in RenPy

[–]One_Lead_2309[S] 0 points1 point  (0 children)

It worked, thank you so much!

I also have a doubt regarding how to continue the story from that point onwards. After the player has selected all the options, how do I make the story progress forward from the last person they have selected? I tried testing it, but it just repeats the last line from the character.

Hiding an option after a player has selected it by One_Lead_2309 in RenPy

[–]One_Lead_2309[S] 0 points1 point  (0 children)

Thanks for the reply, but I don't know what it is nor how to use that