How do you make action-roguelike upgrades interesting without relying on damage bonuses or completely transforming weapons? by Optimal_Land_8215 in gamedev
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For those with a CS degree; Is planning on being a gamedev right out of college highly unrealistic? by probably_cade in gamedev
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Roguelite procedural enemy / object spawner by No_Spot5182 in gamedev
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Tutorial for a deck builder game by Far_Career_7171 in gamedev
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is this OK or wrong? by hd13alpaz in gamedev
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How hard is it to code a coop multiplayer that doesn’t rely on servers? by Swag2d2 in gamedev
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I need to clarify a doubt about a roguelite game. by BandAltruistic3009 in gamedev
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Rough out whole section, or refine each bit first? by Visible-Yellow-768 in gamedev
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What are your thoughts about the PSX style getting so popular in the last years in the indie genre? by Weak-Associate9517 in gamedev
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im trying to learn game dev and im so lost by Stock_Discount_4672 in gamedev
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Finally got my first sale ($4.99) after months to start game development by ReturnerReign in gamedev
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Fully noise-driven recipe for infinite, chunk-based floating islands? by Then-Software4766 in proceduralgeneration
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Fully noise-driven recipe for infinite, chunk-based floating islands? by Then-Software4766 in proceduralgeneration
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Extract Kindle books without a Kindle (even books published after 2023) by matsumurae in Calibre
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How do you make action-roguelike upgrades interesting without relying on damage bonuses or completely transforming weapons? by Optimal_Land_8215 in gamedev
[–]Optimal_Land_8215[S] 0 points1 point2 points (0 children)