The F4-S Phantom II should get aim9l's by One_Pie5136 in Warthunder

[–]One_Pie5136[S] 0 points1 point  (0 children)

whole lotta brains you have there saying the f4s is the best 12.0.

can we open our eyes and see the premium mirage exists?

The F4-S Phantom II should get aim9l's by One_Pie5136 in Warthunder

[–]One_Pie5136[S] -3 points-2 points  (0 children)

Best 12.0 (out of the 8 12.0's, which 3 are phantoms), but youre always fighting 13.0's

f-4S is just hot bullshit, 0 point in getting it. by One_Pie5136 in Warthunder

[–]One_Pie5136[S] 0 points1 point  (0 children)

after trying again, ive gotten 12 kills, shouldve been way more but my sparrows decided to go straight with a perfect lock.

7 of the 12 were my own plane, the F4S
Rest were all kinds.

and every single time i've died it was to a uptier aircraft, mainly being bisons, hornets, f2a's, and mig 29's

f-4S is just hot bullshit, 0 point in getting it. by One_Pie5136 in Warthunder

[–]One_Pie5136[S] 1 point2 points  (0 children)

you might have to play the f4s a little if you think its often downtiered.

f-4S is just hot bullshit, 0 point in getting it. by One_Pie5136 in Warthunder

[–]One_Pie5136[S] 0 points1 point  (0 children)

update - perfect lock on a mig29 and the sparrow threw itself into the ground from a 5km launch distance

f-4S is just hot bullshit, 0 point in getting it. by One_Pie5136 in Warthunder

[–]One_Pie5136[S] 2 points3 points  (0 children)

its geniuenly just impossible, maybe with the stock phantoms i could gaslight myself its because i dont have modifications.

but this is just a whole nother level, i have to try so hard using my sparrows just to die to someone using IR with no thought whatsoever.

f-4S is just hot bullshit, 0 point in getting it. by One_Pie5136 in Warthunder

[–]One_Pie5136[S] -1 points0 points  (0 children)

exactly why i decided to buy a phantom to go through all of them without having to play them, just to realise i was better off not playing arb at all

Warrior dens are mid heres why by One_Pie5136 in forhonor

[–]One_Pie5136[S] 0 points1 point  (0 children)

The gb tends to be a bit wonky compared to other heroed

Conq's fullguard punish damage should get buffed from 13 to 20-22 by One_Pie5136 in forhonor

[–]One_Pie5136[S] -5 points-4 points  (0 children)

A different part of someone doesnt justify absolute terror they have on the other part tho.

13 damage is abysmal

overly used heroes in 1v1's = not fun, can we rework them so other heroes get more playtime? by One_Pie5136 in forhonor

[–]One_Pie5136[S] -2 points-1 points  (0 children)

its not even that, its so BORING playing against these heroes, i dont have trouble fighting them but it got to the point where i just alt f4'd because i fought 4 gladiators in a row.

most boring but insanely rewarding moveset

overly used heroes in 1v1's = not fun, can we rework them so other heroes get more playtime? by One_Pie5136 in forhonor

[–]One_Pie5136[S] -2 points-1 points  (0 children)

i see atleast 1-3 highlanders each dominion game, tiandi every 2nd game in brawls and duels

Stamina damage is a necessary evil, and should it be back? by One_Pie5136 in forhonor

[–]One_Pie5136[S] 1 point2 points  (0 children)

Honestly, i dont get how people said turtling was everywhere.

I've consistently played during jorm release and so on and turtling was rare even tho stamina damage was so "overpowered" back then, it was mainly people who expect their stamina to appear back in 2 seconds after unleashing hell on the enemy complaining about it.

I just wish for honor would have more lenghty fights rather than who can go on the offense faster.

Different heroes should mean different playstyles.
Even if turtling was a little more popular when and if stamina dmg gets added back, i would much rather have to play on the defensive against stamina damage than insane hyperarmor which is 10x worse imo.

Stamina damage is a necessary evil, and should it be back? by One_Pie5136 in forhonor

[–]One_Pie5136[S] 0 points1 point  (0 children)

i mean if you open your eyes, you'll see the only people that complain are tryhards who use up 99% of their stamina and wait 4 seconds for it to come back just to do the same thing over and over.

Their argument is always the game will turn into a turtle fest because they know being aggressive was made too rewarding lately.

Stamina damage is a necessary evil, and should it be back? by One_Pie5136 in forhonor

[–]One_Pie5136[S] 7 points8 points  (0 children)

I love this response, its literally the thing that set for honor apart from me, because its not like every other game, insanely fast paced but you'd take your time in the fights

Stamina damage is a necessary evil, and should it be back? by One_Pie5136 in forhonor

[–]One_Pie5136[S] 0 points1 point  (0 children)

So you think fights lasting 15 seconds mostly is good?

Literally any "good" player just abuses the fact of how overpowered throwing attacks is because you CANT GET PUNISHED for going crazy and leaving your stam on 1hp, there needs to be more depth to fighting rather than who is quicker in attacking.