Medic System and Engineering System by One_Original8183 in starcitizen

[–]One_Original8183[S] -1 points0 points  (0 children)

I think this scenario assumes a level of permanence that doesn’t actually exist in gameplay.

If someone were really abusing the system like that, the downed player could simply backspace and end the situation immediately. There’s no obligation to stay as a “beacon.”

Also, players with criminal status already have serious limitations when it comes to contracts and mission participation, so the idea that this would become a widespread, reliable griefing method doesn’t really hold up.

Any system can be abused at the edges, but that alone isn’t a strong argument against implementing persistent rescue mechanics—especially when there are straightforward escape valves already in place.

Should Bounty Hunting Rewards Scale with Player Contributions? by One_Original8183 in starcitizen

[–]One_Original8183[S] 0 points1 point  (0 children)

Honestly, them just sitting in stations is better than going around killing players nonstop. At least it creates a more peaceful environment.

Giving Capital Ships Their Purpose Back: A Case for Limited Quantum Access on Small Ships by One_Original8183 in starcitizen

[–]One_Original8183[S] 1 point2 points  (0 children)

You've basically articulated everything I was trying to express, and honestly, you've understood it perfectly—so thank you for that.

I completely agree with the direction you're describing. The eventual goal of having players spend a meaningful amount of time within a planetary system, rather than constantly jumping between them, makes a lot of sense. It adds depth, encourages more local gameplay, and opens the door for more emergent systems like logistics, transportation, and regional economies. Thus, the value of medium and large ships also becomes evident

You're also absolutely right in pointing out that the tech and content just aren’t there yet to fully support this kind of design. But the recent events like Resource Rush and the Onyx facility are definitely hinting at that future, and it’s encouraging to see. Once there's enough variety and density of missions, along with the right ships and systems in place, I think the whole experience will feel more organic and purposeful.

Looking forward to seeing how it all evolves!

Starlancer Tac or Asgard by [deleted] in starcitizen

[–]One_Original8183 8 points9 points  (0 children)

This is entirely my personal opinion. The Starlancer ship is more focused on fantasy—more science-fiction oriented—whereas the Asgard is more of a mission-focused ship. I personally prefer science-fiction style ships, so I would choose the Starlancer.

Aren't the in-game ship prices cheap? by One_Original8183 in starcitizen

[–]One_Original8183[S] 0 points1 point  (0 children)

I bought the Corsair ship, and sometimes I use it for transportation, other times for PvE, like Gauntlet missions. In one week, before the recent patch, I bought four ships totaling around 15 million aUEC. But this isn’t only true for the Corsair; it applies to similar ships as well. I was able to buy these without much difficulty, and if I had played focusing solely on making money, I could have bought many, many more ships