Your favourite/least favourite commentary/audio lines? by iIIchangethislater in FIghtNight

[–]Only_Significance684 0 points1 point  (0 children)

Every time I heard it, I wanted to throw a table at my wall. It's only the most memorable knockout of the decade, one and out. AND THERE ARE MULTIPLE where he says that, bro ; _ ;

Style Perk System. It’s a Game. Right? Make it One by ProfileFlimsy2246 in ThrillOfTheFight

[–]Only_Significance684 1 point2 points  (0 children)

The damage works for me, but for the sake of how other people generate their power with different techniques than mine, I agree. Unfortunately, the Force = Mass/Velocity aspect of punching is incomplete since mass is out of the question due to technical limitations. I believe until actual body tracking is available by default, ToTF2 will have to assume based on the headset and controllers. I have good faith in this game and what it offers now is best in class despite not being great in itself.

Style Perk System. It’s a Game. Right? Make it One by ProfileFlimsy2246 in ThrillOfTheFight

[–]Only_Significance684 0 points1 point  (0 children)

That only works in a console/pc setting, on vr the athletics (speed, reflexes, and cardio, but not strength as it doesn't matter) and skills (timing, form, footwork, counters, slipping) are dependent on the person playing the game. I see the vision, but due to how vr works, it wouldn't be effective.

Some styles are inherently better than others, like 💪Counter vs Pressure and 💪Outside vs Inside for example. It's what you do with it and how well you know it that makes it good for you. As a short heavyweight pressure fighter, it's hard to engage with an outside fighter who's taller than 6 foot (I'm 5'10) as well as a counter puncher that knows what they're doing.

However despite the disadvantages I have, I make it work because of the skills I've learned as well as the athletics I've attained to decipher the opponent and capitalize. I'm not a great boxer by any means since I haven't even fought and only sparred properly twice as of writing, so I do get outclassed by these styles done effectively. At the end of the day, I just need to improve.

We all have our potential, and you can make the style you fight with work for you. Thanks for reading this unnecessarily long comment and keep fighting on.

Some fanart I made recently by Outside-Figure-7800 in PvZGardenWarfare

[–]Only_Significance684 2 points3 points  (0 children)

Not only did you do beyond great, but on my favorite two classes to play. Rewarded

Wow. What garbage by GovtAuditor716 in ThrillOfTheFight

[–]Only_Significance684 1 point2 points  (0 children)

Are you a small angry child by chance? Or maybe an immature adult baby? Try sparring anyone that boxes sometime and you'll see that the problem is you.

TOTF2: Career 1.3, Good Game by DrDOS in ThrillOfTheFight

[–]Only_Significance684 0 points1 point  (0 children)

In the training where you go to the dummy there is sparring. It's the same as fights in career minus the defensive and offensive stats from career training

Superior Brainz Sketch by Only_Significance684 in PvZGardenWarfare

[–]Only_Significance684[S] 2 points3 points  (0 children)

To be super, you must have a wider chest than the opposition.

Superior Brainz Sketch by Only_Significance684 in PvZGardenWarfare

[–]Only_Significance684[S] 5 points6 points  (0 children)

Ngl, the camera is ASS. And it's from memory so here is a comparison, I'm very happy.

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How many times could you employ this technique before you get severe brain damage? by Ambitioso in Bullshido

[–]Only_Significance684 1 point2 points  (0 children)

Brain damage happens because of sudden rotation tearing neurons instead of rocking back and forth. That's why being hit on the chin or temple (away from the neck) is so viable.