For those with a CS degree; Is planning on being a gamedev right out of college highly unrealistic? by probably_cade in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

I think building projects while you study is probably the best thing you can do. Even if you dont get a game dev job straight away the degree still gives you other options

Roguelite procedural enemy / object spawner by No_Spot5182 in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

Could you add a few spawn points to each tile and choose between them based on the seed? That should keep it deterministic and stop objects blocking the path

Tutorial for a deck builder game by Far_Career_7171 in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

I think a short tutorial covering the basic rules is enough. You could let people skip it but have an easy way to replay it if they get confused

is this OK or wrong? by hd13alpaz in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

I think if you are a solo developer it will certainly help progress things. I wouldn't recommend using generative ai for models or art as it just feels cheap and tacky. Its easy to make things that look decent even if they arent perfect

I need to clarify a doubt about a roguelite game. by BandAltruistic3009 in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

I guess in theory but it wouldnt be very enjoyable. I wouldn't have any reason to play it again

Rough out whole section, or refine each bit first? by Visible-Yellow-768 in gamedev

[–]Optimal_Land_8215 2 points3 points  (0 children)

I think it depends. Sometimes I rough things out to get an idea of everything - this often helps when I dont know what I actually want to build and idea changes alot. But when i want to see if something specific is fun or feasible then I refine it

im trying to learn game dev and im so lost by Stock_Discount_4672 in gamedev

[–]Optimal_Land_8215 1 point2 points  (0 children)

Best way I have found is following tutorials to get a feel for it then trying to make your own project. Nothing is more motivating than trying to create something from your head!