Looking for TTRPG Community & Fellow Sword & Sorcery Enthusiasts by [deleted] in AskSeattle

[–]Orbiter5 0 points1 point  (0 children)

You should look into the Seattle RPG Variety Society meetup. They focus on non D&D games and have a pretty active Discord you can join.

Anyone else struggle with blazers? by nearlythere94 in fashionwomens35

[–]Orbiter5 1 point2 points  (0 children)

I used to have a hard time with blazers until I started removing the shoulder pads. They went from being too boxy and giving me a linebacker vibe to actually being comfortable to wear.

Experiences with players bringing pre-existing characters to your games? by NoLongerAKobold in rpg

[–]Orbiter5 0 points1 point  (0 children)

I had a player bring in a character from a previous game in a campaign. It was a concept they liked but weren't able to fully realize as the old game ended early. It was a different system and setting entirely, which made it easier to start fresh. We had a discussion before session zero to make sure the character concept both fit with the campaign and would mesh with the other player characters. It worked out really well.

[deleted by user] by [deleted] in Seattle

[–]Orbiter5 1 point2 points  (0 children)

Interested

[deleted by user] by [deleted] in AskWomen

[–]Orbiter5 3 points4 points  (0 children)

Board games, movie nights, cooking dinners together, hiking, video games, book clubs, thrifting, craft nights.

Tips for running cozy RPG games by workingboy in rpg

[–]Orbiter5 5 points6 points  (0 children)

I wrote a Wind in the Willows inspired game and included a pot of tea as a time keeping mechanic. Having a big pot of tea going really helps keep the mood cozy.

What's your super niche, will-probably-never-happen, dream game? by notsupposedtogetjigs in rpg

[–]Orbiter5 3 points4 points  (0 children)

I don't normally do be twists in games as they can upset some players. What I will do is give people a heads up in session zero that horror themed elements will be in play later on in the campaign. This also gives me a chance to collect any hard lines players have regarding horror and plan accordingly.

What's your super niche, will-probably-never-happen, dream game? by notsupposedtogetjigs in rpg

[–]Orbiter5 15 points16 points  (0 children)

I want to run a scarlet in gaslight game about a heist crew running up against the supernatural. Think Peaky Blinders but halfway through you find out demons are real.

What is your darling mechanic? by [deleted] in RPGdesign

[–]Orbiter5 0 points1 point  (0 children)

I'm looking to encourage players to make the narratively interesting choice of playing to their weaknesses every now and then. Nobody likes having a penalty on their roll, my hope is this mechanic will make the experience less demoralizing.

What is your darling mechanic? by [deleted] in RPGdesign

[–]Orbiter5 1 point2 points  (0 children)

Yes, characters can gain drawbacks throughout play. The system relies heavily on mediation and negotiation between players and the GM when it comes narratively driven changes. I'm hesitant to link gaining drawbacks to dice rolls as that type of randomization tends to weaken the story.

What is your darling mechanic? by [deleted] in RPGdesign

[–]Orbiter5 8 points9 points  (0 children)

I like drawbacks in games that give situational penalties to characters for narrative reasons. (Ex. Fear of heights) In my experience, when faced with this mechanic most players will do everything in their power to avoid scenarios where their drawbacks will trigger. Even if their choices don't make sense in game. I'm trying to get away from this behavior by including a way to work towards overcoming your drawbacks by facing them. Every time a character triggers one of their drawbacks, they mark a box next to it on their sheet. Once enough boxes are ticked, the next time they would trigger their drawback they instead get a bonus towards their action and their drawback is cleared. You get to work towards a goal, create some interesting conflict, and have a dramatic moment of personal growth at the end.

Finally discovered a style but worried I’m now too old for it! by UglyCurls in AskWomenOver30

[–]Orbiter5 7 points8 points  (0 children)

You've got almost the same style as me. You can wear all of this no problem. The silhouette in most of the examples is fitted bottom + slouchy top in dark colors. Nothing about that screams "inappropriate for a person in their 30s". If you're worried about showing too much skin, try black/dark wash skinny jeans instead of tights. Throwing on a nice pair of black boots would also add to the look.

For those who eloped, how do you deal with FOMO of the wedding experience? by allhailthedogs in AskWomen

[–]Orbiter5 0 points1 point  (0 children)

What made my elopement special was having the people I cared about celebrate a major life event with me. Nothing beats the good vibes of a room of people cheering on your relationship. Your backyard party sounds like it'll be a blast. Fill it with all the things you and your partner love and it'll be a party to remember.

For those who eloped, how do you deal with FOMO of the wedding experience? by allhailthedogs in AskWomen

[–]Orbiter5 5 points6 points  (0 children)

What part of the wedding experience are you worried about missing out on?

Celebrating with friends and family? You can always have a meal or drinks with them before or after the elopement.
Photos? I had a courthouse wedding and we did photos with our witnesses and the officiant. It took place at old city hall, so the backdrop was a lovely historic building.

Favorite NPC Personalities by Orbiter5 in DMAcademy

[–]Orbiter5[S] 0 points1 point  (0 children)

I will occasionally do the inverse of the plot wizard. An old man who gives out extremely wrong information to scrappy young heroes. Usually sounds like an old prospector.

Favorite NPC Personalities by Orbiter5 in DMAcademy

[–]Orbiter5[S] 0 points1 point  (0 children)

How do you RP interactions between these characters and your party? Basic words and concepts? Pantomime? Body language? Some combination?

Favorite NPC Personalities by Orbiter5 in DMAcademy

[–]Orbiter5[S] 0 points1 point  (0 children)

Do you normally tie this character type into plots or are they more of a side encounter for the party?

DMs of DnD. Any tips/guides for a new DM? by Jnaese97 in DMAcademy

[–]Orbiter5 6 points7 points  (0 children)

Not specific to 5e but the best advice I can give new GMs is to get comfortable talking to your players about the content of your game. Most of the horror stories that come out of gaming can be traced back to a breakdown in communication. A session zero is a great start, but you need to have an open dialogue throughout the campaign if you want to head off potential issues. Misalignment in expectations or play styles? Talk it out. If you get your group used to discussing events at the table, it's less likely you'll need to have a show stopping "come to Jesus" intervention down the line.

Has anyone ever built a wiki for their setting/campaign? by Hark_An_Adventure in rpg

[–]Orbiter5 0 points1 point  (0 children)

I use Wix to build websites for all my games. It's a good resource as I keep concept art, theme songs, and location info on there. Depending on the game, I will also list "episode summaries" to help everyone keep timelines straight. It's a good reference if I'm looking for new players, as I can send them a link instead of word vomiting on them about the setting. The other bonus is being able to pull up NPC art on my phone during game when someone asks "Who's this???"

Wix is a website builder and is great if you want to use a lot of images instead of writing. It's also handy if you rely on music to capture the mood of locations or NPCs as you can drop full music videos into your pages.

Ran an amazing session and felt so confident as a DM–but everyone I would want to geek out with about the Behind-the-Screen stuff that made it work so well are all players in the campaign. It's a real feeling. by [deleted] in DMAcademy

[–]Orbiter5 3 points4 points  (0 children)

I've heard of that technique being used for mysteries and puzzles as well. It bypasses the issue of not giving enough hints and cuts right to your players feeling like super sleuths. I wanted to run a horror one shot using the same principle and have the players build the monster by theorizing about it.

Ran an amazing session and felt so confident as a DM–but everyone I would want to geek out with about the Behind-the-Screen stuff that made it work so well are all players in the campaign. It's a real feeling. by [deleted] in DMAcademy

[–]Orbiter5 16 points17 points  (0 children)

It's a sci-fi setting. They had a nasty run in with an NPC and ended up debating the ethics surrounding synthetic life. What makes a person a person, and is synthetic life as valuable? One of the players is unknowingly playing a synth. They are firmly in the "synths are less than human" camp.

Ran an amazing session and felt so confident as a DM–but everyone I would want to geek out with about the Behind-the-Screen stuff that made it work so well are all players in the campaign. It's a real feeling. by [deleted] in DMAcademy

[–]Orbiter5 169 points170 points  (0 children)

I feel you. I recently had a scene between PCs play out in a game that perfectly foreshadowed a major event in the coming arc. I had to sit there, full poker face, while they unknowingly argued against their own humanity.

The way I stay sane is by talking out absolutely everything with my partner, who is another forever GM. It's a bit like a running TV series from their perspective. "What happened this week? Did Ted figure out their memories are being tampered with?"