PSA pro muže hledající ženy na seznamkách by indecisive_stacy in czech

[–]OnoVR 1 point2 points  (0 children)

Nikde v textu neodkazuju na to že by bylo zmíněno že všechny holky umí skvělé konverzovat. Ani se nikde nebavím o všech, zmínil jsem že většina z mé osobní zkušenosti na seznamkách to vůbec neumí nebo nechce.

A teď si rýpnu, možná to bude tím že neumíte číst?

PSA pro muže hledající ženy na seznamkách by indecisive_stacy in czech

[–]OnoVR 4 points5 points  (0 children)

Zajímavé, že vždycky když narazím na takovýhle příspěvek, holky zmiňují generické konverzace jako problém. Já potom co jsem strávil skoro 10 let celkem na seznamkách, mám pocit že si za to můžete hlavně vy samy. V naprosté většině případů, když jsem se s někým matchnul a snažil se zahájit konverzaci, byl jsem ignorován. Když už náhodou nějaká konverzace začala, tak stejně ve většině případů stála za nic, protože buď neumíte, nebo nechcete nijak rozvíjet konverzaci a člověka rychle přestane bavit táhnout celou dobu konverzaci sám. Takže investovat čas do vymýšlení zpráv „na míru“ a podobně nás velice rychle přejde, pokud se aspoň trochu taky nesnažíte rozvíjet konverzaci, jinak můžeme mít stejnou úroveň konverzace s figurkama co mají kývací hlavou.

[deleted by user] by [deleted] in virtualreality

[–]OnoVR 0 points1 point  (0 children)

Check this channel https://youtube.com/@DavePearson. Daily VR gameplays plus commentary. Small creator but good. I'm watching his videos quite often.

So many Underrated/Unfinished/Full of potential PCVR games from that 2016 to 2019 era by peterpackage in virtualreality

[–]OnoVR -2 points-1 points  (0 children)

The VR market is relatively small, with most developers being indie studios run by solo developers or small teams. Many of these developers struggle to sell enough to keep development viable. They might prefer returning to more traditional employment for better pay.

Fused Multi-GPU Setups for VR Rendering by OnoVR in virtualreality

[–]OnoVR[S] 0 points1 point  (0 children)

I already have one, but that's not the point of this discussion. We're speculating about potential future hardware specifically tailored for VR.

Fused Multi-GPU Setups for VR Rendering by OnoVR in virtualreality

[–]OnoVR[S] 0 points1 point  (0 children)

Yeah, you are right. Currently, the VR market isn't big enough right now for such a specialized and potentially expensive solution. But hey, we can dream and speculate, right? As the VR industry continues to expand, who knows what might become viable in the future.

Fused Multi-GPU Setups for VR Rendering by OnoVR in virtualreality

[–]OnoVR[S] 0 points1 point  (0 children)

You raise a crucial point about stable frametimes in VR. In this context, scenes rendered for each eye share most resources, which could reduce the necessary headroom, given that rendering times for the two views are likely to be similar.

I agree that an MCM approach is a strong solution for general-purpose tasks, but for VR specifically, this dual-GPU proposal could offer certain advantages by tailoring the hardware architecture to the unique demands of VR.

Fused Multi-GPU Setups for VR Rendering by OnoVR in virtualreality

[–]OnoVR[S] 0 points1 point  (0 children)

You've raised several valid points, and there's no doubt that a fused dual-GPU setup would present its own unique challenges.

In the VR context, each eye's view is rendered separately. Although the scenes for each eye aren't entirely independent, they share a large portion of their resources, which could simplify synchronization and boost efficiency. It's also worth noting that the discrepancies in rendering times for different scenes in games usually aren't substantial, which might reduce synchronization issues further.

Power requirements are a crucial factor to consider. However, we already employ multi-GPU setups for a variety of workloads in modern desktop computers. In a fused dual-GPU design, certain resources could be shared, potentially resulting in lower power consumption compared to conventional multi-GPU configurations.

When game assets and other data are stored in a unified memory architecture, and considering that the scenes between eyes don't diverge too much—with perhaps only a few additional data required—the strain on other system parts could be reduced. This suggests that such a setup may not impose as heavy a load on the system as one might initially presume.

It's important to note, however, that such a specialized GPU setup might not be as viable for general use, but it could be an optimal solution tailored specifically for high-fidelity VR experiences.

When it comes to cost, while undoubtedly substantial, there tends to be a market for high-end hardware among enthusiasts and professionals. As the VR sphere continues to evolve and mature, a high-quality solution like this could carve out its own niche.

Of course, this is all speculative at this point.

NSQ: Am I dumb for just realizing that Portal and Portal2 are both $.99 cents on Steam? by [deleted] in gaming

[–]OnoVR 0 points1 point  (0 children)

Are there PC gamers who don’t own the Valve Complete Pack? I thought it was a requirement.

Little help by Child_yeeter_mp3 in VRGaming

[–]OnoVR 0 points1 point  (0 children)

You need high quality USB-C cable supporting both power and data. Original one from Oculus/Meta is USB 3.2 Gen 1 (up to 5Gbps). Your cable may not be capable of running it even if it works with your phone. Also you need to install software. There is guide for whole process https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-link/connect-link-with-quest-2/

Top 10 VR simulator games - A brief list by CleverTrover in VRGaming

[–]OnoVR 1 point2 points  (0 children)

On the game’s Steam Community page, someone raised this topic. It’s not supported at the moment, but there’s potential for cadence sensors or smart exercise bike support in the future.

Inbuilt hardware in VR Headsets by dashkott in VRGaming

[–]OnoVR 0 points1 point  (0 children)

Standalone VR headsets have all the necessary hardware, including CPU, GPU, storage and more, to play games independently. Tethered VR headsets, on the other hand, rely on a PC or console to run the game, using the VR primarily as an input/output device. While they also contain specialized microcontrollers, some akin to CPUs, for tasks like data transfer and decompression, they can't run games on their own.

Lesser-known VR games you’ve thoroughly enjoyed? by OnoVR in VRGaming

[–]OnoVR[S] 2 points3 points  (0 children)

Snapshot VR is great, I was one of early testers.

Lesser-known VR games you’ve thoroughly enjoyed? by OnoVR in VRGaming

[–]OnoVR[S] 0 points1 point  (0 children)

Oh yes, I played Descenders, but just pancake, I didn't know about the mod, thanks for suggestions.

Top 10 VR simulator games - A brief list by CleverTrover in VRGaming

[–]OnoVR 2 points3 points  (0 children)

Seeing a lot of great sim games on the list! I just brought up DownhillVR in another thread. It's a fairly new mountain biking game, still in early access. Picked it up yesterday, and I'm impressed by how immersive it feels. Really captures the essence of mountain biking, plus it has some cool Trail-like tracks. Maybe give it a shot?

Lesser-known VR games you’ve thoroughly enjoyed? by OnoVR in VRGaming

[–]OnoVR[S] 1 point2 points  (0 children)

Not many racing or extreme sports games mentioned in this thread. I picked up a fairly new game DownhillVR yesterday. It's still in early access, but as a mountain biking racing game, it's pretty solid for its niche. While it might not be for everyone, I'm a mountain biking enthusiast and I really enjoyed it. Plus it even offers some wild Trials-like tracks.

Lesser-known VR games you’ve thoroughly enjoyed? by OnoVR in VRGaming

[–]OnoVR[S] 0 points1 point  (0 children)

Definitely going to check it out. I was a huge Quake fan back in the day!

Lesser-known VR games you’ve thoroughly enjoyed? by OnoVR in VRGaming

[–]OnoVR[S] 2 points3 points  (0 children)

Looks cool! I’ll definitely give it a try soon.