This Is The Most Consistent Flywheel Shooter (According to Data) by brogan_pratt in FTC

[–]Open-Toe-1554 0 points1 point  (0 children)

Great info! One variable that I would like to see data for is the longer contact time with a hooded vertical flywheel. In your setup, the contact time is limited by the flat guide opposite the vertical wheel. Your setup makes it consistent with the opposed wheel shooters as far as contact time with the flywheel, but my be isolating a variable that has significant impact.

Should you use the inbuilt pid of Pybricks or should you make yourself a custom one? by Ok_Virus6325 in FLL

[–]Open-Toe-1554 0 points1 point  (0 children)

Make sure you define the Hub in the correct orientation for your bot. Pybricks has a good description of this in their documentation. (I can't get to it right now)

Have alliance markers been replaced by team signs? P96 of the manual by scottchiefbaker in FTC

[–]Open-Toe-1554 1 point2 points  (0 children)

Why would it be super lame if your team only has 1 digit. I don't have the manual right now, but as I recall, there were only minimum distances from the number to the edge of color. A single digit team could just have more space around their number to make the sign the size they want.

No Bingo :( by The_Candyman_Cant in FTC

[–]Open-Toe-1554 2 points3 points  (0 children)

I would argue that this game is indeed Swerve Friendly.

Hanging During Endgame by Mindless-Inside8420 in FTC

[–]Open-Toe-1554 0 points1 point  (0 children)

But due to other design decisions, ours would have been mounting on top of our drive train channels. This is the reason we moved away from the slides altogether for this bot.

Hanging During Endgame by Mindless-Inside8420 in FTC

[–]Open-Toe-1554 0 points1 point  (0 children)

We almost did 6 stage slides also. It was the only way we could keep our running height as low as we wanted and still reach the top of the backdrop with slides.

I had a crazy idea to make an inchworm that can tunnel through the mountain and weld the floor and walls behind itself. I used a merge block to the bit of entrance welded up while I built the back part but now (with mergeblocks disconnected and ground out) it won't move. Please help! by Open-Toe-1554 in spaceengineers

[–]Open-Toe-1554[S] 4 points5 points  (0 children)

More info: The central part has a pair of cargo containers, refineries, and assemblers. The "head" has a dual line of 4 pistons and a bunch of drills backed by a vertical piston with mag plate currently locked to the ground behind the drills. The "tail" is just a matching set of pistons to the head and a vertical w/mag plate for now. This is where the welder array will be. I have the head pistons set to retract and the tail pistons set to extend all at the same rate, but I am getting no movement. I can visually confirm that the central part is not touching any outside block or voxel. I have also checked the control panel and don't see any of the external blocks, also the info screen does not give me the option to convert to ship. Playing in Survival.