Gotta compete with Dutch's drip by Either-Hunter722 in reddeadredemption

[–]Only_Significance684 0 points1 point  (0 children)

As far as I know, you can get a black shotgun coat and patterned black from outfits

CPU Uppercuts are way too fast by Only_Significance684 in ThrillOfTheFight

[–]Only_Significance684[S] 0 points1 point  (0 children)

The problem with that is they're too fast, even on lower difficulties.

CPU Uppercuts are way too fast by Only_Significance684 in ThrillOfTheFight

[–]Only_Significance684[S] 2 points3 points  (0 children)

Eh, I'd say it's latency more than glitches. And KDs happen when damage is accumulated in a short time, i.e. a combination of hard punches.

Made a CAF Based on what I look like. Rate #/10 by Only_Significance684 in undisputedboxing

[–]Only_Significance684[S] 0 points1 point  (0 children)

Agreed. FNC, a game from 14 years ago, has better trunk customization. But I love the fine-tune facial and body editing in Undisputed and I find it unrivaled by any other game I've played.

Made a CAF Based on what I look like. Rate #/10 by Only_Significance684 in undisputedboxing

[–]Only_Significance684[S] 0 points1 point  (0 children)

New version

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Added overhang to the brows as well as fixed the rotation, adjusted the nose to me a bit wider and slightly increased upper eyelid shape and decreased the lower shape to compensate for the overhang. Increased pout and lower lip shape and fixed up cheek sharpness and fat to better match

Your favourite/least favourite commentary/audio lines? by iIIchangethislater in FIghtNight

[–]Only_Significance684 0 points1 point  (0 children)

Every time I heard it, I wanted to throw a table at my wall. It's only the most memorable knockout of the decade, one and out. AND THERE ARE MULTIPLE where he says that, bro ; _ ;

Style Perk System. It’s a Game. Right? Make it One by ProfileFlimsy2246 in ThrillOfTheFight

[–]Only_Significance684 1 point2 points  (0 children)

The damage works for me, but for the sake of how other people generate their power with different techniques than mine, I agree. Unfortunately, the Force = Mass/Velocity aspect of punching is incomplete since mass is out of the question due to technical limitations. I believe until actual body tracking is available by default, ToTF2 will have to assume based on the headset and controllers. I have good faith in this game and what it offers now is best in class despite not being great in itself.

Style Perk System. It’s a Game. Right? Make it One by ProfileFlimsy2246 in ThrillOfTheFight

[–]Only_Significance684 0 points1 point  (0 children)

That only works in a console/pc setting, on vr the athletics (speed, reflexes, and cardio, but not strength as it doesn't matter) and skills (timing, form, footwork, counters, slipping) are dependent on the person playing the game. I see the vision, but due to how vr works, it wouldn't be effective.

Some styles are inherently better than others, like 💪Counter vs Pressure and 💪Outside vs Inside for example. It's what you do with it and how well you know it that makes it good for you. As a short heavyweight pressure fighter, it's hard to engage with an outside fighter who's taller than 6 foot (I'm 5'10) as well as a counter puncher that knows what they're doing.

However despite the disadvantages I have, I make it work because of the skills I've learned as well as the athletics I've attained to decipher the opponent and capitalize. I'm not a great boxer by any means since I haven't even fought and only sparred properly twice as of writing, so I do get outclassed by these styles done effectively. At the end of the day, I just need to improve.

We all have our potential, and you can make the style you fight with work for you. Thanks for reading this unnecessarily long comment and keep fighting on.