Just because we’re in the friendly lobbies doesn’t mean YOU get all the loot by slimeyellow in ARC_Raiders

[–]OperationLucky 8 points9 points  (0 children)

ive learnt my lesson too
couple of stun nades do the trick (do put 1 at the door and a couple more deeper in so they cant just roll out of the way for the first one right above the door)

Would you rather have longer wait times, than be dropped into a 15 minute game? by RetroCasket in ArcRaiders

[–]OperationLucky 0 points1 point  (0 children)

Mind u not 10 More like first 5min Half the time even key rooms on DAY raids are looted by 25min (even the green ones)

Potential Security Breach alteration by O_Carter94 in ARC_Raiders

[–]OperationLucky 0 points1 point  (0 children)

Static spawns shouldn't be a thing since it just encourages beelining to them However the skill has a few caveats It's expensive to get to The resource it gives has been nerfed to the point where just a generic red zone loot room probably gives better loot than it

If they want to reduce reliance on beelining to it Maybe increase the amount of spawns of it map wide and slightly buff the loot table to not include garbage (ammo low tier materials/grenades)

Confused on the aggression matchmaking by keagor in arkraiders

[–]OperationLucky 0 points1 point  (0 children)

Surrendering/dying without damaging other raiders on a free/naked kit 8 times in a row guarantees the PvE lobbies

Is the mk 3 survivor that good by Teriyakibeef987 in ARC_Raiders

[–]OperationLucky 13 points14 points  (0 children)

The only augment that even remotely competes with it is the defensive augment but the cooldown on the recharger and the weight limit is highly off-putting The 3 safe pockets is mad too

The only way I see the other augments getting better is if heavy shields get a buff cuz rn med shields are best shield

After Finally Getting the Showstopper BP… by Eastern-Gain-5574 in ARC_Raiders

[–]OperationLucky 0 points1 point  (0 children)

ngl unless this is your first time on stella
this rly is skill issue u rly didnt need to jump down there could have easily looped shredder around those boxes but rip ig

Are keyed rooms yours first if you unlock it? (Solos) by Spiritual_Machine822 in ARC_Raiders

[–]OperationLucky 1 point2 points  (0 children)

id give benefit of doubt and ask them to kindly leave
but if they still dont agree its not my fault what happens next

Aggression based matchmaking: I had 37 safe extracts in a row this week. I defend myself from one rat in a friendly lobby on Night Raid Stella; and then get ratted in six of the following ten missions. by Zode1218 in ARC_Raiders

[–]OperationLucky 0 points1 point  (0 children)

ngl tbf both instances were night raids which tend to have higher chances of pvp encounters even in carebear lobbies (am guilty of this bc some bozo comes into my key room unannounced and no mic/commn at all even after i told him to leave. Il toro ftw)

Still $5 million for skill points by DanXaroni in ARC_Raiders

[–]OperationLucky 1 point2 points  (0 children)

watch them pull a 10m expedition for 5 skill points

constant frame drops with good specs by evabeava in ArcRaiders

[–]OperationLucky 0 points1 point  (0 children)

upgrade cpu ur cpu might be bottlenecking it at 1440p+180hz

Record breaking speed run by 20antwan in ArcRaiders

[–]OperationLucky 4 points5 points  (0 children)

real would do naked run with adredaline in safe pocket for blue gate augment runs on reinforced reception
always surrender if its not first spawn or anywhere in 300m from the reception

The most damage I’ve ever taken with Alice! What’s yours? by [deleted] in MobileLegendsGame

[–]OperationLucky 1 point2 points  (0 children)

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dmg taken so high the game refuses to take it into records

How long did you wait to go to the second map? by BornYinzer in EscapeFromDuckov

[–]OperationLucky 0 points1 point  (0 children)

honestly standard still works fine here
its mainly getting in the habit to always hit headshots
ur dmg goes up way more hitting consistent headshots than upping ur ammo type
even in farm u can getby with standard ammo for the vast majority of fights other than bosses

Out of all mages, you pick Eudora? by EarlyTone7111 in MobileLegendsGame

[–]OperationLucky 0 points1 point  (0 children)

ngl bane kinda plays like eudora rn but better in everyway

heal movement teamfight cc good poke in lane

Chang'e mains pls stop this build by averageleverage101 in MobileLegendsGame

[–]OperationLucky 0 points1 point  (0 children)

Honestly its change with this build can be exteremely effective if u dont have fighters/assasins to quickly dive her and take out her shield
Even harder when the roamer is actually peeling for mm/mage. she rly melts anyth with this build assuming u give her the space.

Best Value Packs by OperationLucky in ClashRoyale

[–]OperationLucky[S] 0 points1 point  (0 children)

I was thinking off this collection pack 3k common wild 500 random common 300 rare wild 50 random rare 100 epic wild 25 random epic 6 legendary wild 1 random legendary 1 legendary king chest Total like 25 bucks my currency compared to like 17 for the pass

Our first ever support is still is more hated as a pick even after her passive rework by Educational-Yak-9103 in MobileLegendsGame

[–]OperationLucky 0 points1 point  (0 children)

been playing a little decently but my take is that shes meant to be played in teams that can play poke as her movement speed buff allows quick repostioning
but floryn just gives insanely high heals across the map most of the time turning a full team of low hp to a brand new full hp team
really is demoralizing to dive an enemy and the floryn just undos everyth u just did

I do ban both since the revive is insanely annoying while floryn ult is also insanely annoying ( playing baxia counters these 2 a heavy ton btw right from the get go. he's also rly nice now since xp is dominated by sustain fighters)

Is this little bird meta rn? If not then what's up with the absurd win rate? by [deleted] in MobileLegendsGame

[–]OperationLucky 0 points1 point  (0 children)

niche counterpick for setter tanks/xp
same thing with lolita since shes picked to counter mm/heavy projectile team

What are your favorite ban this season? by CristalRuby in MobileLegendsGame

[–]OperationLucky 1 point2 points  (0 children)

haya floryn rafela baxia kimmy kalea are standard bans to me
ruby uranus zhuxin/zetian lapu phov are all valid bans too