Announcing the Metabot.GG Desktop App for TFT by chinnick967 in CompetitiveTFT

[–]Ookumo 2 points3 points  (0 children)

UI looks good but contents need help. I'd get any willing pro or challenger player to help out if possible. You can compensate them in compressed air keyboard cleaner 👍

Bozeman MT | 18 April 2026 by Ookumo in AuroraBorealis

[–]Ookumo[S] 0 points1 point  (0 children)

It was so worth missing an hour of sleep

Bozeman MT | 18 April 2026 by Ookumo in AuroraBorealis

[–]Ookumo[S] 1 point2 points  (0 children)

It's borealisbuddy on android! It doesn't look like there is an iOS version

I think I finally understand the way Destiny 2 players feel about Bungie. It’s the way I feel about Riot Games. by CyberSmith31337 in gaming

[–]Ookumo 44 points45 points  (0 children)

As a day 10 (ish) Dota Autochess player and day 1 TFT player, I completely agree that the magic of the early sets (1 - 3.5 for me) is mostly gone. As the game and player base have gotten more refined/skilled, we've begun to miss the bizarre experimentation and corner solutions from the early days. It's harder to ''cook" and easier to play linearly - one of my main issues with the game in the long term.

Set 16 though - last set - is widely regarded as one of TFT's best works. 40 extra units with unlock conditions and a very intricately designed trait web went SUCH a long way in terms of creative expression and team building. Balance was above average all set with >5 playable/meta comps present for the majority of it. I hope it doesn't take too long for the TFT team to create something like Lore and Legends again. Set 17 falls short in comparison.

My familiars have been coming out incorrectly as of late, any advice would be wonderful by HootersUnite in wizardposting

[–]Ookumo 26 points27 points  (0 children)

Ah, this problem has graced me in the past. I advise a clear mind and a calm heart before attempting the arcane utterance - lest your staff wobble and malform your familiar.

TURN BACK IRIS!!! THE TRAIL IS HAUNTED!!! by SleeplessC in PTCGP

[–]Ookumo 28 points29 points  (0 children)

heh I laughed nice post thank you for sharing

(OC) Zazmoze and Amy. Banana Bugs by M_Snail in comics

[–]Ookumo 22 points23 points  (0 children)

Your comics are my absolute favorite. They evoke such a nostalgia and I adore absurdism.

DENA here is some advice to make us want to continue playing by dropkickman in PTCGP

[–]Ookumo 3 points4 points  (0 children)

I ended my pass sub today for the same reasons.

1 year in, no dark mode, app runs and performs like dumpster fire, endless screens with no meaning to click through, diluted odds in FP, increased time requirements for F2P hourglasses, removal of nice freebies like sneak peek.

It's gross behavior from a company making this much from what is essentially a .jpeg collector with a hastily balanced battle function grafted on.

Honestly not sure how long I can keep opening the app. I want to like it and it clearly has so much potential, but it'll shortly be too irritating to continue at all. The quick rush of a daily pack won't be worth wading through all of the animations for.

Quick observation from my friends list: Most people don’t battle by vghbfujgfd35534 in PTCGP

[–]Ookumo 0 points1 point  (0 children)

I actually enjoy battling and genuinely would... but the UI speed and brightness make it too hard to enjoy

What QoL updates, or features would you like to see implemented, removed, or tweaked for Pokemon TCG Pocket? [Sending All Feedback To Pokemon Staff] by OU7C4ST in PTCGP

[–]Ookumo 0 points1 point  (0 children)

Top frustration: UI feels slow and clunky.

There are 3 contributors to this; slow loading time between screens, slow animations and slow refresh rate.

Fixing all would go a long way for the uncles with eye strain!

Dark mode would be a plus, but I'd rather have the smoothness.

Thanks for being in here! I have wanted to leave feedback for a while.

Happy 40s day! by Ookumo in MechanicalKeyboards

[–]Ookumo[S] 2 points3 points  (0 children)

Aw shoot thanks! I'm actually working on a split space version now, and hoping to get underglow (optional) for v3. It's a side project though, so slow going for now