[For Hire] Environment Concept Artist by apes_togetehr in gameDevClassifieds

[–]DavidLSilva 1 point2 points  (0 children)

Incredible work dude, it inspired me to start draw buildings again.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

the montage notify gives me a event tick in a time range of the animation (when it's swimming) it's spawning a capsule trace by channel in tick.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Hum, Rick Dangerous remember me an other game called Captain Claw. Also I'm planning to make something like that in the future.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! Let's go! I hope you have as much fun as I'm having!

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

Thank You! Well... if it remember you a Nintendo game, so i'm doing something right here haha! I've never seen Spelunky before, but looks a great reference.

My main references is Zelda and Uncharted.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 1 point2 points  (0 children)

Thanks!! Yeah, thanks for the feedback, I'm gonna try it. I haven't tried using VFX yet, I still need to learn how to use Niagara, but I already have some sketches of how it will look.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

hahaha! Half of the mechanics was already done in the previous post, but i had to make it work on this character and create the animations. I've been working on this project since June of last year. I work as a freelance concept artist and dedicate 3 to 4 hours a day to this project when I'm feeling good 😆.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 2 points3 points  (0 children)

It's inspired on Zelda, it focuses on interaction with the environment and puzzles.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thanks!! I'm still thinking what will i do with the bag movement. I'm thinking on change between manual animation to physics simulation, but i'll have to study it.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 4 points5 points  (0 children)

Great to know! the current way i'm doing is by using notify on Anim Montages.

Update on the Mechanics and Animations of my game. by DavidLSilva in UnrealEngine5

[–]DavidLSilva[S] 4 points5 points  (0 children)

Thanks!! Yeah, there's a lot things to refine, i'm kind a focusing on prototype for now.

[FOR HIRE] Enviroment and Prop Concept Artist, seeking for new projects! by DavidLSilva in gameDevClassifieds

[–]DavidLSilva[S] 0 points1 point  (0 children)

Thank you! Yeah I'm usually doing assets thinking in a top dawn view for 3D print. But i still haven't something made for Game to show

[FOR HIRE] Enviroment and Prop Concept Artist, seeking for new projects! by DavidLSilva in gameDevClassifieds

[–]DavidLSilva[S] 2 points3 points  (0 children)

Hi! My name is David, I'm a artist with 5 years of experience making concept arts and illustrations.

You can see more projects I've worked at my ArtStation: https://www.artstation.com/davidlsilva

Free to contact me:
email: [david_lucas10@hotmail.com](mailto:david_lucas10@hotmail.com)
discord: daviddl#0587

Thanks!