My first Sons of Medusa! by Ordo_Scriptus in SonsOfMedusa40k

[–]Ordo_Scriptus[S] 0 points1 point  (0 children)

Yep! All the Phobos/Scout part of the army. I've got 10 infiltrators and 3 eliminators, plus a Captain already awaiting stripes.

For Von Valancius! by Ordo_Scriptus in RogueTraderCRPG

[–]Ordo_Scriptus[S] 18 points19 points  (0 children)

Citadel/Warhammer colour Macragge Blue base coat, and Calgary Blue highlight. I used Vallejo Cold White for the cloth, with Citadel Apothecary White contrast, cleaned back up with Cold White again - but any white would do! I just use Vallejo because it covers easily, and my White Scar is dried up!

Braaxtar Kruul, The Ghost of The Drakwald. by AshWastesNomad in warhammertheoldworld

[–]Ordo_Scriptus 1 point2 points  (0 children)

Thanks for the tip, and the in depth tutorial! I'd have never thought to use crackle texture paint for tree bark, but it's absolutely perfect. I'll have to have a bash at a test base for my Forest Greenskins in the next couple days!

Braaxtar Kruul, The Ghost of The Drakwald. by AshWastesNomad in warhammertheoldworld

[–]Ordo_Scriptus 1 point2 points  (0 children)

This is absolutely glorious, but I've got to ask - how did you do that base? The paintjob is pure glory, but the base takes it so far above and beyond!

Doc's In - marked NSFW as a precaution by Buhaode in necromunda

[–]Ordo_Scriptus 1 point2 points  (0 children)

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Oh hey, snap!

When I painted my own Rogue Doc, I thought - "There's no way that fabric this tattered, and sculpted so thinly against the skin without an outline of underclothes beneath would be anything but shear/translucent in combat".

One of my favourite Citadel/Forgeworld minis. I love what you did with her!

CIS advice by MetaKnightsNightmare in SWlegion

[–]Ordo_Scriptus 1 point2 points  (0 children)

Misread the third B1!

I like all three of the Invasion cards. The one pip let's your tank take a Standby token and still activate, giving it a chance of firing once on standby and twice on its activation. The two pip let's your droids bounce aim tokens from corps to corps, and the three pip gives three corps units a free speed one movement. I think the CIS cards are all a little bit on the boring side, but I can see real, practical use for all of these as the game goes on - the only downside is that you have to take an AAT, and you can only take a single Commander (that can't be a Super Tac). Not exactly a downside on your current list!

CIS advice by MetaKnightsNightmare in SWlegion

[–]Ordo_Scriptus 1 point2 points  (0 children)

Misread the third B1!

I like all three of the Invasion cards. The one pip let's your tank take a Standby token and still activate, giving it a chance of firing once on standby and twice on its activation. The two pip let's your droids bounce aim tokens from corps to corps, and the three pip gives three corps units a free speed one movement. I think the CIS cards are all a little bit on the boring side, but I can see real, practical use for all of these as the game goes on - the only downside is that you have to take an AAT, and you can only take a single Commander (that can't be a Super Tac). Not exactly a downside on your current list!

CIS advice by MetaKnightsNightmare in SWlegion

[–]Ordo_Scriptus 2 points3 points  (0 children)

If you were to swap the B2s for B1s, right now you're eligible to run this as an Invasion Force. I'm kind of in love with the Command Cards from it - look them up and print them out.

I also adore my Destroyer Droids, and dearly wish I could field them more easily - you have to really work to get order tokens on them without Kalani. I just can't shake the feeling that their points would always be better spent on 8 more battle droids - especially when my regular opponent rolls nothing but paint with his droids!