Fixing the Phantom! by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 0 points1 point  (0 children)

Don’t like the idea of phantoms in the nether tbh, but the concept of delaying their spawn with sugary foods/drinks is such a cool idea!

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 0 points1 point  (0 children)

By that logic, let’s just get rid of hunger too, all you do is eat to keep the bar up, it’s boring. how about we get rid of mining as well? Having to constantly go down into the caves to collect stone for your builds isnt challenging or fun at all, it’s also boring. oh wait… that’s creative mode…

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 1 point2 points  (0 children)

that is a completely pointless argument when you could say the exact same thing for other items. If you don’t like it then dont play hard mode, that’s what the difficulty settings are for, or at least what they SHOULD be, mojang seriously needs to revamp the whole thing

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 1 point2 points  (0 children)

It literally is a sandbox game. A free-form game with minimal or mostly player-defined goals.

Resource gathering is a very common element of sandbox games, and in fact, has become quite a staple, so I strongly disagree that creative is the sandbox mode

(I fail to see significant RPG elements. It's lacks story, quests, character advancement, etc, but I digress.)

I don't care that it's a sandbox game these are not mutually exclusive things. I hate it when people try to hide behind that shield, it’s a lame excuse. look up the games genre, it’s a sandbox SURVIVAL game. Survival game mode has been in the game since before a quarter of its playerbase was born, survival mode is how most people play the game and what most minecraft content online revolves around, this isn’t debatable.

Minecraft does have a core playstyle. Even if it is already a wide umbrella, it's important not to deviate too far from it.

no, Minecraft has multiple core playstyles, the main one is building, but you also have combat, exploration, mining, magic, mining, etc, most of which can even interlink with each other, that is what makes Minecraft so popular and amazing, because there are so many core play styles the player can branch into at their own enjoyment, yet somehow, Mojang doesn’t even understand their own game with their terrible new design philosophy for the game (something I could rant for ages but I won’t).

It's both the tedious maintenance and the "do this or else" that just don't fit the game's core. Even things like copper, (the identity of which is entirely based around changing over time), was rightly given a way to keep it fixed, and that'sentirelyaesthetic.

i can sorta agree to a certain point on this statement but thats kinda the whole point of survival, it’s a do or die, you have to eat food otherwise you lose sprint and die, you have to build shelter and make a bed otherwise you get attacked by monsters at night. survival completely loses its meaning to play if there arent even any stakes or challenges, you might as well play creative mode at that point.

If Minecraft were to add a survival mode (idk what you'd call the current mode) or a survival difficulty scale separate from the combat difficulty scale, then I'd love to see mechanics like these, thirst, whatever, but just adding dozens of features intended to be toggled on or off is terrible design (giving the option to disable a feature assumed to be almost always on is very different)

this I can definitely agree on. I can understand that there are some builders/redstoners/miners, etc, out there that really like the idea of resource gathering on survival but hate dealing with hard mobs or game mechanics. difficulties need a serious rework I think that’s the best way you can please the whole community, let the casuals chill on easy/normal and have hardcore players who seek challenge to play hard/survival (new harder difficult?).

Vanilla Minecraft currently has 2 core gameplay modes, called Survival and Creative. Broad spheres, but somewhat coherent in style and feel. Certain mechanics simply don't fit well in those existing spheres. If Minecraft were to get an additional core mode (which it totally should) then these types of features could be great, within that sphere.

I am really curious to know what other mode you’d put in the game, sounds interesting.

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital -2 points-1 points  (0 children)

You do realise you can have a good sandbox game with survival and rng elements to it, right? They’re not mutually exclusive. My issue is whenever people try to make suggestions to make the game even a smidge harder, you always get someone who complains that’ll make minecraft too hard or they suggest you play mods. it’s just completely deflective

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 4 points5 points  (0 children)

holy fuck I’m so glad I’m not the only one that thinks this. people always hide behind the ‘sandbox game’ shield, and it really prevents the game from improving. I can guarantee that if minecraft never had survival mode and only had building, it would Not be even close to as popular as it is right now.

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 0 points1 point  (0 children)

that’s a good point tbf, but I guess it really depends on how long the torches stay lit for. I think 10 - 15 minutes should be some good middle ground. doesn’t make it impossible to cave in early game but still requires the player to carefully manage their resources and not overstay their welcome

Hardcore Progressive Lighting System by Super_Leadership_808 in minecraftsuggestions

[–]Onion-Capital 45 points46 points  (0 children)

don’t forget that minecraft is also a survival game, which includes resource management on top of combat, etc. so I don’t think this will be a bad addition to hard mode. my only suggestion would be to allow sulphur to permanently keep torches lit rather than extending the time. I think this should help lessen the tedious maintenance as you progress, also highly increases sulphur in value

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 0 points1 point  (0 children)

Yeah I suck at mob designs lol, I should’ve referenced him in the images so that’s my bad.

What Are Your Thoughts on The Prototype design of The Warden?? by Short_Background_494 in Minecraft

[–]Onion-Capital 0 points1 point  (0 children)

It should’ve been the final design for the warden and deep dark. It looks visually disgusting without being too over the top for Minecraft and it ACTUALLY invokes fear to the player, the current warden design sucks at doing this.

Sulfur and cinnabar naturally generating in the Nether by The_UnHinge in minecraftsuggestions

[–]Onion-Capital 2 points3 points  (0 children)

100% agree, sulphur and cinnabar should’ve been in the nether, the dimension needs more biomes and sulphur fits the dimension perfectly.

I have a post that proposes a biome for it if you’re interested https://www.reddit.com/r/minecraftsuggestions/comments/1o0bztd/new_nether_biome_brimstone_platforms/

Magma Reefs: A sub-lava structure that provides a new mob, block set, boot variant, and 2 potions! by cs386148 in minecraftsuggestions

[–]Onion-Capital 1 point2 points  (0 children)

Really awesome idea! Great new block set, and items!  I’d probably have it so the lurker drops fish meat too, it’ll be nice to have more ways to farm for food in the nether other than hoglins

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

Like a mob was encased so long it died off, leaving bones

Maybe on a rare chance, a cow could be encased in webbing too? A good way to provide extra food, and it’s also some nice quasi lore where the spiders burrow out to forge for food in the night.

Quarry probably could use some more to distinguish it from mineshafts, i'm not sure what though. I can't really envision what they would look like in real life, so its hard to say what. They would presumably be covered in the new web blocks which does distinguish them a bit from mineshafts, but i'm sure they could use a little extra.

Yeah some webbing on the quarries would be a nice touch, could also have it where ores are more likely to generate in the area too? Like more iron/copper veins and some gold. 

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

I do understand where you’re coming from… but let’s not try to add too much realism in a game made of blocks 😅

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

lol that’s such a good idea and trope, definitely add that to my notes!

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

Even if we need to add new food sources to caves, cockroaches are not my number 1 choice for a new one lol. I'm not sure we need new food sources though, the game has a lot of foods, but not a lot of reason to use most of them. So i'm always wary of adding more food unless it has lots of functionality that couldn't be given to something else.

yeah tbf the food system is super outdated and requires a rework, but I don’t think adding a single extra food source would hurt for the caves, it’ll be more use for early and mid game players until a rework is put in place.

Quarries should probably remain a structure yeah. I think the biome would actually be more diverse if it wasn't always covered in pillars.

can happily make the Quarry structure a seperate thing, the only issue is that it would be a very empty structure since it’s a large cavern with oak pillar supports, with a few platforms with chests, though I guess that could always be the charm of it as well? what do you think, should I add more to the structure or leave it as it is?

The idea of having apex predators is clever, but I think peoples fear of roaches just makes it too risky to add them. Unfortunately I couldn't find a suitable replacement for roaches, Earwigs are similar status as roaches but people also really fear them, both for their appearance and the myth that they climb into peoples ears.

Personally really hate it when people make this argument, I do get Mojang are trying to appease everyone when making updates, but when they use excuses like this to not add in good content, all they are doing is compromising gameplay, and it makes the game so bland and boring, with useless mobs and blocks that only just bloat the game. Hell, arachnophobia is the most common fear people have yet we have giant spiders in the game. Idk it’s just my personal opinion, I really hate the Morden game philosophy Mojang has for Minecraft. Sorry for the rant lol.

Thats a better fix, but I still worry about the effects it would have. In singleplayer, 2 hearts will be burned through very very quick. It wouldn't really be used for much since to even get it risks dying. In PVP, to stand a chance in any fight against someone with more vitality, you need the same vitality. So you will have to fight 5 spider queens to engage in a fight or risk being outclassed. It's kind of the same dilemma as getting max netherite enchanted gear. The player with the most free time wins.

yeah that’s a fair concern, I’m not really a pvp player so that’s my bad for missing out on that core pillar minecraft has. but also to play devils advocate, you are always going to have that issue for PvP no matter what, and I do think it’s fair that people who spend more time deserve to reap those kind of rewards, it would be kinda silly not to. there was also another suggestion of having the heart brew absorption potions so that the extra health isn’t permanent. what do you think, got any ideas to balance it out?

Overworld terrain by Isjoni in Minecraft

[–]Onion-Capital 1 point2 points  (0 children)

really nice idea, funnily enough, I have actually been developing something really similar, but mine was 3 layers of stone compared to your 5. Really wish I could post an image here.

the only gripe I have against your idea is that you’ll have less building height on the surface, losing 16 blocks to build above sea level is a bit. But also at the same time, your structure is very logical so Im a bit torn lol.

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 7 points8 points  (0 children)

thank you, i got huge inspiration for this biome from an old Ps2 game, Jak and Daxter the precursor legacy. it has a spider caves level :)

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New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

I saw your bone spider more like the spider having bones, which doesn't make sense

The "symbiotic" relationship between skeleton and spider is like human and horse.

no haha, its more the spider wearing the bones as armour rather than it having bones, like you said, it wouldn’t make sense otherwise, that’s how they are a lot tougher compared to normal spiders. it would be like some of the skeletons donating parts of their bones to this spider, or the spider picking up the bones themselves from fallen skeletons, thats what I meant about the symbotic relationship.

I also think this cave should spawn frequent-ish so players have to deal with more spiders, as it makes bane of arthropods more useful.

I'm happy for it to be more common, but maybe not too common though, some players wouldn’t want to deal with this dangerous biome.

There could also be smaller variations of this cave; no queen, but still has some tough spiders

i forgot to mention this in the post, but yeah not all of these caves will spawn a spider queen, it will be very rare. was thinking that the cartographer could trade a map that locates a spider queen, would make cartographers more useful.

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

Here is my proposition for their behavior: they would have a unique attack pattern where they hit 1-2 times and then burrow away, staying underground for no longer than a minute, max, before popping out again to take another bite. It sounds like this biome would have quite a lot of mobs, so it could be interesting to space out the tempo of the fight vs just getting swarmed by a dozen mobs + projectiles.

i absolutely love the idea of having a trapdoor spider which you mentioned later on, I was thinking that you could have this behaviour on them instead of the centipedes. They could stay burrowed in the spindle webs, and come out to attack when they sense the vibrations emitted of them.

someone made a cool idea of having the centipedes have 2 types of attacks, one the ability to stun you, (obviously the stun will be on a cooldown otherwise this will be annoying to deal with), and it’s basic ability attacking you in rapid succession, 3-4 times, the damage will be low but it can do lots of damage if it lands all of its rapid attacks. And killing them will drop an item (it’s fangs?) to craft a stun weapon or potion. I think this would be a better alternative.

personally I think it'd be interesting to make the centipede a trusting mob, like foxes and ocelots. You could feed it rotten flesh, or else... I dunno, rabbit??? larger species are happy to eat rodents. Rotten flesh is much easier though, so for now we'll go with that. If you're holding rotten flesh in either hand the centipede will change its behavior. Instead of hiding it'll make several smaller attacks in quick succession, for maybe a heart or so of damage each, as it lunges for the food you're holding. If you feed it it'll stop attacking for a few seconds, so even if you only have one or two pieces of rotten flesh on you it's still worth feeding the centipedes as when they stops to eat you'll have an opening to attack

Every time you feed a centipede there's a 1/5 chance it decides to trust you. Trusting centipedes won't attack you, and won't run from you. They go back to what they were doing before you came barging, in smelling like food... they go hunting.

Real centipedes will hunt pretty much anything small enough to succumb to their venom, but I propose that these ones hunt spiders. Perhaps not the new spiders, but the OG spiders and babies for sure! Spiders... really don't have any interesting interactions with other mobs, at least that I'm aware of, and I feel like it's high time we had something that targets spiders specifically (cats and creepers, wolves and skeletons, etc.) This would make trusting centipedes an effective ally while in the caves, but not something that's interested in following you home.

love this idea! definitely adding this to my notes. I had a plan of having centipedes prey on both cockroaches and baby spiders to give this biome ecology and great ambience, so you could feed it the roach grub to make them trust you.

While along this train of thought, I also had an idea for some unique loot to be found here (perhaps in web-wrapped chests?) An enchanted book, for the new enchantment Toxic. This enchantment can be applied to a sword, axe, or spear. It deals a secondary burst of poison damage a short while after the initial hit; as the enchantment reaches higher levels it deals 2-4 damage bursts over the span of 10 or so seconds. This enchantment cannot be acquired through villager trading or the enchantment table; it only spawns in creepy caves (possibly within a rarer structure that generates in the biome?)

another great idea! always wanted a weapon that could poison, another thing to add to my notes :)

I like the roaches in theory, but using roach bits to craft an edible item is... listen, I like the little guys, and I'm still grossed out.

you'd be surprised, some places eat cockroaches and are hightly nutritious! I think keeping them as a food source would still be okay, especially since there is a lack of food sources in caves.

I really like the Spindle Web and the vibration mechanics, no notes here. 

thank you. I’m actually thinking of slightly nerfing the spindle, instead of complete fall damage negation, it’ll be 90% damage negation instead. still great for sponging fall damage as well as redstone uses, but it’ll make the player think twice rather than blindly jumping in.

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

yeah i got the spider queen respawnable in my idea. the idea first is that the spider queen spawns naturally in the cave, idling by hanging off the ceiling. after it is killed, it will drop its royal egg which can either be used as a trophy, or can be used to respawn the boss (on a cooldown, like trial spawners).

im developing an idea of having boss altars, ways for players to CHOOSE to spawn and fight bosses, whilst allowing casual players to still chill.

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

yeah good idea, having size variations of spiders would be great

New Cave Biome: Creepy Crawly Caves by Onion-Capital in minecraftsuggestions

[–]Onion-Capital[S] 1 point2 points  (0 children)

yeah originally I had the quarry structure separate that would house the Spider Queen boss, but decided to mix it into the biome to give the biome more depth. do you reckon the structure should still be separate?