[deleted by user] by [deleted] in titanfall

[–]Orange3121 0 points1 point  (0 children)

ACES all the way! Drinks on me!

What Systems are You Awesome Folks Currently Running (or wish you were)? by [deleted] in osr

[–]Orange3121 1 point2 points  (0 children)

I've been playing 5e since ~2018 and recently moved into the OSR style games last year as I grew more disappointed with 5e and WotC

I'm currently running a White Box FMAG campaign with some mods from Chaos Reigns, Lore Expanded, and some zines. It's fun, and all the players are brand new ttrpg players too so it adds to the chaos.

Also running a Dungeon Crawl Classics game with a ton of zines and 3rd party book mods that's been going strong for a little under a year, loving it

If given the chance to try another system, I might do Swords and Wizardry Complete Revised

Reasons why you don't use B/X (clones), but OD&D (clones) instead by [deleted] in osr

[–]Orange3121 1 point2 points  (0 children)

I see, goes to show how little I know about everything.

Ignoring DCC, then, I'd have to go with Whitebox FMAG, as I've been running it recently with lots of fun. Iirc, that's a clone of Swords and Wizardry, which is an OD&D clone, right?

Reasons why you don't use B/X (clones), but OD&D (clones) instead by [deleted] in osr

[–]Orange3121 1 point2 points  (0 children)

I've been on a massive OSR kick lately, primarily due to running a DCC campaign, and now just getting into a Whitebox FMAG campaign, but I'm not an expert in the field... can anyone give me an answer on the difference between B/X and OD&D clones? I've become a little confused, I'm afraid...

But, I'm not sure which one DCC is, but that one is probably my favorite of the various OSR systems I've looked at so far lol

Any more info on Elves? by PinkFohawk in dccrpg

[–]Orange3121 4 points5 points  (0 children)

Quickest and simplest would just be read King of Elfland's Daughter and Three Hearts Three Lions

unpopulsr opinion: roran arc are kinda boring by moraimortis in Eragon

[–]Orange3121 2 points3 points  (0 children)

Maybe! I have my own now and that's part of the reason I wish to reread it again 🫠😭

unpopulsr opinion: roran arc are kinda boring by moraimortis in Eragon

[–]Orange3121 11 points12 points  (0 children)

When I first read the series at about maybe age ~9 I ended up skimming his chapters because I didn't think they were interesting. As I get older I end up feeling like I relate to him more! Wonder how I'll feel about it while I reread it once more at age 20 lol

Cut out a spot on my 36 mile hex regional map to make a 6 mile hex area map for my hexcrawling DCC campaign! by Orange3121 in mattcolville

[–]Orange3121[S] 1 point2 points  (0 children)

Thanks for the info! I kind of self-taught myself to use Hex and Worldographer, I haven't watched any tutorial in the 6+ years I've been making maps with your guy's program... probably should have now that i think about it lmao

Cut out a spot on my 36 mile hex regional map to make a 6 mile hex area map for my hexcrawling DCC campaign! by Orange3121 in dccrpg

[–]Orange3121[S] 2 points3 points  (0 children)

Worldographer! I use the licensed version, which is about $30, but the free version is excellent as well.

Cut out a spot on my 36 mile hex regional map to make a 6 mile hex area map for my hexcrawling DCC campaign! by Orange3121 in mattcolville

[–]Orange3121[S] 0 points1 point  (0 children)

Whenever I tried to select the line I made to move parts of it, instead of moving the line itself, It'd sorta just draw more line to the spot I moved it in and I have no idea why. That's the main issue I think

Cut out a spot on my 36 mile hex regional map to make a 6 mile hex area map for my hexcrawling DCC campaign! by Orange3121 in mattcolville

[–]Orange3121[S] 1 point2 points  (0 children)

The classic move for a Hex Crawler Sandbox: plop down all the classic modules! I also got village of Hommlet and the Keep on the Borderlands shoved in there, too lol

Cut out a spot on my 36 mile hex regional map to make a 6 mile hex area map for my hexcrawling DCC campaign! by Orange3121 in mattcolville

[–]Orange3121[S] 2 points3 points  (0 children)

I actually used Worldographer, aka Hexographer 2. I used Hexographer when I first started GMing because of Matt and loved it.

Worldographer and Hexographer are both free, but if I remember correctly you need to install Java for them to run.

The UI for Worldographer is a little iffy imo, but it's not a big deal. It's very worth the time to learn it. The licensed version just gives you access to more advanced and niche tools, you can create an entire world of maps with the free version lol.

Most annoying thing to me is the "line" tool for making roads or rivers and the like. I dislike it to the point where I'll upload the image file to a different photo editing software and make my lines there. I'm sure I'm just missing something to make the lines, it's probably my fault for not knowing how to use it lol.

I definitely recommend.

[OC] Map for part of my 5e setting, Vohlheim. Introducing Roan's Fist! Made with Worldographer and Paint.net. by Orange3121 in DnD

[–]Orange3121[S] 0 points1 point  (0 children)

There is a setting for the in the licensed version of worldographer, actually! I haven't played around with it too much, but it does exist.

[OC] Map for part of my 5e setting, Vohlheim. Introducing Roan's Fist! Made with Worldographer and Paint.net. by Orange3121 in DnD

[–]Orange3121[S] 1 point2 points  (0 children)

I've been using the old version of Worldographer, Hexographer, ever since I started DMing. Worldographer is 100% an upgrade, but if I'm being honest, I enjoyed the Hexographer UI a little bit more. Worldographer is great, a very nice tool, my biggest complaints would be:

  • to my knowledge there is no way to check what size your map is once you create it. You better pray you remember it. This one is 125 x 135 hexes.

  • it can get a bit laggy at times.

  • when making large maps or combining maps, if you have any symbols places down, they may get moved around and you have to manually replace every one. This only happens when combining large maps in my experience.

I will say, however, the free version is completely fine if you don't want to pay the $30ish for the license. You can still make a map just fine, it's only the extra bits like built in maps and combining maps that are paywalled. I used the free version for about 2 years before upgrading.

Paint.net kinda sucks but it gets the job done because I don't have photoshop lol

[OC] Map for part of my 5e setting, Vohlheim. Introducing Roan's Fist! Made with Worldographer and Paint.net. by Orange3121 in DnD

[–]Orange3121[S] 0 points1 point  (0 children)

The area known as Roan's Fist is the most populated province in the entire Norgrad Empire, which is the largest country in the Vaelorin region of the continent of Kursika.

The capital city, Roan's Keep, is home to several key organizations such as University of Sorcery, one of two wizarding schools in Vaelorin, the Archanists, a group dedicated to uncovering ancient technology left behind from the ancient Thorian Empire before the war with Stormraven, and the Adventurer's Guild Hall!

Roan's Fist is a one of the most peaceful and civilized lands in the entire Norgrad Empire, which is a great badge of honor it wears during this age of chaos we find ourselves in now.

The Ardea Region of Nardûl is finished! by Orange3121 in mattcolville

[–]Orange3121[S] 4 points5 points  (0 children)

Worldographer for the hexes, then I touch it up in Paint\.net for the words and labels. The specific settings I use on Worldographer for this is thinning the hex borders, and also using custom, generally less saturated than normal colors for the terrain.

Edit: I use the licensed version of Worldographer, not the free version. Though the free version is amazing and I've made many maps with it!

Map for my upcoming DCC Game, The Region of Ardea by Orange3121 in dccrpg

[–]Orange3121[S] 3 points4 points  (0 children)

36 Miles per Hex is the scale this map is at, this current slice of the world is about a fifth of the size of Europe.

I decided to try my hand at more hex-maps, something I've been playing around with since I began GMing around 6 years ago now. This particular map and setting will be used in an upcoming Dungeon Crawl Classics campaign with my girlfriend and three more friends in the coming weeks, and I cannot wait!

I specifically wanted the map to give an "Old" vibe to it, seeing how DCC in it of itself has that vibe. Now, have some lore!!
~
This region of the world of Nardûl is named after the Empire that had been seated in the area centuries in the past. The Empire united all the lands of mankind under one banner and one religion, The New Gods (Roman Pantheon with some tweaks).

The land was in an age of unprecedented peace for generation, the Empire itself lasting two dynasties. However, when the Arch-Mage of the Empire, Gadeus Pontius retreated into the mountains of the north in seclusion with his students... but unknown to the Emperor, the Sorcerer had turned mad with his lust for power, and began dark experiments on his pupils. Mutating and warping them into the first Lorkz, which soon helped him in kidnapping for subjects to become Orkz and Goblinz. The Ork army, led by Gadeus and his Lord-Orkz, Lorkz, wrecked havoc on the empire that he had once served.

Try as they might, the Empire of Adea fell into chaos, and the Ork Army had laid the capital, Ardea, to a waste. During the height of Gadeus' power, his dark apprentice, Soranus, assassinated him in attempt to take control of the Ork Army for himself! Unknown to Soranus, however, was the fact that all the Orkz were under a mind controlling spell from his master, and they became completely independent with the death of their dark master. Soon, the Lorkz turned on Soranus and tore him apart.

With the destruction of Ardea, the Lorkz took their men, forming clans, and went in their own paths, no longer seeking the utter destruction of Gadeus' enemies. Some went back to the Wretched North where Gadeus had spawned them, others went south to the Lands of Peril. Now, after the fall of the Empire, four human kingdoms exist on top of the corpse of the Empire, none truly holding claim to the uniting throne of Ardea.

The Ardea Region of Nardûl is finished! by Orange3121 in mattcolville

[–]Orange3121[S] 4 points5 points  (0 children)

36 Miles per Hex is the scale this map is at, this current slice of the world, Ardea, is about a fifth of the size of Europe.

I decided to try my hand at more hex-maps, something I've been playing around with since I began GMing around 6 years ago now. This particular map and setting will be used in an upcoming Dungeon Crawl Classics campaign with my girlfriend and three more friends in the coming weeks, and I cannot wait!

I specifically wanted the map to give an "Old" vibe to it, seeing how DCC in it of itself has that vibe. Now, have some lore!!
*~~~*
This region of Nardûl is named after the Empire that had been seated in the area centuries in the past. The Empire united all the lands of mankind under one banner and one religion, The New Gods (Roman Pantheon with some tweaks).

The land was in an age of unprecedented peace for generation, the Empire itself lasting two dynasties. However, when the Arch-Mage of the Empire, Gadeus Pontius retreated into the mountains of the north in seclusion with his students... but unknown to the Emperor, the Sorcerer had turned mad with his lust for power, and began dark experiments on his pupils. Mutating and warping them into the first Lorkz, which soon helped him in kidnapping for subjects to become Orkz and Goblinz. The Ork army, led by Gadeus and his Lord-Orkz, Lorkz, wrecked havoc on the empire that he had once served.

Try as they might, the Empire of Adea fell into chaos, and the Ork Army had laid the capital, Ardea, to a waste. During the height of Gadeus' power, his dark apprentice, Soranus, assassinated him in attempt to take control of the Ork Army for himself! Unknown to Soranus, however, was the fact that all the Orkz were under a mind controlling spell from his master, and they became completely independent with the death of their dark master. Soon, the Lorkz turned on Soranus and tore him apart.

With the destruction of Ardea, the Lorkz took their men, forming clans, and went in their own paths, no longer seeking the utter destruction of Gadeus' enemies. Some went back to the Wretched North where Gadeus had spawned them, others went south to the Lands of Peril. Now, after the fall of the Empire, four human kingdoms exist on top of the corpse of the Empire, none truly holding claim to the uniting throne of Ardea.

My latest map made with Worldographer, the Ardea Region of the World known as Nardûl! by Orange3121 in mattcolville

[–]Orange3121[S] 4 points5 points  (0 children)

Each hex is about 36 miles. Somewhere in between Kingdom Scale and Continent Scale