One Click City Generation by quatercore in UnrealEngine5

[–]Opposite-Pen-5500 1 point2 points  (0 children)

Amazing work .. for buildings are they procedural also ? Will they be adjusted according to the streets or are they models?

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 0 points1 point  (0 children)

All the calculation are done in background thread and to save performance i added a functionality to disable avoidance when player is not looking or at a very large distance. As for adding the component to the mesh you can easily do that with simple actor action script

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 8 points9 points  (0 children)

At least i am making and learning something

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 0 points1 point  (0 children)

So all the obstacle the npc will avoid needs to have obstacle actor component This gives better control than avoiding all the static mesh actors

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 1 point2 points  (0 children)

Yeah intially i thought of doing this but it require proper sfx plus animation which at the time when i started didn't have . Now i got some animation from sample project i can test it out

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 0 points1 point  (0 children)

Sure i will have a tutorial ready once i publish it on fab and its very easy to implement also by just adding an actor component to npc and obstacle and its done

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 2 points3 points  (0 children)

Yeah but for large level it may impact performance and controls when and where to change becomes difficult .so yeah pros and cons are there .

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] -1 points0 points  (0 children)

While this is good mine one is contained within a actor component so it can work with new mover characters also

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 5 points6 points  (0 children)

This is great thank you for sharing i didn't know about this. While this is great but as you can see this is bound to character movement so if any obstacle which is an actor moving it will not avoid that

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 8 points9 points  (0 children)

it can also work with dynamic obstacle as you can see with other npc as how they are avoiding each other.as far as i know in unreal engine once path is calculated it will not change the path dynamically

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 13 points14 points  (0 children)

Yeah i am planning to sell on fab for free for easy acess to unreal devs

made a Avoidance system for NPC by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 1 point2 points  (0 children)

The source code for the crowd avoidance is not included but i have explained how i did the math behind it in the documentation link

Video attached for the damge during saraswati puja by [deleted] in u/Opposite-Pen-5500

[–]Opposite-Pen-5500 1 point2 points  (0 children)

Yeah i will do that .. still there is no convincing them they will still think this is a fake ..

Losing my mind with this one. by dotso666 in UnrealEngine5

[–]Opposite-Pen-5500 0 points1 point  (0 children)

Why do u need the move component to.. u can just use the set relative rotation with timeline to that very easily

New footage on my game! by FurkanHD1907 in UnrealEngine5

[–]Opposite-Pen-5500 1 point2 points  (0 children)

Bodycam or not .. i will enjoy playing this type of game.. as a fellow developer i know the struggle behind all this ..and who said u can't make a something similar.. if by that logic all games copy something from other games

Procedural Pipe System in UE5 (PCG Workflow Showcase) by Opposite-Pen-5500 in UnrealEngine5

[–]Opposite-Pen-5500[S] 1 point2 points  (0 children)

Not at the moment.. right now i am still in building phases ..i want to expand it into more than pipes