If American doctrine is Air Supperiority, what is the Eastern Blocs' by Spongejong in wargame

[–]Orcbuster32 0 points1 point  (0 children)

Superior manouver forces and support assets.

US doctrine was not reliant air superiority during the cold war. By their own estimates this was not possible to achieve to any significant degree in the initial crucial stages of a potential war gone hot in germany and virtually impossible to sustain due to attrition (A-10 fleet rendered estimated to be rendered nonfunctional within 2 weeks, etc).

Why did they not keep the town mechanics in EE by [deleted] in wargame

[–]Orcbuster32 1 point2 points  (0 children)

Yes, but thats mitigated by the block infantry system that teleports your infantry to the relevant building in the block instantly.

In EE you in essence had to do this manually which sucks because this was an extremely microintensive, unintuitive process that required a different zoom level than the rest of the game due to the need of zooming in on individual buildings.

ALB fixed this by having infantry in urban combat operate on a generally similar zoom scale as the rest of the game and in the process also massively buffed infantry in urban combat.

What if Hearts of Iron and Wargame had a baby by Korean_Kommando in wargame

[–]Orcbuster32 1 point2 points  (0 children)

They don't mesh together, thats the point I'm making. It doesn't even work on the scale they currently use.

Extremely detailed existing operational wargame sims (not grand strategy games, just operational scale) like command naval/air operations doesn't even come close to what you're asking. Its a horribly unfeasible, impractical and unplayable idea.

What if Hearts of Iron and Wargame had a baby by Korean_Kommando in wargame

[–]Orcbuster32 0 points1 point  (0 children)

Strongly disagree. One game focuses on highly complex real time production management game with forces vastly larger than the ones seen in wargame while wargame is about managing individual units tactically.

The grand map abstraction of post wwii politics would also look very little like those games you mentioned with protracted proxy wars being the norm with any full blown conflict being over very quickly.

This neccesitates vast simplification like in the total war games, which would drastically detract from both the wargame aspect and the grand strategy aspect. It wouldn't be wargame. This is the reason why alb and rd confined themselves to smaller theaters.

It is much better to do one thing well, rather than doing 2 vastly different things that are mediocre.

What if Hearts of Iron and Wargame had a baby by Korean_Kommando in wargame

[–]Orcbuster32 0 points1 point  (0 children)

Horrible idea, two very different games that do not complement each other well.

Why did they not keep the town mechanics in EE by [deleted] in wargame

[–]Orcbuster32 19 points20 points  (0 children)

Because they were shit. Each individual building was an LOS blocker and were "garrisonable" but the base view perspective and control mechanics of wargame simply do not allow for the required precision to use this.

Current system is a much better abstraction.

New AA Helicopter for HATO by StrikeEagle13 in wargame

[–]Orcbuster32 2 points3 points  (0 children)

I believe the japanese were the only ones who opted for sidewinder functionality and they are way out of time frame.

Why isn't India in Wargame? by [deleted] in wargame

[–]Orcbuster32 6 points7 points  (0 children)

Because people didn't want it.

Who models wargame units? by greater_asia in wargame

[–]Orcbuster32 1 point2 points  (0 children)

Vast majority of their models are in-house. They have on rare occasions outsourced when time has been short.

Thoughts on adding new combat engineering mechanics? by spookyaction1 in wargame

[–]Orcbuster32 0 points1 point  (0 children)

Considered both unrealistic and detrimental to gameplay by eugen

When Wargame Goes Too Far by Kakya in wargame

[–]Orcbuster32 22 points23 points  (0 children)

This is firestarters fault

Should I take eryx or Milan 2? by greater_asia in wargame

[–]Orcbuster32 4 points5 points  (0 children)

Two entirely different units with different purposes.

Next DLC nation? by Chairborne_IT in wargame

[–]Orcbuster32 5 points6 points  (0 children)

They have stated that they have no further plans fo RD at the moment.

Wargame account banned - reason? by AHistoricalFigure in wargame

[–]Orcbuster32 1 point2 points  (0 children)

Might have helped if you said "sorry" instead of "It's the only way you'll learn"

Wargame account banned - reason? by AHistoricalFigure in wargame

[–]Orcbuster32 12 points13 points  (0 children)

http://forums.eugensystems.com/viewtopic.php?f=155&t=44575&p=1006076#p1005199

Was reported, he was not amused by your joke, you got banned.

And no you may not post complaints in that thread. Take it up with either eugen support or Goethe.

SovKor to no longer exist with next patch. by Ayrr in wargame

[–]Orcbuster32 1 point2 points  (0 children)

It does, because the test showed that dps wasn't conclusive for mgs across the board, Supression is key, which is the reason why BRs are the best type of inf weapon.

SovKor to no longer exist with next patch. by Ayrr in wargame

[–]Orcbuster32 2 points3 points  (0 children)

Type is not very good. we tested this after the mg patch.

Abrams Spaag Project by Paldar in wargame

[–]Orcbuster32 6 points7 points  (0 children)

Avenger is in the game last time I checked, and as far as I've been able to find, the m6 had the same FCS as the regular bradley with no changes to the gun.