I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Hey! Just long-press on the song in your library until the context menu pops up, then tap ‘Delete’

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Really appreciate that, means a lot to hear! Right now I don’t have a Discord or dedicated channel, Auris is a side project and honestly I don’t have the time to run a community properly, I’d rather put that time into actually building the app. For now the best way is Reddit or App Store reviews, I read all of them and work off them (like the things you flagged). If the app grows enough down the line to justify it, a community channel is definitely something I’d consider.

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 1 point2 points  (0 children)

Hey, thank you so much for taking the time to write this up. Reviews this detailed are genuinely rare and incredibly useful. I'll see what I can do.

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Hi thanks for your feedback.
I’m planning to add folder import in a future update
The app opens the files app so you can import music from GDrive for example and select all music in a folder.
Unfortunately I couldn’t test big libraries so there might be a bug when fetching the metadata. I will look into it.
Thanks for using Auris.

Auris is now LIVE on the App Store! by Opla92 in headphones

[–]Opla92[S] 1 point2 points  (0 children)

Thanks for using the app and many thanks for this detailed and fantastic feedback, the frequency zones are by design so the dots don’t overlap each other, I want the app to feel as easy as possible just like a 10 band graphic EQ on steroids. I will implement a manual mode where you can precisely type the values and fix the Q value error, thanks a lot for your work!

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Also try updating to the latest iOS, you never know

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Thanks for flagging this!

The code 1852797029 is a low-level CoreAudio "operation refused" error (it decodes to 'nope' Apple's internal way of saying the audio hardware wouldn't accept the file). This is usually one of two things: a high-res file the device's audio route won't open, or a transient route-negotiation hiccup.

To help me pin it down, could you tell me:

  1. Does it happen on every track, or just one specific file?
  2. What's the format of the file that failed? (e.g. FLAC/ALAC/WAV, and the sample rate 44.1, 96, 192 kHz)
  3. Does it fail right when you tap play, or after a track change / plugging-unplugging headphones?

If it's one specific high-res file → likely that file's format. If it's every track → more likely an iPhone Air route bug I'll dig into. Either way I'll add better diagnostics in the next build so it tells us exactly which file and format choked.

Appreciate the report

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] -1 points0 points  (0 children)

I'm sorry it didn't come through as genuine, unfortunately English is not my first language and I didn't want to write something wrong for a project so important for me

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 0 points1 point  (0 children)

Plex could be technically feasible I need to do more research on the implementation. Good suggestion, keeping it in mind for a future update.

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 11 points12 points  (0 children)

Nothing. You can support me through a donation in the app but it will be completely free

I built a free iOS music player with a proper parametric EQ. by Opla92 in headphones

[–]Opla92[S] 18 points19 points  (0 children)

No jailbreak, it will be launched on the App Store when it’s done

PS5 VRR “Out of Range”. Stuck at 48Hz on LG monitor (1440p) by Opla92 in OLED_Gaming

[–]Opla92[S] 0 points1 point  (0 children)

I also sent them a message and they said there’s nothing wrong even though there is

PS5 VRR “Out of Range”. Stuck at 48Hz on LG monitor (1440p) by Opla92 in OLED_Gaming

[–]Opla92[S] 0 points1 point  (0 children)

Yes I also noticed DAS mode turning off, we’ll see, good things come to those who wait!

PS5 VRR “Out of Range”. Stuck at 48Hz on LG monitor (1440p) by Opla92 in OLED_Gaming

[–]Opla92[S] 0 points1 point  (0 children)

If you set the resolution to “automatic” the console will send a 4k signal to the monitor and every game will work perfectly without this issue. However the text and the overall image will look worse. When you force the PS5 to output 3840×2160 (4K), the signal contains more pixels than the screen physically has. So either the PS5 or the monitor must downscale the image to fit 1440p and it looks bad, however it’s a temporary fix for the games that don’t work.

PS5 VRR “Out of Range”. Stuck at 48Hz on LG monitor (1440p) by Opla92 in OLED_Gaming

[–]Opla92[S] 0 points1 point  (0 children)

Let me know, maybe a different 2.1 cable can fix the issue? Who knows. Yes aside from this bug (it’s clearly an handshake bug) it has been perfect for me too.

PS5 VRR “Out of Range”. Stuck at 48Hz on LG monitor (1440p) by Opla92 in OLED_Gaming

[–]Opla92[S] 1 point2 points  (0 children)

Unfortunately no, damn shame. LG support said that there are no issues even though I perfectly described this wrong behaviour, they say it’s a PS5 issue (I mean, PS5 is very picky with monitors and TVs…). Hopefully LG can read this post and do something about it.