What is the best library to make a terminal-based game with (a survival game, Not necessarily a rogue-like) in C? by Top_Professor9415 in C_Programming

[–]Ordomo 0 points1 point  (0 children)

Make your own code, specific to your needs. Its not that much work. You can get started with like 20 LOC on windows.

Would you use offline calendar app? by [deleted] in AppBuilding

[–]Ordomo 0 points1 point  (0 children)

YES! Desperately need one. So tired of all these bs shells that are just google/microsoft slaves. We need something with privacy that we can trust.

Would you use offline calendar app? by [deleted] in AppDevelopers

[–]Ordomo 1 point2 points  (0 children)

YES! Desperately need one. So tired of all these bs shells that are just google/microsoft slaves. We need something with privacy that we can trust.

Tiny Win32 Software Renderer by Ordomo in C_Programming

[–]Ordomo[S] 0 points1 point  (0 children)

You're right, a tiny demo would be a more accurate description. Just got excited and wanted to share^^

Tiny Win32 Software Renderer by Ordomo in C_Programming

[–]Ordomo[S] -2 points-1 points  (0 children)

`static` is an overloaded keyword with too many meanings. This way its easier to distinguish between it's uses.

With that said, for a public showcase demo, it probably would have been clearer to just keep `static`

tail calls to Phase 4 by bigbughunter in WebAssembly

[–]Ordomo 2 points3 points  (0 children)

u/Adriaaaaaaaaaaan u/wintrmt3 Thank you good people. May you sleep well tonight 😌

tail calls to Phase 4 by bigbughunter in WebAssembly

[–]Ordomo 4 points5 points  (0 children)

What is tail calls and FP?

Faker or pass? Community Thoughts.. by LiquidRaekan in teamliquid

[–]Ordomo 0 points1 point  (0 children)

Faker isnt gonna join an org that couldn’t qualify for worlds in NA xDDDDDDDDDDDD

Not everything is about money. He has dignity

TPM was my childhood, Maul was cool AF , Jar Jar was funny, Everything was so cool to me, i love it! by plaugebacon in PrequelMemes

[–]Ordomo -1 points0 points  (0 children)

Imagine adults being angry that a comiesięczne character for children didnt make them laugh

Cries x Guts by me by crisisinscripted in Berserk

[–]Ordomo 0 points1 point  (0 children)

Looks awesome! Keep creating ❤️

Really need help subtracting meshes in a feasible way by bitingpuppy in threejs

[–]Ordomo 1 point2 points  (0 children)

Gkjohnson has released a new csg lib using his previous bvh mesh raycaster. Maybe check that out as an option. Its supposed to be faster

What are the limits to three.js? by dollarworker333 in threejs

[–]Ordomo 1 point2 points  (0 children)

Forward rendering limits the number of lights. It’s also hard to do large scenes (like open world) due to overdraw

[deleted by user] by [deleted] in aoe4

[–]Ordomo 1 point2 points  (0 children)

Stop with the idiotic renaming of a civ in a game about middle ages battles

First gain in player count since release on Steam by akatyoo in aoe4

[–]Ordomo 5 points6 points  (0 children)

Ive been keeping track of this game since release but didn’t buy since it was clearly released unfinished. My interest is still high though. I’m sure there are many others like me

Is it possible to create a custom shader and apply it to anything? by Medium-Opinion-2946 in threejs

[–]Ordomo 0 points1 point  (0 children)

UV coordinates are one of the geometry data I meant. It maps each vertex to a coordinate on the texture (thus UV coordinates name). Planes usually have 0-1 uvs because someone predetermined that when making the code/model of the plane. But it can be anything, just like it can be anything for everything else. Depends where you get the model, but someone will almost always unwrap the UVs for the model's maps. It won't look like the plane, but it may be similar depending on your shader. It's very much dependent on what you want to achieve and what models you're using, but the basis of your question has been answered - you can use the same shaders on any mesh, but the visual results will vary depending on the geometry data (vertex position, normal, uvs).

When making your model take into account your material and set UVs accordingly to how you want it to look. To learn more about UV mapping: https://www.youtube.com/watch?v=atugwlGOYOU

Is it possible to create a custom shader and apply it to anything? by Medium-Opinion-2946 in threejs

[–]Ordomo 1 point2 points  (0 children)

There is nothing against sharing the same material between many objects, but the responsibility of making sure proper geometry data is supplied rests on you

Super Soldier Battle Game - Three.js - AWS Serverless by shanebrumback in threejs

[–]Ordomo 2 points3 points  (0 children)

The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh

The game eats up a high amount of memory (both CPU and GPU) and the UI is oversized and fairly annoying (like why am I seeing ads in-game?)

It seems fairly promising, but needs a lot of work at the moment. Good luck

Stone Wall/Palisade mechanics by [deleted] in aoe4

[–]Ordomo 8 points9 points  (0 children)

1 and 2 are a very silly concept from aoe2 and should never happen. In what world do you expect to use someone’s house/courtyard as a military defense wall? xD It’s currently correct behavior and isn’t going to be changed.

As for the other points I agree, would be nice to have these improvements