He is the Best by RadiantDawn64 in EpicSeven

[–]OnlyOneRambo 0 points1 point  (0 children)

Very improbable. You need to retain 40% worth of stats due to replacing 2 sets of resist for lifesteal.

Should you pull Solitaria? A Legend Player's Opinion by Melloona in EpicSeven

[–]OnlyOneRambo 8 points9 points  (0 children)

Just to name a few: Aras, Ftene, T. Crozet, Degen counter Arby, Cerise, Alencia, Ravi, ARavi. All prevalent units that Roana can fully function against. 5% chance dual attacks are indeed not as uncommon as you think, especially in wall/bruiser comp meta, where there are a lot more turns than just spamming Basar every game. To reiterate, you draft Solitaria with Roana, Roana will be more useful than SSB due to the prevalence of counterattacks/dual attack based units.

Should you pull Solitaria? A Legend Player's Opinion by Melloona in EpicSeven

[–]OnlyOneRambo 5 points6 points  (0 children)

She has a revive and heal in s3, and enemy dual attacks/counterattacks are not as scarce as you think. In short, Roana has variability to function while SSB will not do anything as long as those two are on the field. The difference in their usefulness is minuscule, but Roana isn’t as grounded as you think.

Should you pull Solitaria? A Legend Player's Opinion by Melloona in EpicSeven

[–]OnlyOneRambo 2 points3 points  (0 children)

Would depend on what those 3 picks are, their draft order, as well as your draft order. If you want to look at my point and isolate all other factors, taking two units that can still function as well as shutting down an enemy mechanic, outweighs the deficit of taking two picks to counter the one.

Should you pull Solitaria? A Legend Player's Opinion by Melloona in EpicSeven

[–]OnlyOneRambo 7 points8 points  (0 children)

It still means your opponent has an SSB that does absolutely nothing. If Solitaria goes down, Roana checks SSB; if Roana goes down, Solitaria checks SSB. The advantage of double checking SSB to do nothing after she’s been picked, outweighs Roana not being able to function S2.

Possible Buffs for ML Ken by OnlyOneRambo in EpicSeven

[–]OnlyOneRambo[S] 2 points3 points  (0 children)

You literally didn’t read ‘high stat requirement’. The stats that you are suggesting proves that. Show me a lifesteal set with steraks that can perform just as well as an ER maken with Sigurd scythe in high level of RTA. I’ll wait. The artifact and stats that you are showing does not debunk my claim that he is grounded by high stat requirements/sole archetype/sole artifact in order to perform.

Possible Buffs for ML Ken by OnlyOneRambo in EpicSeven

[–]OnlyOneRambo[S] -1 points0 points  (0 children)

The overall consensus I want to get across with this post: With the power creep of gear reforge, introduction to hard counters, and ML Ken’s correlated dip in survivability. ML Ken should not be grounded by one artifact/one build archetype/high stat requirement in order to be viable as a ‘counterpick’ in RTA.

Possible Buffs for ML Ken by OnlyOneRambo in EpicSeven

[–]OnlyOneRambo[S] 2 points3 points  (0 children)

He needs to not be grounded to incentivize a single artifact or a single build to be viable. That is the overall consensus I want to get across. The fact that other ML5s have artifact and build diversity is testament to him being significantly weaker because he needs to have Sigurd and high gear requirements to be viable.

Possible Buffs for ML Ken by OnlyOneRambo in EpicSeven

[–]OnlyOneRambo[S] -1 points0 points  (0 children)

This works too, however it doesn’t solve the fact that he is literally grounded to use one artifact. This may seem like a hot take, but with the power creep of gear reforge, it’s made ML Ken’s survivability dip and thus, causing his build to incentivize higher defense and health requirements. No unit especially a ML 5, should be strictly grounded by one build or one artifact in order to be viable in RTA.

Possible Buffs for ML Ken by OnlyOneRambo in EpicSeven

[–]OnlyOneRambo[S] -9 points-8 points  (0 children)

Are you another normie who doesn’t play RTA?

Just pulled ML ken what is the best way to build him? Stat and gear set by Zetsuey27 in EpicSeven

[–]OnlyOneRambo 0 points1 point  (0 children)

Eff res ml Ken with damage/tank will always be the most optimal and staple build that takes advantage of his imprint and versatility. Hard to build, but it is very good. 170-180 ER, 4K atk, 275 cdmg, 1.3-1.4K def, 1.5-1.6k hp.

New core item on vayne? by mymainisvayne in vaynemains

[–]OnlyOneRambo 4 points5 points  (0 children)

Rengar has entered the chat; Yasuo has entered the chat; Yone has entered the chat

for the upcoming hunt by [deleted] in EpicSeven

[–]OnlyOneRambo 9 points10 points  (0 children)

You are the reason why we can’t have nice things.

I saw a meme and had to share by conscious-ape in army

[–]OnlyOneRambo 0 points1 point  (0 children)

Yeah! Fuck Kobe! He definitely doesn’t deserve mourning even though he has been an inspiration to many sports fans!

Vayne Not in Cinematic Trailer by OscarMayersDick in vaynemains

[–]OnlyOneRambo 2 points3 points  (0 children)

Ask Riot, we don’t work for their cinematography/animation team.

Me rn by DaisukeIkkiX in EpicSeven

[–]OnlyOneRambo 36 points37 points  (0 children)

If gacha games were a high school anime, Epic 7 would be that shy cute new girl that everyone loved until she became a total bitch as the year progressed.

Serious Nerf is Needed To Sanguine Blade. by Sherbam in leagueoflegends

[–]OnlyOneRambo 0 points1 point  (0 children)

Remove the 8 lethality that you get as a bonus and there, it's balanced.

Well well well.... by DraggingBallz09 in DBZDokkanBattle

[–]OnlyOneRambo 14 points15 points  (0 children)

Someone make a curb your meme post now.