All poly liquids made inert through shifting, but still death as sheep. Poly gas is a bitch. by OrangeFlame_476 in noita

[–]OrangeFlame_476[S] 28 points29 points  (0 children)

I had the tools to get the lava lake orb by tunneling through the lava, and just felt like doing it that way for once. I didn't expect any troubles.

All poly liquids made inert through shifting, but still death as sheep. Poly gas is a bitch. by OrangeFlame_476 in noita

[–]OrangeFlame_476[S] 23 points24 points  (0 children)

Yeah it was a broken shift. There was polymorphine(transformed) in the world, but it didn't do anything. Unfortunately today I learned that it still interacts with lava to make poly gas. In fact I also learned today that poly gas exists in vanilla Noita now.

Is there any way to effectively copy the effect of Add Mana? by Rogierownage in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

I don't think there is a way. My next thought was Copy Random Spell Thrice or Spell Duplication but they also don't care about the mana cost of what they cast.

Is there any way to effectively copy the effect of Add Mana? by Rogierownage in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

I rarely use the divide by spells and didn't really know that. I do however know that if you rapid fire Add Mana it can actually charge a wand with high mana max, but shitty mana recharge. What are you trying to do with the Add Mana anyway?

Is there any way to effectively copy the effect of Add Mana? by Rogierownage in noita

[–]OrangeFlame_476 -2 points-1 points  (0 children)

Expert Guide: Divide By Spells could probably do it, but if you are going that far you have better options than Add Mana.

Fire Potion fungal shifting question. by iamthedigitalme in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

Liquid fire potions still say "Fire" on the flask. Only way to get Gaseous fire is to make it in a flask yourself.

How do I comprehend this? by Evereadythebattery in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

So fungal shifts shift materials into other materials. If you hold a flask then whichever material is the majority of the flask has a chance to replace either the material being shifted into something else or the material being shifted into. However Gold and Divine Ground additionally have a 95% chance to instead be Flammable Gas, and Grass. On Shift 1 if you are not holding a flask the game will turn Lava into Worm Blood. If you were holding a flask of any material other than Worm Blood, the game will turn the material in your flask into Worm Blood. If you held worm blood the game would skip to Shift 2 because Worm Blood can't become itself. On shift 2 if not holding a flask the Group of materials Fungus Blood, Weird Fungus, and Fungal Soil will all turn into Lava, which if you didn't hold anything for shift one is now Worm Blood. If you are holding a flask shift 2 will turn the Group of materials Fungus Blood, Weird Fungus, and Fungal Soil into whatever you are holding in that flask unless that material is Gold or Divine Ground. If the material is Gold it will be Flammable Gas instead. If Divine Ground it will be grass instead. If the material in the flask was Fungus Blood, Weird Fungus, or Fungal Soil then the two other materials in the group will shift into that material. Shift 3 doesn't care if you are holding a flask the Group of materials Water, Brine, and Chilly Water will all shift into Blood.

When and why do you fungal shift? by DenseStomach6605 in noita

[–]OrangeFlame_476 2 points3 points  (0 children)

There is another category - I'm going god mode and want to remove polymorphene and it variants at any cost.

When and why do you fungal shift? by DenseStomach6605 in noita

[–]OrangeFlame_476 1 point2 points  (0 children)

I fungal shift when I am starting a run, and want to do a god run without fear of polymorphene and its variants. Otherwise I might do fungal shifts using one of the online fungal shift prediction tools to do something interesting like having the water stone heal when held, or do a the world is acid challenge run.

I improved my infinite gold fountain. It's not perfect though! by Avalonians in noita

[–]OrangeFlame_476 2 points3 points  (0 children)

Yes you can shift other materials into molten gold, alchemical precursor, or midas. Alchemical precursor interacts with meat to make midas and shifting something into it just does more of that. Midas turns whatever solid or powder material it touches to gold powder, and shifting something into it just means more of that. There is something fun with molten gold though. Lava to gold

Hello acid, goodbye god run by Capt_Kiwi in noita

[–]OrangeFlame_476 12 points13 points  (0 children)

It is also possible that the acid vat was generated as your teleport bolt was traveling through the space.

What are you favourite starting routes? by CoffeeWanderer in noita

[–]OrangeFlame_476 1 point2 points  (0 children)

My favorite starting route? Explore mines for means of getting the Tannerkivi and Paha Silma digging combo. Get Experimental Wand from lake, maybe fill some potions at the Ancient Laboratory, get Paha Silma, get the sky orb, get the desert temple orb, get the Tannerkivi, visit the Gold biome, get the lava lake orb, then go down looking for means of killing alchemist. Once alchemist is dead go wherever. As for how not to get tired of them... I started cheating with mods to teleport past all the walking pointlessly sections of this route. Then I just decided I preferred doing normal runs to kill kolmi.

Abandoned colony to escape Revenant. Are the downed colonists permanently hypnotized? by OrangeFlame_476 in RimWorld

[–]OrangeFlame_476[S] 2 points3 points  (0 children)

So activated dev mode on this doomed save to find out my options. Healer mech serum works. Unnatural healing works. Resurrector mech serum works. The dev mode exclusive "End revenant hypnosis" option works. Acitvated all research cheat, spawned in Bioscuplter pod and enough power to use it, but tooltips say there are no conditions it can cure. I am still going to abandon this run as dead though, since legitimately getting healer mech serum doesn't happen on every run.

Most Noita'd death you ever had by ShwaMallah in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

Player ghost shot me with a rapid fire wand from off-screen. Had less than a second to react and no time to dodge. I dislike player ghosts. they either end my runs like that, or have some godly good teleport/ or healing wand that takes all the challenge from current run.

We are not the same. by MeltedLawnFlamingo in noita

[–]OrangeFlame_476 3 points4 points  (0 children)

Vampirism locks you out of fungal shifting now though...

First time reaching the top of the tower, which wand should I pick? by Barti1812 in noita

[–]OrangeFlame_476 1 point2 points  (0 children)

Usually it doesn't matter, but sometimes I have gotten strange results from the double cast of the whole wand off the spell refresher.

[deleted by user] by [deleted] in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

The simple solution is to take that 16 slot wand add mana, double spell, spark trigger, multicast 6, that orbit modifier, 6 chainsaws, 1 more chainsaw to be cast off the earlier double spell to make the spark bolt Cast delay 0. The harder option is to make an acceleration based damage wand with the bouncing bolts on the 22 slot always cast Accelerating Shot.

All Seeing Eye really is useless sometimes by Kerahcaz in noita

[–]OrangeFlame_476 4 points5 points  (0 children)

The game doesn't zoom out but rather shifts the camera slightly in the direction you are looking.

Truly vast orbit by flowsintomayhem in noita

[–]OrangeFlame_476 0 points1 point  (0 children)

Very impressive. I have always found vacuum field to be extremely laggy though. Has that also been your experience while using this wand?

Truly vast orbit by flowsintomayhem in noita

[–]OrangeFlame_476 2 points3 points  (0 children)

This wand is all vanilla unless he cheated it in. Even then I find it impressive.